Fat Worm Blows a Sparky is a game written by Julian Todd, and published by Durell Software in 1986.
The player controls the Fat Worm of the title, who has crawled into a ZX Spectrum looking to clone himself and is being chased by various nasties, such as things called Creepers that go around in Sputnik vehicles, and Crawlers who move around on foot. You can battle these creatures by shooting ' Burper Sparkies' and 'Blaster Sparkies' at them. These projectiles can be replenished by eating 'Spindles', of which there are 50 scattered about the map. The ultimate goal is to find a Disk Drive which will allow Fat Worm to create a clone and end the game.
hay que decir que nos encontramos ante un título de plataformas en el que habrá que robar un tesoro escondido en la mansión de un millonario. El ladrón que manejamos es un proscrito, un amigo de lo ajeno que está siendo perseguido por la policía de los sistemas solares de Andrómeda y otros cuerpos de élite especializados en malhechores. La misión es muy sencilla aunque complicada a la vez. ¿Y cómo es esto posible? Pues muy fácil, hemos de conectar las 36 palancas de las que consta la mansión en la que estamos inmersos, pero todas ellas están desperdigadas por las 67 estancias de las que consta el lugar. Contamos con una sola barra de energía, es decir, una vida, que podrá ser restaurada mediante pequeños cuadrados de vida que están diseminados por todo el mapa del juego.
Players take control of a CIA agent wearing a battery powered suit, as he tries to recover the pieces of the MIG Starfighter, a powerful aircraft, which are scattered around a military complex. Locked doors must be opened and security avoided. Any contact with enemies or booby traps will drain the suit's batteries. If the suit's batteries run out completely, the player will die.
Firestorm is a top-down shooter, but the game requires a bit of thinking. The titular hero is able to create destructive fire-balls, control computer memory banks and move inanimate objects with the power of telekinesis. He must rescue his girlfriend, who is imprisoned in criminal organization's citadel. This citadel is a big maze, and the game has 12 levels.
Falklands '82 (released as Malvinas '82 in Spanish markets) is a 1986 turn-based strategy video game developed and published by Personal Software Services for the ZX Spectrum and Commodore 64. It is the fifth instalment of the Strategic Wargames series. The game is set during the 1982 Falklands War and revolves around the Argentine occupation and subsequent British re-capture of the Falkland Islands. The player controls the British Task Force as they must either defeat all Argentine forces on the archipelago or re-capture every settlement.
In this maze platformer Luther Irontooth has to retrieve the Power Crystals that were stolen by Silas Maximilian and freighted to the dead planet Cyrox.
Highway Encounter is a strategy/action game played from a 3D isometric perspective in which you must successfully chaperone a bomb along a long, straight stretch of highway and into the alien base at the end of it. There are thirty screens to pass through and most are filled with hazards that threaten to block your progress (such as barrels) or destroy you (aliens and explosive mines).
Players control a robotic "Vorton" (resembling a dalek from Doctor Who) and one of the things that provides Highway Encounter with its unique appeal is that the bomb is constantly being pushed onwards by your extra lives - four more Vortons, who accompany you along the highway. A key strategic element to the game is for the player character to travel several screens ahead of the bomb to clear a safe path for it; normally this would be done by temporarily blocking the bomb's forward motion. However, if the bomb is left in an unsafe location, it is possible for all your extra lives to be lost without the player character being destr