A data pack for SameGame which adds character data. It was released in a write-protected memory packs which was meant to be inserted in the slot of SameGame. It is considered part of the Satellaview library.
A data pack for SameGame which adds character data for Far East of Eden characters. It was released in a write-protected memory packs which was meant to be inserted in the slot of SameGame. It is considered part of the Satellaview library.
In Kirby's Toy Box - Ball Rally, the player's goal is to guide Kirby through an obstacle course. He/she can do this using proper timing and the A Button; when A is pressed, some green platforms extend while others retract. Spherical Kirbys are released from the top-most door one by one. They can't stop rolling, so the player must extend the right platforms to guide the Kirbys safely over spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. The player scores points by getting a Kirby to the exit. There are 50 Kirbys altogether.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
This game is like a pachinko machine; the goal is to launch the spherical Kirbys the player is given into the pockets of the machine. The player is given two minutes to fire an unlimited number of Kirbys, and he/she is given control of the power put into each shot. Ten points are awarded whenever a Kirby lands in a pocket. If a shot lands directly atop the big Kirby in the center, the player will temporarily win a chance to earn more points; the big Kirby will raise his arms and give 100 points to each shot that hits him in one of three locations. When time is up, the game ends.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
In Kirby's Toy Box - Arranging Balls, the player is given the goal of launching spherical Kirbys into the nine holes occupied by Mr. Frostys. The player is given a certain number of Kirbys to launch, and the game ends when he/she runs out of Kirbys to shoot. The player can choose how much power to put into each shot. Points are awarded if the player lands three Kirbys in a row—the more rows the player completes, the more points he/she will earn.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
In Kirby's Toy Box - Cannonball, the player controls a giant robotic Rick, which can shoot spherical Kirbys out from its head. The game is a simplified take on the same concept used by numerous other games based around lobbing parabolic projectiles at opponents over hills with destructible terrain, such as Scorched Earth and the |Worms series. A large hill divides the screen into two halves, with Player 1 on the left; the right side is occupied by another robot hamster, which is controlled by a CPU or a second player. The goal of the game is defeat the opponent robot by hitting it with enough Kirbys. Each robot can move its head to change the direction and angle of the Kirbys it fires. They can also walk slowly forward and backward. The robots can blast tiny holes in the hill by shooting it with Kirbys. When one robot is defeated, the game ends with surviving robot being the winner.
There are multiple stages to play on, but the only difference between them is the scenery. Clouds will stop any Kirby that hits them,
In this game, the player fires spherical Kirbys through a spiral tube, which is designed to look like Efreeti. This tube has holes in it, which a speedy Kirby will pass right over. The point is to fire the Kirbys with just the right amount of power to pass over certain holes but slow down and fall into another hole. Different holes give different numbers of points, so the goal of the player is to shoot his/her Kirbys into the highest-scoring hole as much as possible. When the player runs out of Kirbys, the game ends.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
This game is a simple game of pinball, where the player has to launch Kirby into the enemies on the stage to earn points. The hero first has to be shot out of a cannon at whatever power level the player chooses. If Kirby falls down the drain three times, the game ends. As with Kirby's Toy Box - Baseball, the game could be played over and over during the brief period it was broadcast, but could not be played after that time, unless it had already been saved onto. Enemies in this game include King Dedede, Mr. Frosty, Kracko, Co-Kracko, Bounder, Waddle Dee, Crack-Tweet, and Elieel.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
The first episode of BS Dragon Quest.
BS Dragon Quest is a version of Dragon Quest released for the Super Famicom add-on peripheral Satellaview, via broadcast, in Japan. It was divided in chapters, that could be playable only for an hour, and consisted of four one-hour scenarios which players would download on a weekly schedule. Players were tasked with leveling their character, collecting medals and completing scenario-specific conditions with special events designed to occur under specific conditions in real-time. It was compatible with the SoundLink add-on.
BS Dragon Quest is a version of Dragon Quest released for the Super Famicom add-on peripheral Satellaview, via broadcast, in Japan. It was divided in chapters, that could be playable only for an hour, and consisted of four one-hour scenarios which players would download on a weekly schedule. It consists of four stories: "導入 (Introduction)", "ダンジョン特集 (Dungeons Collection)", "フィールド特集 (Field Collection)", "フィナーレ (Finale)". Players were tasked with leveling their character, collecting medals and completing scenario-specific conditions with special events designed to occur under specific conditions in real-time. It was compatible with the SoundLink add-on.
Radical Dreamers is the little-known sequel to the popular and critically acclaimed Chrono Trigger. Unlike Chrono Trigger and the other games in the Chrono series, Radical Dreamers is a menu-driven text adventure/visual novel, with sparse visuals and atmospheric music. The game was released only in Japan for the Super Famicom's Satellaview satellite radio service.
In this game, three thieves - Kid, a young girl famous for her age, Magil, a mysterious wizard with an unknown past, and Serge, a rather cowardly young man - head to Lord Lynx's manor to steal the Frozen Flame, a legendary jewel. But Kid's not just there for the jewel - she has a personal vendetta against Lynx.
Many elements from this game were carried over to Chrono Cross, including characters, music, and parts of the story. In fact, Chrono Cross implies Radical Dreamers takes place in one of many alternate versions of the main game world.
The game was later localized and bundled in the remaster Chrono Cross: The Radical Dreamers Edition, under the ne
The fourth and final part (week) of BS Marvelous: Time Athletic.
BS Marvelous: Time Athletic is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996.
Koi ha Balance: Tatoeba K-kun no Tabou na Ichinichi-hen is a Downloadable game for the Satellaview that was first broadcast on January 27, 1996. The game is a board game and it features, among other characters, both Gaspar and Johnny from the earlier Square title, Chrono Trigger. It is a board game about love-related topics presented in an humorously over-the-top manner.
Dynami Tracer is a Downloadable Game for the Satellaview that was released on January 27, 1996.
Dynami Tracer is a sci-fi dialogue-heavy adventure game about eight racers,
The third part (week) of BS Marvelous: Time Athletic.
BS Marvelous: Time Athletic is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996.
The second part (week) of BS Marvelous: Time Athletic.
BS Marvelous: Time Athletic is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996.
Panel de Pon: Event Version 2 was an event released on the Super Famicom's Satellaview service. This allows you to play the Endless mode, the Stage Clear mode and an Event 2 mode in which you compete against Sherbet, Seren and Cordelia within a 5 minute time limit.
The fourth and final part (week) of BS Zelda no Densetsu Map 2.
BS Zelda no Densetsu was a remake of The Legend of Zelda that was released for the Satellaview attachment of the Super Nintendo Entertainment System in Japan.