A vertical-scrolling shoot 'em up produced by Kokuzeichou: the Japanese equivalent of the IRS. Players are given frequent multiple choice questions while playing.
A magic red jewel, known as the Arumana, is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. The game's hero must track down the thief and recover the stolen jewel.The player takes the role of a hero named Kaito, who bears a remarkable resemblance to Indiana Jones, and must travel through six cavernous levels in search of the stolen jewel, Arumana. The player begins with thirty throwing knives as his weapon of attack. As they venture through the levels they can find various other weapons. These include bombs, a handgun, bolas, a crystal ball that destroys everything on screen, and mines. He must destroy various cave dwelling creatures as well as soldiers, who sometimes drop weapons.The game itself is very reminiscent to Indiana Jones and the Temple of Doom. The appearance of Kaito is not only nearly identical to the series' adventurer, but the game's cave environments and plot, which revolves around the main character recovering a jewel that grants life to a v
The second compilation of levels from Irem's Lode Runner Arcade series. Developed for the Famicom Disk System, it was never released outside of Japan. Gameplay consists of collecting all the gold of a level and then exiting. Be sure to avoid enemies while doing so, and team up with a friend to experience the co-op levels
As a young detective (whom you name yourself), you work as an assistant for the famous investigator Utsugi. Your first important assignment is to investigate a murder case. A girl named Yoko was found murdered near a central bridge. During the investigation, you discover a strange rumor about a mysterious ghost-like "girl who stands at the back", spread around the school Yoko studied at. Soon the young detective realizes that the case grows more and more complex and that he will need all his wit and talents to find the criminal!
This adventure game is dedicated entirely to investigation. You have a menu with various choices (Talk, Investigate, Think), as well as multiple topics to ask the suspects about. You should find clues by questioning people and gathering information, but also by examining areas - in certain places you should move a hand-like cursor over the screen and click on a precise spot to examine it.
"When the dark priest Soron threatened to engulf the world in shadow, heroes and wizards alike
rose against him.
All were defeated.
But a lone warrior still stands..."
You play the role of a samurai that must destroy the forces of Soron. You find, however, that you cannot defeat him alone, so you must find a light mage who will aid you on your quest, and most importantly, the sacred weapon known as the Samurai Sword.
A strategy game about a group of children going to battle against an army of pigs that has suddenly appeared near their village. The children and pigs take turns moving around a map before going into semi-real time turn based battles. A cute but surprisingly difficult game and the last of Soft Pro International's releases for the Famicom Disk System.
Shin Onigashima is a two disk adventure game released on the Famicom Disk System. Despite being first-party software, it was never released outside of Japan.
A two-disk adventure game, Shin Onigashima (or to give it its full title "Famicom Mukashi Banashi: Shin Onigashima", or "Famicom Fairy Tales: New Oni Island" thereabouts) was released in two parts: The first on September 4th 1987 and the second on September 20 1987.
This latter part needs a cleared save file from the first part to play, meaning it is functionally an expansion of that game.
The game is depicted like other adventure games for the system, such as Portopia or Hokkaido Serial Murders, though with a far gentler fairy tale presentation rather than a gritty crime thriller. The game's story is based on popular centuries-old Japanese folklore, such as the story of Momotaro and tales depicting the demonic Oni and their mischief.
The original characters created for this game would be later referenced by future Nintendo products with retrospective elem
Shin Onigashima is a two disk adventure game released on the Famicom Disk System. Despite being first-party software, it was never released outside of Japan.
A two-disk adventure game, Shin Onigashima (or to give it its full title "Famicom Mukashi Banashi: Shin Onigashima", or "Famicom Fairy Tales: New Oni Island" thereabouts) was released in two parts: The first on September 4th 1987 and the second on September 20 1987. The Game stops halfway through the story.
The game is depicted like other adventure games for the system, such as Portopia or Hokkaido Serial Murders, though with a far gentler fairy tale presentation rather than a gritty crime thriller. The game's story is based on popular centuries-old Japanese folklore, such as the story of Momotaro and tales depicting the demonic Oni and their mischief.
