Doki-doki Majo Shinpan! is a video game developed by SNK Playmore for Nintendo DS. The player assumes the role of a junior high school student who is asked by an angel to locate a witch that has sneaked into his school. In order to find the witch, he must search the suspects' bodies for a "witch mark." The preferred method is by using touch (using the stylus to guide his hands). A sequel titled Doki Doki Majo Shinpan 2 Duo was released 31 July 2008, and a third game titled Doki Majo Plus was released on July 30, 2009.
A pollution epidemic is killing off flowers and ravaging parks worldwide. To combat this threat, Citrusoft Robotics has developed an eco-friendly model of Chibi-Robo and sent it to parks everywhere. As Chibi-Robo, players restore their local park to its former glory by raising flowers and plants, building park equipment and defeating toxic enemies called Smoglings.
Pony Friends is a virtual pet game for the Nintendo DS where players get to emulate every cool aspect of owning their own pet pony. From grooming and accessorizing your pony with colorful custom gear to going on exciting trail rides where you encounter new wildlife friends, the world of Pony Friends offers a cool new interactive environment where kids learn how to care for their dream pony.
With an ultra-realistic 3D engine, Power Play Pool thrusts players into the highly-skilful world of championship pool. Utilising a super-quick 3D view point, players can view the gaming table from any aspect ensuring fantastic shots and allowing players to examine any angle to get out of snookers.
Tank Beat is entirely stylus-based. As you draw tracks and fire on the DS's bottom screen game map, your tank appears and responds on the top screen. Players engage in a variety of missions and commandeer a full range of tanks: from tiny scrappers, to missile carriers, to giant Panzers.
TouchMaster is a video game created by Midway Games for the Nintendo DS. It supports Nintendo Wi-Fi Connection and was released on June 25, 2007 in North America. A sequel, Touchmaster 2 (known as More Touchmaster in Europe), was released on November 3, 2008. Another sequel called TouchMaster 3 was released on October 27, 2009. Yet another sequel, Touchmaster: Connect (known as Touchmaster 4: Connect in Europe) , which allows players to post high scores to Facebook and Twitter, was released in 2010. Touchmaster tests the player's skills on the Nintendo DS with a variety of games and challenges.
The games share the TouchMaster name with Midway's previous series of coin-operated touchscreen games.
Cookie & Cream is an action/platformer where players navigate their way through challenging terrain on the top screen while solving puzzles and disarming traps on the touch screen below. Played as either a single-player game where one person controls both characters, or a cooperative game where one player maneuvers Cookie on the top screen while the other is in charge of Cream on the touch screen, Cookie & Cream is a unique combination of gaming genres. Single player game lets you use directional button and touch pen to control two characters at once. Cooperative game lets you and a friend work together to advance through levels. Wireless compatible for co-op play and WiFi compatible for four-player battles. Download play mode allows two to play select stages off one Game Card. Eight diversely themed worlds to traverse, including Desert World, Music World, Trick World and Water World. Nine challenging minigames to explore. [Agetec, Inc.]
Nervous Brickdown (known as SuperLite 2500 Brickdown [2] and published by Success in Japan) is a breakout clone video game developed by the French team Arkedo Studio and published by Eidos Interactive for Nintendo DS.
Itadaki Street DS is a Monopoly-like game that has some Mario Party-esque elements added to it due to the appearance of several Mario characters (minigames, for example). Players move around the board, buying shops and collecting money from others who land on their shop spaces. Depending on circumstances, some players can forcibly take over another player's shop spaces, or make them inactive for a turn. Players can also hold shares of a block of spaces so that they get paid when someone lands on any space in that block, even if it is not their own.