Delta Wing is a flight simulator released by Creative Sparks in 1984. It was then later re-released by Mastertronic as part of their M.A.D. range of software. It also appeared on a Crash magazine covertape, given away with Issue 69, dated October 1989.
Action is viewed from a first-person perspective, with the planes controls and cockpit visible at the bottom of the screen. After getting to grips with the controls, players can take off, land and go on bombing missions over enemy bases. Enemy planes will also try to hunt down the player, and these can be shot down with the plane's guns.
There is a map screen available to show the positions of your bases where you can land to refuel, the enemy bases, and enemy planes.
In 1983, Tang produced the third title in the series, Horace and the Spiders. This was primarily a platform game with the Horace sprite retained from the first two games. The first level sees Horace climbing a hill while jumping over spiders. The second level involves crossing a bridge by swinging on spider threads. The third level is the final confrontation with the spiders – he must create holes in the web, luring the spiders into the holes to fix them and consequently jumping on them.
Unlike the earlier two titles, this game was only released for the ZX Spectrum. The first stage of this game shared similarities with both Pitfall and the Colecovision game Smurf: Rescue in Gargamel's Castle, whilst the third platform stage is essentially a Space Panic clone.
Astroclone was published in 1984 by Hewson Consultants. Its working title was Seiclone, but was changed to avoid confusion with Vortex Software's similar-sounding Cyclone.[11] The game combines shoot 'em up sections with arcade adventure elements that Turner had developed with Avalon (1984) and Dragontorc (1985).[11]
Despite the same title, cover artwork and publisher the ZX Spectrum version is a different game than the ones released for the VIC-20 and Commodore 16/Plus4 .
The game differs from its predecessor by an increase in the size of the play area (including a neighbouring girls' school) and a number of gameplay changes.
The girls' school incorporates its own new characters including undistinguished girls with hockey sticks, Hayley (girlfriend of the main character Eric) and Miss Take (the headmistress). Only at break time and lunch times are the girls allowed to mingle with the boys, in the central grassy playground, separated at other times by a high gate. The opening and closing of the gate is controlled by the school caretaker Albert, a new character to the game. It is also possible for Eric to sneak over the gate into the girls' school during lesson times, either using the bicycle (after completing the challenge of finding its lock's combination and then performing a tricky manoeuvre on it), by watering the flower beside the gate and then jumping on it, or by kissing Hayley through the gate. When the girls and boys are allowed to mingle and when Eric gains access to the
A action game in which the task of the player is to search the maze and collect the parts of a robot, in the correct order, before energy is exhausted.