Despite the name, it's not an emulated version of the arcade game. Rather, it's a homebrew conversion of Pac-Man for the Amstrad CPC, in a way that tries to be the as arcade-perfect as it could with the CPC's hardware limits.
A collection of three educational mini-games from Macmillan aimed at pre-school kids. Sam Goes Shopping tasks the player with finding the right shop that sells a particular item and the department within it. Computer Snap is a colourful card matching game where youngsters have to match two pictures before the computer or their opponent. Tables Test is an opportunity for kids to test themselves on their knowledge of the times tables.
Included as a type-in as part of CPCINFOS Issue 53 and 54.
During the game, you direct a ball onto a checkerboard.
The goal is to reach the end of each level, within the time allotted to you. You can direct the ball using the joystick, going left and right and pressing the fire button to make it jump. Please note, the number of jumps is limited (it is indicated at the top of the screen).
Each color of the checkerboard has a function: blue tiles have no effect, light blue tiles make the ball jump, red tiles slow down the ball, yellow tiles accelerate your ball, green tiles block commands, purple tiles reverse the commands and black tiles are, well, holes.
Falling into a hole wastes time. To abandon a game, press ESC, and you return to the menu
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
You must catch all the ghosts of each screen, only in this way you can activate the trap that you must collect and activate it to finally enclose them and move on to the next screen.
You will find levers that give you access to restricted areas, as well as areas with blades or lava that will make your life a little more difficult.
Time is limited on each screen so you don't fall asleep.
Once you have caught all the ghosts of the 4 floors of the building you will have completed your mission, good luck!
On a quiet day in a log cabin in Texas, war veteran Billy Boots was watching television when he suddenly hears a loud noise in the backyard.
Surprised, he goes out to investigate to see what happened and realizes that aliens are invading the United States.
Billy Boots, as a good patriot, cannot allow anyone to harm his precious country, so he rides on the tank that he had stored as a memory of the Great War and with all the decision in the world, he advances towards the horizon to end the invaders.
Will he be victorious?