bit Generations: Dialhex is a Game Boy Advance video game released in 2006 by Nintendo and skip, Ltd. The game was part of the initial batch of bit Generations games.
A rhythm-action game like no other from the same team that created WarioWare. Rhythm Tengoku contains 48 minigames that put your rhythm to the test in a variety of crazy scenarios.
Rhythm Tengoku was developed by Nintendo R&D1 and released exclusively in Japan for the GBA in 2006 and in arcades with Sega's help in 2007. Being developed by the same studio responsible for the WarioWare games, Rhythm Tengoku mixes the mini-game based gameplay with rhythm game elements, featuring unusually high-quality music for a GBA game. The game started development in 2004. A 2002 prototype for a GBA drum sequencer was incorporated into Rhythm Tengoku as well: the player can freely drum within the Sound Test or take on 19 drum lessons. (Source)
The game contains eight stages with five rhythm games and one remix of the previous five each, adding up to 48 different mini-games total. Each game can be completed without hitting every note perfectly, although doing so will unlock various rhythm-related bonus games and modes, such as a
Coloris is a Game Boy Advance video game that is simply just a basic puzzle video game. In the game, you'll be required to place three similarly colored tiles next to each other in order to rid of them. However, unlike most games like this, you don't swap the tiles but rather start to change the color of the tile by pressing on them with the cursor.
Bit Generations: Orbital is a Game Boy Advance video game released exclusively in Japan as part of the second series of bit Generations titles. It is an innovative title that has the player consolidating a multitude of planets together in each stage to create on large rock. It was remade on WiiWare under the title of Art Style: ORBIENT, and was the first of at least three titles to be released in the Art Style series.
Gameplay
Before starting a stage the player will have to choose which galaxy he or she wishes to play within and then the stage. Following this your small star will shoot towards a large body with a varying amount of small stars orbiting it. The goal is to come in possession of those other stars in order to increase the size of the primary one. When ready, the player will shoot out of the orbit of a star and then be pulled into another one when he enters its range. If the player touches the star that the smaller ones are revolving around, then your star will blow up. With this said, it's suggested yo
Bit Generations: Soundvoyager is a Game Boy Advance video game released in July of 2006. It was developed by skip Ltd. and published by Nintendo. The game was unfortunately never released outside of Japan. The game can be played entirely without looking at the screen, as the point is to listen to the sounds that are emitted from the Game Boy Advance's speaker. It should be noted, however, that it is quite a challenge to listen to the noises coming from the speaker, and that it's a lot easier to hook up ear phones or hook the GBA up to a stereo. It will also be very helpful to be in a quiet space.
Bit Generations: Digidrive is a Game Boy Advance video game released in 2006 by Q-Games and Nintendo. Of all of the bit Generations games, this is the only one not developed by skip Ltd.
Gameplay
The game's menu has three options, including Play (the game's main mode), Demo (watch a computer play the game), and Download (give demo to another player). Play is the game's primary mode, and it includes:
Single: The game's single player mode.
Vs. Computer: Play against a computer.
Vs. 2 player: Play same game as above, though with a friend.
Credits: Available after unlocking. Shows who made the game.
The single player mode features a variety of other options you can choose from as well, though Start is the main one.
Based on the animated movie, The Ant Bully puts you in the role of Lucas, a 10-year old boy who passes his time by tormenting an ant hill. Before he knows it, the ants use a magic potion to shrink him down to their size. Then they put him to work for the colony, giving him a fresh perspective on life.
The game is played from a 3D third-person perspective. Most actions are context-sensitive, performed with the press of one button, e.g. Lucas automatically jumps when running off a ledge. You play various missions, and receive medals upon their completion. These medals are worth varying amounts, depending on how well you played: gold is 50 points, silver is 30 points, and bronze is 10. You use these medals to unlock special abilities every time you reach 300 points. The missions mostly involve fighting enemies and collecting items scattered in the game world.
Boundish is a Game Boy Advance video game that can be easily compared to the game Pong, though it features many gameplay differences, graphical enhancements (despite the graphics themselves being deliberately primitive), and sounds.
Racing game where you control a tiny line and guide it through various shapes and swerves at super-high speeds. Surprisingly fast and challenging for those that attempt it. You will find yourself with quickening reflexes on extended play.
On a beautiful day in Celesteville, Babar's two sons, Pom, Alexander and his cousin Arthur are playing hide and seek with the monkey Zephir. In the courtyard of the castle, two huge hot air balloons are tied to the ground and Pom and Alexander decide to use one of them as a hiding place. Suddenly the rope holding the balloon is accidentally loosened and the balloon slowly rises up, high into the sky, drifting away with the wind. When Babar finds out, he quickly gets in the second hot air balloon and flies off into the wilderness to rescue his two sons...
Mahou Sensei Negima! Private Lesson 2: Ojama Shimasu Parasite de Chu is a Role-Playing game, developed and published by Marvelous Entertainment, which was released in Japan in 2006.
Tactical Football Simulator developed by ParityBit.
Calciobit is a Game Boy Advance soccer game released in 2006 by Nintendo and Paritybit. It's a simulation game released during the end of the GBA's lifespan. It was never released outside of Japan. The name Calciobit derives from the Italian word for soccer (Calcio) and chobitto, which means to play for a little bit.
Due to not being released outside of Japan, very few English reviews have been published. NTSC-UK gave the game a disappointing 5/10 stating that while it's fun in short bursts, has lovable character animations and is fun to customize your own team, there are limited options, the matches are very slow, and it has a steep learning curve.
Tringo combines elements of puzzle games and bingo in a challenging brain-twister. Players start with a blank board on which they must place 35 game pieces that appear one by one during the timed turns. Points are scored by fitting the pieces to form solid blocks and clearing the blocks from the board. You've got to move quickly but carefully because missed pieces lose points.
Tringo was developed first by Nathan Keir within Second Life, a virtual world that encourages players to create their own content. Brought to the GBA, this handheld version is optimized for portable play for quick play and multiplayer gaming.