Dokoban is a sokoban game for the Amstrad CPC. The main character is the doctor or adminis the french gamopat forum.
Keyboard arrows are used to move the character and pushing the blocks.
ENTER/RETURN key is used to restart level.
The game includes 13 levels (size 20x12)
Retrobloc CPC is a 3d puzzle game, similar to the late 80's Block Out, for the Amstrad CPC 464 / 664 / 6182. The game is simple to play but hard to master!
Despite the name, it's not an emulated version of the arcade game. Rather, it's a homebrew conversion of Pac-Man for the Amstrad CPC, in a way that tries to be the as arcade-perfect as it could with the CPC's hardware limits.
A collection of three educational mini-games from Macmillan aimed at pre-school kids. Sam Goes Shopping tasks the player with finding the right shop that sells a particular item and the department within it. Computer Snap is a colourful card matching game where youngsters have to match two pictures before the computer or their opponent. Tables Test is an opportunity for kids to test themselves on their knowledge of the times tables.
Included as a type-in as part of CPCINFOS Issue 53 and 54.
During the game, you direct a ball onto a checkerboard.
The goal is to reach the end of each level, within the time allotted to you. You can direct the ball using the joystick, going left and right and pressing the fire button to make it jump. Please note, the number of jumps is limited (it is indicated at the top of the screen).
Each color of the checkerboard has a function: blue tiles have no effect, light blue tiles make the ball jump, red tiles slow down the ball, yellow tiles accelerate your ball, green tiles block commands, purple tiles reverse the commands and black tiles are, well, holes.
Falling into a hole wastes time. To abandon a game, press ESC, and you return to the menu
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!