Brainstorm bring your brain to life. Gather some more brains and start sharing ideas and place them onto the target to fit the project the best as you can.
LOOKING a little like the old favourite Spy Hunter -though with only a trace of the playability - and a lot like an ancient hand-held game called Champion Racer, this dodge-'em-and-shoot-'em is very colourful, but a little slow.
You must qualify as number one driver in the 007 spy school's driving test with a difference. You are equipped with a car possessing the ability to fly over short distances and fitted with firepower.
You can play alone or in a genuine two-player mode. The packaging announces that the course is tough and one which you can only survive if you are brave and resourceful - and how true this is.
Your car is seen from above and moves along a roadway which scrolls from top to bottom of the screen. As you barrel down the blacktop the opposition moves in for the kill mounted on bikes or piloting anything from little yellow taxi cabs to Sherman tanks.
Initially you have about a dozen bullets and it appears that these are only effective at short range. Quite unsportingly. some of your opponents see
Binky the painter has gotten the job to paint the floors of a 21 storey building in the city. Other painting companies has quit the job due to it not being safe, but Binky has no such concerns and accepts the job despite all its hazards. Each level of the game is a floor of the building which is viewed from an isometric perspective. The objective is simply to paint the whole floor which is done automatically as Binky moves across it. Since the floors somehow are floating around in mid air it's possible to run off the edge of the floor and fall to a certain death if not careful. There are also various nasty creatures that Binky has to watch out for. These will suddenly appear on the floor and move in one direction until they either get to Binky or fall of the floor. There are also beasts that move straight for Binky but these can be killed if stepped on before they hatch. There are also balls that roll around the floors. Later levels need to be painted with two or three coats of paints and require Binky to move over
The player has to escape from the undersea world through a series of caverns in this action-adventure written by Barry Jones and published by The Power House for the Amstrad CPC.
Use Erik the ball, to change the colour of the block at the base of the screen to the colour indicated at the top. The indicator is a brick situated beneath the shape funnel, and at the start of every new layer it is highlighted with flashing arrows for five seconds. When all the blocks are the same colour a new layer is placed on top of the last. This will happen until there are 4 layers on the screen and then the screen will be cleared and a new background used. There are eight different backgrounds in total.