Atari Masterpieces Vol. II is a collection of twelve emulated Atari games. The eight arcade games are:
Asteroids Deluxe
Centipede
Crystal Castles
Liberator
Pong
Millipede
Tempest
Warlords
In addition four Atari 2600 games can be unlocked:
Air-Sea Battle
Canyon Bomber
Miniature Golf
Video Checkers
They are each unlocked by reaching a certain score in a specific arcade game. The games are emulated and thus faithful renditions of the original versions. In the extras section the second and final part of an interview with Nolan Bushnell, founder of Atari, can be found. The first part was included in Atari Masterpieces Vol. I. For the arcade games the best scores can be posted and compared worldwide using N-Gage Arena.
Civilization for N-Gage is a handheld version of a popular strategy series. However, it's not a port of any existing episodes, but a separate entry based on the rules of the second and the third games. Graphically, it's also similar to Civilization II, however the interface was adapted for device' much smaller screen size and resolution, as well as for its cell phone-like keyboard.
The goal of the game is the same -- to advance your society from the stone age to the space age, destroying your opponents or signing diplomatic treaties on the way. There are twenty one different civilizations to choose from, and generally the list of features is the same. There's a full Civilopedia and tutorial available as well.
Unlike most of other N-Gage titles, there are no multiplayer features in Civilization.
You get to race in locations around the world, over 60 stages in eight different countries. Battle your way towards winning the championship. You can choose from many real life car models, and tune them up to match the conditions. The game realistically simulates all road types, weather conditions, and the physics of car handling. The locations and the cars are all real.
Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0.
Commanded by an old navy veteran McDouglas, a squad of allied soldiers take on the horrors of the Pacific Theatre. Only their strong ties to each other and to the seasoned veteran commander can keep them alive.
Rise of Apocalypse is a sequel to X-Men: Legends. The N-Gage version is still an isometric four-character strong action RPG where all have got a set of unique passive and active abilities, but now there are more characters to choose from, including the past villains from the other side such as Toad or Scarlet Witch and some of the new heroes can fly too. Rise of Apocalypse is slightly less linear with more optional objectives. Now there's a currency system which means you can also purchase equipment, mostly usable items, like smelling salts or energy packs in the camp, though there are also equipable items such as belts, body armour and gloves.
The game could be played by up to four players online, and as a new feature, there's a turn-based player versus player mode in smaller locations, where more characters could be purchased with in-game currency. Additional quests could be unlocked through Nokia's online service called Arena.
Atari Masterpieces Vol. I is a compilation of classic Atari games developed by Backbone Entertainment and published by Atari for the Nokia N-Gage platform.
In Atari Masterpieces Vol. 1 players could take their scores from any non-Atari 2600 game and post it to an online service called N-Gage Arena. Players could only post scores right after they were obtained, if they chose not to do so at the time then the score could not be posted later.
Atari Masterpieces Vol. 1 also had the option to automatically post any high scores obtained to the service. Before players could post scores it was necessary to have an N-Gage Arena account.
One is the first ever AAA Nokia N-Gage fighting title. You will be tested in incredible locations, against well-trained bosses with furious gangs who master different fighting techniques and styles. ONE breaks the boundaries of mobile gaming. Experience amazing 3D fighting with stunning motion-captured animations. This is the first ever mobile game with mocap, and includes real-time multiplayer fighting over bluetooth.
Catan is a handheld implementation of a board game Settlers of Catan. There is a flat board with the game world divided on a number of hexagons. The goal of the game is to reach ten Victory points that are earned by having settlements, point cards and some other conditions, however there could be other goals in this version. Every turn players can either build roads, settlements and cities or expand onto over territories, which also produce different resources needed for construction. Resources could be either purchased for Settlement cards or traded with other players.
The N-Gage version, besides the traditional board game rules, also features a multi-stage tournament and a quest-mode with a number of different objectives, like building the longest road or having the largest army, by the end of the game, or reaching ten points under a certain amount of turns. Most of the in-game actions are decided by the roll of dice and it is done automatically. There are ten different computer characters who has their own port
Rifts: Promise of Power is a 2005 video game. The basic mechanics of the game are adapted from the pen-and-paper version, utilizing an Action Point turn based system.
In the game's story, the player is a wealthy heir who meets with another wealthy man one day, and he admires the player's skill in driving. He invites the player to compete with Club Glimmerati, an exclusive gathering of famous and rich people who race in the public streets for fun.
The Roots: Gates of Chaos is an action role playing game set in a fantasy world. It is designed much like Diablo or many more similar ARPGs: there's a small hub, a peaceful town, and several pathways leading to the "wilderness" locations, where you encounter monsters and go to fulfill quests.
In town you could shop, travel to a different location (there are five towns in The Roots), learn some local news, get quests or enter a gladiator arena. The tasks you can get are mostly kill or fetch quests typical for many ARPGs and MMORPGs that can provide you with valuable items in case you succeed and also do it before a deadline, as all of them are time-limited.
To add interest and replayability there is a randomly generated loot system, such as also in many more RPGs. The items you get come with different stats, that could improve your character's primary abilities, like strength or agility, add damage or raise the defenses and magical resistance. The rarer the item the more modifiers and higher they are, but also suc
A long time ago, an exterminating angel named Barakel refused to fulfill a divine mandate that ordered her to reap countless lives. The punishment for such a challenge was the destiny of the celestial kingdom and the loss of its divine powers.
Even if the basic premise of every level is similar the actual design is different and more linear than in the console/PC version. Also one of the seven levels is completely new. Another big change are the controls: walking, fighting and performing acrobatic tricks use the control pad and buttons. But for moving the camera the player has to use the touch screen - which practically means he can't do both at the same time. He also activates his gadgets, e.g. night vision, there. The lockpicking mini game uses the stylus.