A Japan-only PlayStation Portable visual novel, ported from the original R.U.R.U.R. The game is known for its use of established science fiction elements in its story, along with numerous references to several works of literature.
Jet de GO! Pocket is the third installment of Taito's flight simulation series for Sony consoles and the first one to be released on PSP. The first title in the series, Jet de GO!, was released on PlayStation in 2000 and its sequel, simply titled "Jet de GO! 2", was released on PlayStation 2 in 2002.
Just like its predecessors, the game allows the player to take the captain's chair in the cockpit of a commercial airliner making flights to and from major Japanese cities such as Tokyo, Osaka and Sapporo. The game features a variety of airplanes such as the Boeing B747, B777 and B767, different weather and daytime conditions and flight plans. The player can choose between three game modes: Flight, Trial and Replay.
Since the game is endorsed by Japan Airlines, a real world airline, it is not actually possible to "crash" an airplane. Collisions with the ground are shown in a simplified fashion where the plane simply stops once it touches down, resulting in a "Game Over" screen.
Although the game was only released in
Otomate-developed visual novel for the PlayStation Portable based on the turn-based RPG Atelier series by Gust.
Meriela (a.k.a Meri) has inherited her grandmother's workshop, and now it's up to her to decide what to do with it. One day, a fairy called Popotto pops up at the front door, asking her to create a mysterious item—the Blue Wakaka.
Neither the client nor the alchemist have ever seen it, but since the fairy is in no great hurry, he decides to lodge with Meri to help her out with item synthesis, ingredient collection, monster fights and finding her soul mate.