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Most Popular Arcade Games - Page 149

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  • Wild Gunman

    1974

    Wild Gunman

    1974

    Shooter Arcade
    Arcade
    Wild Gunman is a game that was first released in arcades in 1974 by Nintendo. The original version of the game featured a 16mm-projection screen that had the player shoot the gunman when his eyes blinked. If he or she did so at the right moment, the gunman would be shot down and killed. If they didn't, the player would be shot (in the in-game). The arcade was large and was part of the Simulation System that also included Shooting Trainer, which was much less exciting than its dueling counterpart.
  • TV Basketball

    1974

    TV Basketball

    1974

    Sport
    Arcade
    Released in the arcades in april 1974, Basketball was a landmark title, notable for several firsts in video gaming. It was the first basketball video game, the first video game to use sprites, and the first to represent human characters. It is also the first known Japanese-developed game to be released in North America.
  • Rebound

    1974

    Rebound

    1974

    Sport Arcade
    Arcade
    Rebound is a 2 player arcade game that simulates a volleyball match by having players volley a ball back and forth over a net with their paddles.
  • Warrior

    1979

    Warrior

    1979

    Fighting
    Arcade
    Warrior is a 1979 arcade fighting game and is considered one of the first games of its genre. Developed by Tim Skelly while working at Cinematronics, it was released under the Vectorbeam company name shortly before Cinematronics closed Vectorbeam down. The game featured two dueling knights rendered in monochrome vector graphics and based on crude motion capture techniques. Due to the limitations of the hardware used, the processor could not render the characters and gaming environment at the same time and backgrounds were printed, with the characters projected on the top.
  • Head On

    1979

    Head On

    1979

    Racing Arcade
    Arcade
    Head On is an arcade game developed in 1979 by Sega. In this game, players control their cars through the maze where the goal is to collect the dots while avoiding collisions with the computer-controlled car that is also collecting dots. It was an early maze game revolved around collecting dots and is considered a precursor to Namco's 1980 hit Pac-Man.
  • Atari Football

    1978

    Atari Football

    1978

    Sport Arcade
    Arcade
    Atari Football is a 2-player 1978 arcade game in which the sport of American football is accurately emulated, with players represented by Xs and Os. The game was one of the most popular arcade games in its day and is credited with popularizing the trackball. Twenty-five cents would allow 90 seconds of playtime, while adding more quarters would allow longer play. Considered physically exhausting to play, Atari Football involves spinning the trackball as fast as possible to win the game. Just 90 seconds of play could result in sore palms, and longer could cause blisters.
  • Arcana Heart 2

    2008

    Arcana Heart 2

    2008

    Fighting Arcade
    Arcade
    Arcana Heart 2 is the sequel to Arcana Heart. It was the first game in the series to be developed and published by Examu after the rights of the franchise had been transferred to the company from Yuki Enterprise. It was also the first game for Examu's proprietary eX-Board, an arcade board based on Windows XP Embedded that would become the standard platform for the rest of the series and other arcade games published by Examu. The game was unveiled at the AOU2008 Amusement Expo. Andamiro demonstrated the original version of Arcana Heart 2 in the US at the 2008 Amusement Expo conference from September 10 to September 12, 2008. The game was running in a Japanese "candy" cabinet but with English gameplay and artwork. It was released in the US in October 2008 as a conversion kit to change other arcade games into an Arcana Heart 2 arcade game. The game features 6 new fighters, each with their own unique Arcana. New techniques were also included, such as the Arcana Blast, allowing the player to become temporarily invulner
  • Columns II: The Voyage Through Time

    1990

    Columns II: The Voyage Through Time

    1990

    Puzzle
    Arcade
    Columns II: The Voyage Through Time is the sequel to the Sega puzzle game Columns. It was only released in arcades in Japan until it was later ported to the Saturn under the title Sega Ages: Columns Arcade Collection.
  • Air Combat 22

    1995

    Air Combat 22

    1995

    Simulator Arcade
    Arcade
    Air Combat 22 is a flight simulator arcade game, released by Namco in 1995. It is the sequel to the 1992 arcade game Air Combat, both of which led to Namco's Ace Combat series. The "22" in the title refers to the game running on Namco's Super System 22 hardware.
  • Ataxx

    Ataxx

    Puzzle
    Arcade
    Ataxx is an abstract strategy board game that involves play by two parties on a seven-by-seven square grid. The object of the game is to make your pieces constitute a majority of the pieces on the board at the end of the game, by converting as many of your opponent's pieces as possible. Each player begins with two pieces, white and black, for the first player and second player respectively. The game starts with the four pieces on the four corners of the board, with white in the top left and bottom right and black on the other two. White moves first. During their turn, players move one of their pieces either one or two spaces in any direction. Diagonal distances are equivalent to orthogonal distances, e.g. it is legal to move to a square whose relative position is two squares away both vertically and horizontally. If the destination is adjacent to the source, a new piece is created on the empty departure square. Otherwise the piece on the source moves to the destination. After the move, all of the opponent player'
  • Golly! Ghost!

