The player must alternate between a tank named "Vanguard" and a helicopter named "Maiheriko" (and for the tenth and final mission, a boat named "Maiboto"), to kill enemies both on land and in the air. Some air-based enemies will leave behind powerups for Vanguard to collect, when hit by its anti-aircraft missiles; they can restore its fuel, increase its fuel capacity, make it invulnerable for a short period of time, and even grant it an extra life if it manages to collect enough of them (which is initially thirteen, but it can go up to sixteen).
As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers.
Even though the game is the sequel to Bosconian (which used a synthesized, DAC-generated voice saying "Blast off!" at the beginning of every round), Blast Off had more in common gameplay-wise with Namco's own Dragon Spirit than with Bosconian; t
Avalanche is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a 6-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks.
Like the classic original, this game requires the player to destroy advancing invader ships. This game has a competitive mode where two players fight to destroy each other in addition to the advancing attackers. Space Invaders II was only released in a cocktail table format.
Fixeight is a run-and-gun arcade game made by Toaplan in 1992. It is the Spiritual Sequel to "Out Zone."
The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe.
As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal.
World Rally is a road rally-themed driving game. Licensed by Gaelco of Barcelona, Spain, it is suitable for both street and arcade locations. World Rally is a 1- or 2-player alternating driving game. Controls include a steering wheel on a mounting pod, a high/low gear shifter assembly, and an accelerator pedal.
Players select 1 of 4 rallies to start, each progressively more difficult than the one before. A rally is composed of three stages, offering a variety of different track layouts and road surfaces. Asphalt, dirt, night driving and snow-covered roads require players to adjust their driving skills accordingly.
Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers.
It became notable in recent years due to being extremely diffi
A excellent racing game based in the successful anime cartoon in which the player takes on the role of the young pilot Speed Racer and his super racing GT car named Mach 5 Avoiding obstacles in the way helped by different gadgets, an avoid the rivals pilots cars to finish the race to the victory.
In this driving/maze game, you control a vehicle who must drive through the entire maze to progress. There is another vehicle who tries to stop you so to aid your progress, you must drive through the beach ladies in order to gain power-ups which you can use on the other vehicle.
Flying Tiger is a vertical scrolling space themed shoot 'em up game where you take control of a spaceship.
You fight a variety of space crafts (ground and air based), static guns and bosses. While playing destroyed enemies drop power-ups. These include: plus one (limited) bomb (B), weapon power-up (P), plus one up and C to switch between the two weapon patrons. The weapon patrons are straight (white C) and three-way (red C). The game can be play solo or with a friend.
Squash lets players participate in squash matches playing against a computer opponent or with two players. The general rules are followed. The character can be steered around the court and two buttons are used: one for a hard shot and another for a light one. When hitting the ball the direction of the shot can also be determined. When a shot seems out of reach it is possible to perform a type of dive, but this has a recovery time usually long enough to miss the next shot when it returns. The players cannot collide or hinder each other.
There are eight characters to choose from, each from a different country. The first player to score nine points wins the game. A single credit is not necessarily sufficient to complete an entire game. After too many faults an additional credit is required to continue playing. When a serve takes too long a clock appears. Games consist of a series of matches against an opponent who becomes more difficult with each match.
Avengers, sometimes known as Avenger, and known in Japan as Hissatsu Buraiken (必殺 無頼拳?, lit. "Deadly Ruffian Fist"), is a 1987 overhead-view vertically scrolling beat 'em up arcade game developed and published by Capcom. The game was directed by Takashi Nishiyama, who later co-planned the original Street Fighter and a few of SNK's early fighting games.
The game takes place in Paradise City, where the villain, "Geshita", has captured 6 girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health. The game also features hidden areas on each level, accessed by breaking doors in structures on either side of the screen. The player's character has 3 normal means of attack: Punches, which are quick with short range, Kicks, which are slower with longer range, and the Roundhouse, which hits in a 360 degree motion.
Dead or Alive ++ (Plus Plus) is an updated version of Dead or Alive released in 1998. It includes new characters, improved graphics, and unlockable costumes. The updated version also features remixed stage designs.
JoJo's Bizarre Adventure is a fighting game developed by Capcom based on Hirohiko Araki's Japanese manga of the same title. The games were developed by the same team who are responsible for the Street Fighter III series.
It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan?), becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012.[1]
The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual
Baby Pac-Man is a hybrid arcade/pinball game released by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above an elevated horizontal pinball game, and the combination fits into roughly the same size space as an upright arcade machine.
The development of Baby Pac-Man was not authorized by Namco. It was designed and released entirely by Bally-Midway (as were Pac-Man Plus, Jr. Pac-Man, and Professor Pac-Man), which eventually led to Namco canceling its relationship with Bally-Midway. 7,000 units were produced.
Pac-Man Plus is an Action game, developed and published by Bally Midway, which was released in 1982. Gameplay is nearly identical the original Pac-Man. However, the game features new gimmicks that make the game harder, such as faster speed, disappearing mazes, and invisible enemies.