The original characters created for this game would be later referenced by future Nintendo products with retrospective elements, such as Captain Rainbow or the Super Smash Bros series (SSB Brawl even had a re
Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo (also known as Famicom Detective Club: The Girl in Back) is the second game in the Famicom Tantei Club franchise. It is a prequel to the first game, Famicom Tantei Club: Kieta Koukeisha. The game was originally released on two discs for the Famicom Disk System, the first disc released on May 23, 1989 and the second disc on June 30, 1989. The game was later redistributed as a Super Famicom game (with improved graphics and sound, added gameplay mechanics, and other minor changes) through Nintendo Power on April 1, 1998. On August 10, 2004, the game was released under the Famicom Mini Series for the Game Boy Advance (the Famicom Disk System version). The Super Famicom version was also released for the Virtual Console on April 30, 2008. Famicom Tantei Club Part II was developed by Nintendo R&D1 and published by Nintendo.
The two disk "A Dangerous Duo" mystery, and the 3rd entry in the Tantei Jinguuji Saburo series. Jinguji is invited to visits a race circuit where the motorcycle racer, Okazaki, suddenly crashes, but a different racer's body is recovered at the crash site. At the same time Okazaki's wife is found dead.
Tantei Jinguuji Saburo: Kiken na Futari is the third game in the Jinguuji Saburo series, known in the West as Jake Hunter. It was originally released across two Famicom Disk System disks, the second of which went on sale several months after the first. The game was eventually localized, as part of the Jake Hunter: Detective Chronicles DS compilation of his early cases, as Jake Hunter: Crash and Burn.
In this game Detective Jinguuji Saburo/Jake Hunter must solve the mystery behind a sudden death during a motorcycle race. The intrigue is deepened when the body recovered is actually of a different racer.
Tantei Jinguuji Saburo: Kiken na Futari is the third game in the Jinguuji Saburo series, known in the West as Jake Hunter. It was originally released across two Famicom Disk System disks, the second of which went on sale several months after the first. The game was eventually localized, as part of the Jake Hunter: Detective Chronicles DS compilation of his early cases, as Jake Hunter: Crash and Burn.
In this game Detective Jinguuji Saburo/Jake Hunter must solve the mystery behind a sudden death during a motorcycle race. The intrigue is deepened when the body recovered is actually of a different racer.
An image puzzle game and the follow up to the original Kinetic Connection. It was developed by Tamtex and published by Irem for the Famicom Disk System.
Kinetic Connection Vol. 2 (or Monitor Puzzle Kineco: Kinetic Connection Vol. 2 to give it its full title) is a follow up to Tamtex's Kinetic Connection, featuring more animated pictures to craft from composite pieces similarly to a jigsaw puzzle. As with its forebear, the trick to Kinetic Connection Vol 2 is to closely observe the moving parts in each of the pieces as the animation goes through its loop in order to glean hints as to where each piece belongs.
Though very much simply more of the same, the new puzzles have some interesting ideas behind them. The hardest puzzle happens to be a Defender-like game that responds to the player's movements as they try to assemble the puzzle.
A pinball game published by Squaresoft for the Famicom Disk System.
Moon Ball Magic is a pinball game released exclusively through the Famicom Disk System's "Disk Writer" service, where the player must write the game onto an existing FDS disk before playing it. As such, it has no box art and is difficult to find. It was published by Squaresoft through their DOG label, though it (and Akuu Senki Raijin, which was released on the same day) would be the last games ever published through that label - Square would focus on regular Famicom carts from then on.
Moon Ball Magic begins with a fake-out, as dropping the ball in one of the nearby holes will begin an elaborate intro sequence which the player can control. Whatever score they earn will also carry over into the game proper once it begins. The game has eleven tables and the player can move to the next one by putting the pinball down a difficult-to-reach hole. Later levels provide more points, though are more difficult as well.
