Derby Stallion 96 read data from 8M Memory Packs which included pre-made horse and race data for players to use in their games.
The data which it loaded is categorized into this series of Derby Stallion 96 download data which was broadcast by St.GIGA for Satellaview subscribers.
The fourth part of BS Fire Emblem Archanea Senki-hen (BS Fire Emblem: Akaneia Senki-hen).
It is a turn-based tactical RPG set in the fantasy world of the Fire Emblem universe. It is based on the engine for the January 1994 Super Famicom release, Fire Emblem: Monshou no Nazo, and the gameplay is largely the same. Gameplay involves the tactical movement of character units through a map grid in order to defeat the opposition militarily.
The third part of BS Fire Emblem Archanea Senki-hen (BS Fire Emblem: Akaneia Senki-hen).
It is a turn-based tactical RPG set in the fantasy world of the Fire Emblem universe. It is based on the engine for the January 1994 Super Famicom release, Fire Emblem: Monshou no Nazo, and the gameplay is largely the same. Gameplay involves the tactical movement of character units through a map grid in order to defeat the opposition militarily.
The second part of BS Fire Emblem Archanea Senki-hen (BS Fire Emblem: Akaneia Senki-hen).
It is a turn-based tactical RPG set in the fantasy world of the Fire Emblem universe. It is based on the engine for the January 1994 Super Famicom release, Fire Emblem: Monshou no Nazo, and the gameplay is largely the same. Gameplay involves the tactical movement of character units through a map grid in order to defeat the opposition militarily.
The first part of BS Fire Emblem Archanea Senki-hen (BS Fire Emblem: Akaneia Senki-hen).
It is a turn-based tactical RPG set in the fantasy world of the Fire Emblem universe. It is based on the engine for the January 1994 Super Famicom release, Fire Emblem: Monshou no Nazo, and the gameplay is largely the same. Gameplay involves the tactical movement of character units through a map grid in order to defeat the opposition militarily.
Wario no Mori: Futatabi is a downloadable game for the Satellaview that was broadcast in some 9 runs between September 28, 1997 and June 30, 2000. The game is a pseudo-sequel to the earlier-broadcast Wario's Woods.
BS Fire Emblem: Archanea Senki-hen is a standalone game released in 4 parts, made in the same engine as Fire Emblem: Mystery of the Emblem, that take place between the prologue and the first chapter of Fire Emblem: Shadow Dragon.
The game was only released in Japan and was distributed with the Stellaview peripheral of the Super Famicom.
Each part of the game used one map with a time limit, the goal of the game was to collect as many points as possible before the time ran out without your Lord unit being defeated. Most of the games dialogue was voice acted and had some original characters along with characters from the Fire Emblem games Mystery of the Emblem, Shadow Dragon, and The Blade of Light.
The game was later included with the remake of Mystery of the Emblem as an extra mode, without the timers or the voice acting, for the Nintendo DS called Fire Emblem: New Mystery of the Emblem. This was also only released in Japan.
The fourth and final episode of Bakushou Mondai no Totsugeki Star Pirates.
Bakushou Mondai's Assault of the StarPirates is a game released exclusively for the Satellaview (Super Famicom add-on) in Japan. It featured a duo of famous japanese comedians called Bakusho Mondai. It had Soundlink support and was released in four chapters.
The second episode (investigation) of Kodomo Chousadan Mighty Pockets.
Kodomo Chousadan Mighty Pockets is a downloadable 3-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between September 7, 1997 and March 28, 1998.
The game plays like a board game with a detective motif similar to the game of Clue/Cluedo. The rules of the game however, are considerably different. Throughout the game, SoundLink narration is used; including rapping over Michael Jackson sound samples and remixes of 1950s American Television.
The first episode (investigation) of Kodomo Chousadan Mighty Pockets.
Kodomo Chousadan Mighty Pockets is a downloadable 3-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between September 7, 1997 and March 28, 1998.
The game plays like a board game with a detective motif similar to the game of Clue/Cluedo. The rules of the game however, are considerably different. Throughout the game, SoundLink narration is used; including rapping over Michael Jackson sound samples and remixes of 1950s American Television.
Kodomo Chousadan Mighty Pockets is a downloadable 3-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between September 7, 1997 and March 28, 1998.
The game plays like a board game with a detective motif similar to the game of Clue/Cluedo. The rules of the game however, are considerably different. Throughout the game, SoundLink narration is used; including rapping over Michael Jackson sound samples and remixes of 1950s American Television.
The third episode of Bakushou Mondai no Totsugeki Star Pirates.
Bakushou Mondai's Assault of the StarPirates is a game released exclusively for the Satellaview (Super Famicom add-on) in Japan. It featured a duo of famous japanese comedians called Bakusho Mondai. It had Soundlink support and was released in four chapters.
9-gatsu no Yoru ni Tsume Shogi is a version for Satellaview of Super Tsume Shougi which distributed different challenges in the nights of September in 1997.
A SoundLink game using "糸井重里のバス釣りNo.1 (Itoi Shigesato no Bass Tsuri No.1)". Only players who own the "Bass Tsuri No.1" game can participate in the event, otherwise the player participates in the garbage-picking-up event. The players compete for total weight of five basses. 100 higher-ranking winners qualify for the final tournament. Shigesato Itoi, bass professional Kawabe, Ogimori Jyunko Hagimori, and Kyoko Koizumi appeared on the event.
The second episode (week) of BS F-Zero Grand Prix 2 (SoundLink Version).
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.
The first episode (week) of BS F-Zero Grand Prix 2 (SoundLink Version).
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.