Pussy: Love Story from Titanic is a single player game which contains platform and falling brick puzzle solving elements. Gameplay is similar to the game Popils.
The story behind the game is that Leonardo won a ticket to travel on the Titanic's maiden voyage. There he met the girl of his dreams, Kate. However Kate was rich and Leonardo was poor and worse, a thief. Their love was forbidden.
The game consists of a series of fifty puzzles in which the objective is to get Kate & Leonardo to meet. Kate is usually on top of a parapet or trapped behind a wall shouting 'Help' and the player must guide Leonardo to her. To solve these puzzles Leonardo can climb ladders and, with his mighty fist, he can smash bricks. Smashed bricks disappear and the bricks above them will fall down to take their place. Some bricks are hollow and cannot be smashed, others will explode.
The game also features teleports, which the manual assures were a common feature on the original Titanic, enemies to deal with, and two lengthy platform sequ
On a grid, the player clicks in a cell and hopes that it is not occupied with a mine. If it isn't, that cell is filled with a number, which indicates how many mines there are in adjacent cells. Using logical thinking, looking at the relations between different number cells, the player can conclude which cells contain a mine and mark them as such. Once all cells are revealed, the player progresses to the next minefield.
Seaside Sourcery is a text adventure in which the player takes the role of Rodney Prentice, apprentice wizard. Rodney has been sent to Scarpool's finest hotel, The Royal, to receive a prestigious award on behalf of the High Mage. Unfortunately the awards get stolen and the game is all about Rodney's attempts to retrieve them.
Russian game adaptation of the board game with the same name. Each player has six round pits and a Kalah, which is a longer pit. When starting out stones are evenly distributed to the round pits (3-6 in each depending on game options chosen) and the aim of the game is to collect more than half of the stones in the player's Kalah.
"The Trouble With Trolls" - or at least so my old Mum used to keep telling me - was that they simply never knew when to give up. If they found themselves faced with a plateful of best, prime quality "deviled orc's eyes" then they would just sit there and eat them all until they were sick. Or else they would do battle with their strongest enemies until neither of them were capable of swinging another blow. Worse still, they held on to their gold with a grip that few could break and had even been known to lay down their very life to protect it or to take yours in the process!!!
As for getting them to part with treasure such as diamonds and pearls that was almost a task beyond the talents of even the most ardent of the adventurers that chose to undertake it. So it was that such a task needed to be carried
out and so it was that BRIAN WOODLOUSE was the poor unfortunate sod that had to do it.
Godzilla: The Atomar Nightmare is a 1995 strategy video game for the Sinclair ZX Spectrum developed by Leszek Daniel of the Austrian game development studio Tiger's Claw.
Celtic Carnage is a text adventure game centered on the forces of the Primal Darkness led by "The Abomination" and their war with "Time Crusaders of Chronos".