Blue Mushrooms is a SMB1 Rom Hack that modifies some stuff of the original game.
Plot: Now that Bowser was defeated, there’s one more thing Mario (and Luigi maybe) must do: save the last Toad… So our heroes will need to explore the new areas beyond the unknown, where the Sun’s illumination doesn’t show. . .
Features:
- New 33 levels
- Some sprites and color palette have been modified
- Mario, Goombas, Koopas… Almost everyone are a bit faster!
- Red mushroom it’s a bit more powerful; you can throw (slow) fireballs!
- Goombas now can revive if you crush them
- Coins value are now 2 instead of 1
- And more stuff!
This one of a kind gem provides you with the opportunity to sample most if not all of your favorite Super Mario Bros. games. Many of the greatest and most brilliant level designs ever invented from previous SMB titles have been selected, reimagined, and added to this unforgettable compendium to provide a brand new, fun and nostalgic experience for the family. This 38 level anthology is far more than simply a compilation as it also features custom level designs as well as hidden warp zones and coin rooms.
In this hack, you play as Hebe from the Hebereke game series. He goes on a short adventure to rescue one of his friends, O-Chan, who was kidnapped by the Muu Cat.
This hack has 5 levels, and it was an entry for the SMB Jam, which got 2nd place, with 11.5 out of 25 points (first place got 15, and another entry got 16.5, but said entry would not go under winners).
Metroid Confrontation 2: Return to SR388 is a NES Metroid hack, based on Gameboy’s Metroid 2 and a little bit inspired by AM2R. Made using the Editroid program (created by Snarfblam).
A lot of things has ben modified: All graphics (backgrounds and sprites), all map, text and music; to look like Metroid 2. Unarmored samus sprites were based on rogue dawn hack.
Hello there! You’re probably here because you’re looking for a fun hack of Super Mario Bros, right? If so, Super Mario Bros HF could be just for you. Perhaps the main focus of SMBHF is the difficulty. Most hacks that redo levels (at least the ones that I’ve tried) make the game nearly impossible! I’ve had quite a few games where I couldn’t get past the first few levels without savestates. In my opinion, games like these are just not fun. How can you enjoy a game if you have to keep saving after each major jump? I don’t think you can.
That is why SMBHF’s levels are about as difficult as the original game’s. You will NOT find ultra-hard levels in SMBHF; if you can beat Super Mario Bros, you can beat SMBHF. These levels were created for the gamer’s enjoyment, not for the gamer’s frustration. Each level (1-1 through 8-4) has been changed. Some have been changed moreso than others, but each has been significantly altered.
The lesser focus of SMBHF is graphic changing. Some major graphic changes inc
The PAL version of Dragon's Lair expands upon the Japanese version, still having a good speed, but adding new enemy types and cutscenes in-between levels.
Contrary to other multiregional games at the time, the PAL version is a lot faster than the original NTSC version, despite the refresh rate being lower.