"Quadron is an original arcade style game for the 48K ZX Spectrum created in the mould of the 1980s Williams classics.
Set in the Quadron complex, you are charged with the task of defending the crystals mined by the relentless onset of marauding aliens.
Featuring fast arcade style gameplay, multiple weapons, enemies, collectables, powerups, and a pointer based status screen and scanner, the game calls for both fast reactions and a surprising dose of strategy!"
"The game was written in assembler on the Spectrum over the course of two years and completed in early 1988. Sadly, the publisher (now defunct) pulled out towards the end of development and the game remained unreleased along with its plans for an Amstrad CPC conversion. Now on its 30th anniversary I'm making it available for anyone interested.
While I don't have access to the original source code, I do have many of my original notes and have been working with the disassembly to prepare the game for release with a few tweaks and bug fixes.
As pa
Four Minutes to Midnight is a post-apocalyptic text adventure with a twist. The game takes place in the United States in the not so distant future and the premise is that there has been an outbreak of a deadly bacteria strain. The twist is that the player can in a true RPG fashion, gather a party of adventurers in an otherwise classic text adventure to help along with the quest at hand. Different members can have different skills that help with the problems the player encounters. The objective is to lead your party of five survivors across the devastated United States to sanctuary.
This is a straightforward clone of the arcade game Centipede. A long slithering alien being gradually moves down a gridded playing area and must be shot out before it can reach the bottom, with the ability to move your ship in all 4 compass directions. Curiously, it doesn't seem to be possible to get a joystick to work in this, despite the chance to define keys.
Yenght is the first text-adventure game ever published in Spanish. It is also the first game developed by Dinamic Software, the most important Spanish company in the 1980s.
Puszka Pandory (English: Pandora's Box) is a Polish computer text game created in 1986 by Marcin Borkowski for the ZX Spectrum 48k computer. The game achieved popularity after trading on the Grzybowska Commodity Exchange.
According to the book Polish Bytes, the game is the first one written by a Pole, attempted to be sold in Poland, and whose description appeared in the Polish press.