    1991

    Golly! Ghost!

    1991

    Shooter
    Arcade
    Use your guns to shoot a specific amount of ghosts before time runs out. This is a video ticket/redemption game.
  • Lucky & Wild

    1992

    Lucky & Wild

    1992

    Shooter Racing
    Arcade
    The object of the game is to stop a bunch of criminals led by the main antagonist Big Cigar from breaking laws. The plot of the game is to stop a bunch of drug dealers. The game stars 2 men. "Wild" (based on "Hutch" and "Cash"), a surfer with long blonde hair. who is the shooter. And "Lucky" (modeled after "Starsky" and "Tango"), is the driver and wields a gun.
  • Razing Storm

    2009

    Razing Storm

    2009

    Shooter Arcade
    Arcade
    Razing Storm is an arcade shooter that combines the two player co-op of Time Crisis and the machine gun action of Crisis Zone. It is an arcade only release.
  • Time Crisis 5

    2015

    Time Crisis 5

    2015

    Shooter
    Arcade
    Namco's long-running light gun series returns to arcades with Time Crisis 5.
  • Arabian Magic

    1992

    Arabian Magic

    1992

    Hack and slash/Beat 'em up Adventure Arcade
    Arcade
    The game is set in the mythical world of The Arabian Nights. Some time ago, the Evil One plagued the peaceful kingdom of Shahariyard. In order to save the King - who, by sorcery, had been transformed into a monkey - a group of heroes must find the Jewel of Seven Colors and release the evil hex. However, formidable monsters are lurking along their path. Prince Lassid, Princess Lisa, Sinbad and Afshaal, each armed with their own special magic and powers, set out on the quest for the Jewel of Seven Colors. Suspenseful battle scenes, skillful sword fights and a "magic lamp," which fells all enemies in a single blow, await the players. Their adventure to restore peace to the kingdom now begins.
  • Crossfire

    1975

    Crossfire

    1975

    Shooter Arcade
    Arcade
    The game required two players, each with a gun, at opposite sides of the playfield. Each player had a vertical position knob (a potentiometer like Pong) and a fire button. Each gun could have one shot in the air at a time. There was a big ball, which started at the center, and there were small bumpers in the playfield that made the ball bounce. You tried to “push” the ball into your opponent’s goal line by shooting it. Each hit added a little energy and it took multiple hits to get the speed of the ball up, but then you had to watch out for rebounds off the bumpers. An interesting aspect of the game was the one-shot-at-a-time rule. If the ball was on your side of the field, then you could shoot more often than your opponent (unless, of course, you missed and had to wait for the shell to cross the entire screen). This made it possible to achieve remarkable come-backs from near-certain defeat.
  • Jet Fighter

    1975

    Jet Fighter

    1975

    Shooter Arcade
    Arcade
    The game is housed in a custom cabinet that includes two 8-way joysticks (one per player) meant to look like older style flight sticks. Each stick has a fire button mounted on the top. The players fly in simulated jets around the screen, engaging in a dogfight and attempting to score hits on their opponent within a limited amount of time. When a player is hit, their plane spins around and an explosion is heard. After a few seconds, the plane recovers, pointing at a random direction.
  • Dawn Patrol

    1978

    Dawn Patrol

    1978

    Shooter Arcade
    Arcade
    In this dogfighting game the player controls a bi-plane in World War I who tries to shoot down as many enemy planes as possible.
  • Circus

    1977

    Circus

    1977

    Adventure
    Arcade
    Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits. It ran on a black & white monitor with a color overlay that gave each row of balloons at the top of the screen a different color. It was designed and programmed by Edward Valeau and Howell Ivey of Exidy in 1977. Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate). This bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black T-molding. At least 13,000 units, possibly as many as 20,000, were produced.
  • Jurassic Park Arcade

    2015

    Jurassic Park Arcade

    2015

    Shooter
    Arcade
    Jurassic Park Arcade is a rail shooter arcade based on the first three films of the Jurassic Park series. The game is played across nine levels, set at the Jurassic Park theme park on Isla Nublar. A security team has been sent to retrieve one dinosaur from each species located on the island. Five weapons are available to the player throughout the game. A boss enemy must be defeated at the end of each level. A regular sit-down cabinet was released in March 2015, while a deluxe cabinet with motion seats was released in April 2015.
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