A single-screen action game in which the player controlls a perpetual moving ball and collects items by simply touching them. Written by Frederik Akinlawon and published by The Power House for the Amstrad CPC.
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
At the controls of your spaceship, skillfully dodge friendly ships which, after a tough battle against hordes of hostile aliens, return to base by taking the same access route as you.
Published as a listing in Compute Mit Magazine Issue 10/87
The Amstrad CPC version has different sounds, the UI elements are changed a bit and the game is in general displayed in black and white except for icon highlighting.
This little game came in a standalone cassette as a free game with the second issue of the Spanish magazine "Juegue Con Su Amstrad", which roughly translates to "Play With Your Amstrad".
This time around, it's a duel between two cowboys.