Randomizer for Pokémon Mystery Dungeon Explorers of Sky. For Windows, macOS and Linux.
This randomizer randomizes...
- ... all NPCs on the overworld (with matching portraits and names; additional portraits are downloaded from the PMDCollab Sprite Repository)
- ... all dungeon layouts (including tilesets, music, weather, darkness, traps, items, Pokémon spawns, etc.)
- ... Pokémon moves, types, abilities
- ... boss fights matching the NPCs and boss fight layouts
- ... chapter names and location names.
- ... if wanted: all text in the game.
Pokémon level are randomized between -3/+3 of the minimum/maximum level that the Pokémon on that floor had in the original game.
Additionally patches by End45 to improve gameplay are installed. All settings can be toggled off!
Also contains additional optional patches, like the Complete Team Control Patch from Cipnit.
Ermii Kart DS is a full hack of Mario Kart DS created by the Ermii Kart DS Team. Its goal is to replace all courses, characters and karts with new ones.
This hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes.
Super Mario: Endless Earth is an open-world 2D Mario game. Explore a gigantic world and attempt to track down Bowser's hidden fortresses to rescue the all-powerful Eternal Star Shards. There are eight objectives, replacing the 'worlds' from previous Mario games, and each one contains a unique fortress level with multiple routes.
Super Mario: Endless Earth has a fully scripted story with opening and closing cutscenes. Bowser has invaded a world hidden within the stars, and it's up to Mario to stop him from using the power the Eternal Star within to cause great calamity.
A hack made to make Custom Robo Arena more balanced and more replayable.
Robo stats are extensively modified to be more balanced and more diverse. Robos that failed to create unique niches are overhauled (Ray Mk III, Sassy Stunners, Wild Soldiers, Trick Flyers, even Little Raiders) power differences exist in greater variety (and are given to the player in descriptions), stat divergence is increased between members of the same groups, weakening stat anomalies are fixed, and all robos have unique descriptions to tell you their strengths or about their robo class. See the readme, because nearly all robos have changed.
Overall the robo selection process should feel more open in viable options, and choosing within a robo class a more nuanced decision.
Certain weak guns (even Basic!) are made to be more usable, Gravity Gun and Burrow Bomb are fixed/nerfed, a new bomb is ready to be used, a new illegal robo and gun are present, and a few battles are now different.
NO DIRT. Battles do not get robos dirty!
No more slow
After becoming the League Champion and defeating the final Hurrah Island challenge Prof. Kukui allowed
Sun/Moon and others to travel to the Unova Region for a year and test what they learned in Alola. Your rival Gladion followed and together you chose new starters for the journey across Unova. Rumors say, Team Skull has also been spotted in Unova. Sun/Moon was also granted permission to enter the Regional Tournament at the PWT representing the Alola region if they defeat the Unova Champion!