Cult Jump is an adventure trivia video game developed by Sun L and published by Bandai Co. for the Game Boy. A crossover game exclusive to Japan, it was released on September 10, 1993 and features many popular characters from seven series in Weekly Shonen Jump.
The king of the JUMP world has been imprisoned in a castle far away. It is up to the reader of Shonen Jump to use all of his knowledge of their published works to beat opponents and rescue the king. Altogether, there are 50 long stages where the player needs to answer the questions posed by the opponents to survive and move on. A password will be displayed after beating each of these stages.
Wizardry Gaiden III: Scripture of the Dark is a Role-Playing game, developed by Sir-Tech Software Inc. and published by ASCII Entertainment, which was released in Japan in 1993.
While the first two Gaiden games, Wizardry Gaiden: Suffering of the Queen and Wizardry Gaiden II: Curse of the Ancient Emperor, stuck fairly close to each-other and to Wizardry V: Heart of the Maelstrom, Scripture of the Dark started introducing more radical changes to the formula. This was mostly in the form of incorporating elements of Wizardry VI: Bane of the Cosmic Forge, but retaining the core gameplay derived from Wizardry V.
A Gamera game for the original Game Boy. It was released to coincide with the movie of the same title, in 1995.
The game is essentially a turn-based battler, in a similar vein to the Pokemon games for the same console. Its battle system is similar to that of an RPG game, but other than that, the similarities end there.
Most of the attacks rely on Button Combos, but the game provides a list of combos for the more inexperienced player.
Gamera's enemies are Gyaos, Guiron and Viras. Eventually, the game's final battle pits Gamera against a clone of himself.
The game's language is in Japanese, but an English fan translation does exist.
Penta Dragon is a shooter developed by Japan Art Media and published by Yanoman Corporation for the Game Boy platform. Players take control of Sara, the mythical snake child. Sara is the child of a human and a dragon. When Sara was born she was given one of her mothers magical eyes, but the time has now come for her to set out and recover the other one.
Battle between humans and super demons. Humans can use a cyber-update force to create mecha-like armour.
Human forces has lost to super demons, only few humans flee. One of them - Phoenix, a little boy, wich one become a savior after finding a pieces of stone.
The first game of the series, which only features sentient robots from the Universal Century Gundam series, Mazinger series and Getter Robo series. It is one of the only independent games in the series to feature a multiplayer mode; it is not done again until the release of Super Robot Wars XO. Unlike future games, the goal is to capture the enemy army's "tower," and Spirit Commands can only be used by the unit that is designated the team's "hero." The final boss of the game was the main villain from Great Mazinger vs. Getter Robo, Gilgilgan.
Taiyou no Yusha Fighbird is technically a vertically scrolling shoot'em'up game by design, though the in-game representation differs a bit from normal as you take control of a mech that can fire off energy blades. It is based off a TV show, and is one of two Fighbird games ever released, the other being another shmup game for the Famicom.
Tekkaman Blade is a 2D side-scrolling platform game where the player controls a mech and must find the exit to each level. The mech only has one melee weapon, but it can also use a special grappling hook, like in Ninja Gaiden Shadow, which is necessary to go through the levels. After the platforming part of the levels, the mech fights against a boss.
Ultraman: Chou Toushi Gekiden is an Action game, published by Angel (Bandai), which was released in Japan in 1994. Based on the Ultraman series. this game has you do everything from platfomring to side scroll shooting
This game is a one on one Mecha fighter where you control a giant robot straight out of a Japanese B movie and engage 8 equally giant creatures of darkness in mortal combat.
Crayon Shin-Chan: Ora to Shiro ha Otomodachi Dayo is a platforming game
based off the Crayon Shin-Chan manga, mostly popular in Japan although
translated and published in a couple of other countries. The game is heavily
oriented towards platforming, with only a couple of blow bubbles-based weapons
littered throughout the game's short four levels.
Shin-chan can hop onto the heads of the enemy humans that are
interspersed around each stage, as well as use the bubbles to knock them out. He
can also hop onto hooks and branches, and scale telephone poles and trees.
There are also three mini-games in Crayon Shin-Chan along with a fourth
kind-of mini-game. Although all four mini-games are encountered in the course of
your playthrough, you can also access them from the title screen using the
second option presented to you.
Also of note is a timer in each of the level. For some weird reason, if
you try to collect everything in a level, there simply is not enough time, at
least in Level 2. Fortunately, you are given checkp
Long before God even born, the Earth was formed by the law of nature. However, Dr. Gallipoli, which appeared from the dark world, scattered and dispersed his own monsters in various places as much as possible and began to conquer the world. One boy and one white monkey went on a journey to find a peaceful stone neutron to defeat Dr. Gallipoli.
A cure?! Ranma recieved a letter and seeks the truth! Interact with the townspeople, and fight for your survival! Immerse yourself in a day in Ranma's life.
Welcome to Papuwa Island, where the wildlife is strange and the locals are even weirder!
This is a solid little Action Puzzle game based on an old comedy manga/anime series that doesn’t seem to be very well known outside of Japan. The title may ring a bell thanks to the Super Famicom game of the same name (with its own fan translation provided by Frank Hughes), which, while both looking and playing completely differently to this game, was actually released on the exact same day!
The aim of this game is to destroy all of the blocks in a level in one punch (after charging the strength of the punch with the A button). The blocks will regenerate after a couple of seconds if you didn’t manage to take them all out at the same time. By pushing and pulling barrels into the correct position - while avoiding enemies - you can force the shockwave from Papuwa’s punch to split off into different directions. By failing to destroy all of the blocks with the first punch, you do actually get the opportunity to collect some