A Famicom Disk System adventure game developed by Sunsoft in 1988.
Nankin no Adventure is a Famicom Disk System adventure game from SunSoft that plays much like every other Famicom adventure game of the era. The player selects commands from a menu in order to talk to NPCs and solve puzzles which will eventually allow them to progress. As with many of these Famicom text adventures there is a linear critical path that the player must follow in order to move to new areas and reach the next point of the story.
Nankin refers to a semi-obscure manga artist of the same name who was behind much of the art design of the game. Though the game doesn't include any of his pre-existing licenses, his distinctive art style is present throughout. This approach might be equated to Akira Toriyama's artistic involvement with the Dragon Quest and Chrono games.
The second game in the Nazoler Land series of minigame compilations published by SunSoft for the Famicom Disk System.
Nazoler Land Dai-2-gou is the sequel to Nazoler Land Soukan-gou and is similarly a minigame connection with a magazine theme. It contains six minigames, rather than its predecessor's eight. A notable feature of this compilation is that all the minigames are represented as Famicom disks on the select screen, and once a game is chosen an animation shows the disk being loaded in the Famicom Disk System.
The minigames include:
Patalick
A panel-switching puzzle game that shares some similarities with Q*Bert (specifically, switching panel colors and the isometric perspective) but is far more cerebral and less active in nature. The goal is to use the shape-shifting protagonist (who transforms from an angel to a devil form) to switch all the panels on the screen to the same color, keeping in mind that every panel in a horizontal and vertical line will flip over.
Geographic Nazoler Quiz
Like the transpor
The third and final core entry in the Nazoler Land series of minigame compilations with a magazine theme. It was developed and published by SunSoft for the Famicom Disk System.
Nazoler Land Dai-3-gou is the third game in the Nazoler Land series. Like its predecessors, it was developed and published by Sunsoft for Nintendo's Famicom Disk System in Japan only, and contains various minigames with diverse gameplay.
These minigames include:
Sugoro Quiz
All three Nazoler games had a quiz minigame of some kind, but Sugoro Quiz is the first to emphasize a multiplayer aspect. Two to four human players compete in a board game in which players progress by answering trivia questions.
Tomo Bakuso
The second minigame starring the schoolgirl Tomo, after Nazoler Land Dai 2 Gou's Blast Tomo. In this game, she is trying to pass through a level of platforms, some of which will block access after being passed through a certain number of times.
Tanteidan Boy Nazoler
An early example of an "escape the room" adventure game, which wo
A mini-game compilation from SunSoft for the Famicom Disk System. It is the first in a series of four Nazoler games.
Nazoler Land Soukan-gou is the first in a series of minigame collections from SunSoft developed especially for Nintendo's Famicom Disk System peripheral. It was followed by two direct sequels and a quiz-based spin-off.
Nazoler Land Soukan-gou (or Nazoler Land Vol. 1) has eight minigames that the player can select from a menu after loading the game up and switching the disk around. These are:
Rotation Maze
A maze-like puzzle game where a small circular being has to pass through a maze filled with dividers. The player can only pass through these dividers if there is room for it to turn around, otherwise it blocks the player's progress. The goal is to find the correct path through the maze.
Nazoler Fortune-Telling
Despite using signs of the Zodiac and suggesting a fortune-telling aspect, the game is actually a variant on the classic strategy board game Mastermind: The goal is to find the right combi
A spin-off of Sunsoft's Nazoler Land mini-game collections for the Famicom Disk System, this special version is a trivia game. Like the other Nazoler Land games, it was never released outside of Japan.
Nazoler Land Special: Quiz-ou wo Ikuse (or "Search for the Quiz Masters") is a trivia game in which the player must answer trivia questions from eight different opponents across Japan in order to win the game.
Because the game was never released outside of Japan, it needs a considerable amount of Japanese knowledge to play, both to understand the questions and to be able to answer them.
It is not part of the core Nazoler Land series of games, which are all mini-game compilations.