The hottest pinball game ever has been converted to video! All the action and excitement of the original HIGH SPEED is here - Freeway Frenzy, Ramp Race and Running the Red - plus excellent new features like Lightning Bombs and attacking enemies! It's a real-life adventure. The screen flashes and a siren shrieks when you run the red light! Police car radio messages and original chase music both add to the thrills. Go for the burn - grab the jackpot and get away at HIGH SPEED!
George must save Planet M38 from Cogswell's destruction! Elroy, Jane, Judy, Astro and Rosie the Robot will give George the things he needs to meet the challenge. Using his anti-gravity boots, glider, and jet board, George will be walking on ceilings, dodging aliens and flying through danger on his way to stop Cogswell. Leap into the future and rescue another world with the JETSONS!
John Elway's QUARTERBACK is the home video game you've been waiting for. So real you can see the game like a quarterback does, from the line of scrimmage. You call the plays, you throw the passes, run the ball, and make the tackles. It's third down and a long four long yards to the first down that will stop the clock. No time-outs left. The weak side linebacker is lined up inside his defensive end. They're coming! You check-off the play at the line of scrimmage and call for a quick pass to the tight end. He breaks it for a T.D.! Named for the quarterback who twice won the AFC Player of the Year Award, this is the game made for every kid who ever wanted to play the game as well as John Elway!
King Neptune's Adventure is an unlicensed sidescroller action game created for the Nintendo Entertainment System that was released in 1990 by Color Dreams. Players play as King Neptune, as they venture through ships, oceans and Atlantis.
Experience the majestic birth and childhood of Christ as you proclaim His honor and endevor to experience the prophecies. Collect gifts for Baby Jesus; escape to Egypt to avoid the wrath of King Herod; and search for young Jesus in the holy city of Jerusalem. Test your Bible skills by answering scores of Bible questions designed to compliment the game play.
When Wally the Walrus kidnaps 20 of your your kiwi pals, you rush to the rescue. As Tiki the kiwi bird, that's not so easy - you can't fly and you wouldn't hurt a flea. But Wally's stashed your friends in dangerous spots all over New Zealand and it's up to you to save them. Beak up, Tiki! Just rely on your quick wit and fast footsies. And keep your bow and arrow on the draw, because every Kiwi Kraze creature you meet will try to do you in - from playful penguins to ornery octopi. Hurry up! Better find your birdie buddies in time. Wally's got himself a kiwi cookbook, and your friends are the main ingredient!
A summer offensive in the year 1999. Never in your military career have you been in such a hot spot, as the world's most threatening power, Sheik Toxic Moron, deploys his arsenal of TechnoScorch Weapons. To achieve total victory over 4 intense levels, you must possess numerous skills, including precision reflexes for air combat, a cut throat mentality for land assaults, the brains to gather secrets from underground informants, and a keen sense for surviving 3-D battle mazes. If you've got the guts to match those skills, then prepare for action. Because it'll really heat up the second you blast across the Sheik's firing line, piloting the world's most advanced super weapon - the Mach 4 Laser Invasion Helijet, which can go from hovering to a six "G" vertical climb in a heartbeat. From the moment you activate your Vulcan Cannons and Sidewinder Missiles, you'll take dead aim on an insane assault, featuring Anti-Copter Rocket Launchers, High-Altitude Bombers and Aerial Mines. But the battle's just begun, and there's no
Conflict is a hex-based NES war game where the player is a three-star general who must accompany his troops to the ultimate victory. The player can earn or lose victory points by occupying cities and destroying units of the opponent's army. The player controls the Western Bloc while the computer (or second player) controls Eastern Bloc troops. A sequel was released for the Super NES entitled Super Conflict.
Crystal Mines is part action and part strategy. There is a time limit to locate the crystals in each mine, plus avoiding falling rocks and monsters will keep you on your toes, but before long you will need to figure out how to locate crystals by properly removing obstructions and navigating tricky mazes.
Crystal Mines was released as an unlicensed game for the Nintendo Entertainment System. Because Nintendo received no fees from the sells of Color Dreams titles, one of the largest unlicensed publishers, Nintendo threatened retailers by ceasing selling titles to participating retailers. As these retailers could not afford to lose Nintendo support, Color Dreams had a much more difficult time moving copies of their titles as a result.
The game starts out with the main protagonist, Davey, arriving at school. Then a bully (Lumpy) takes his pencil. Now all throughout class Davey is daydreaming of being in several different locations revolving around Medieval Times, the Wild West and Ancient Greece and each level contains at the end something Davey must collect that will always resemble the shapes of school items (e.g., a pencil, a ruler or a trophy).
The Mutech Corporation has created their Gamma Base on what used to be Alcatraz Island. Their attempts at creating computer intelligence has backfired, as the AI they've created has taken over the computer systems and is threatening the world! Deep in the fortress is a gamma bomb, and your goal is to penetrate the fortress to destroy the bomb before it can be used. But be careful, for many Deathbots are guarding the maze-like passageways leading to the bomb!
Gameplay is from an overhead point of view; you'll need to find your way through the various passageways to reach the gamma bomb (located on the 8th level) and diffuse it. In addition to doorways and walls, transporters can also be found in the maze. These will instantly teleport you to a new location, and on many levels you will need to figure how to use them correctly to get past otherwise dead ends. Different types of Deathbots guard the passages; and you'll need to use the various weapons you find lying about to get past them, before they destroy you. You
The South Pacific contains some of the most beautiful islands in the world, and they have all been invaded by a terrorist organization called DAMED (Destructive Armed Militant Enemy Devotee). You must fly an experimental fighter jet called the Thrasher Hawk-7 to battle the enemy and rid them from nine different islands. To help out, six different power ups can be collected after destroying certain enemies which provide better weapons, bombs, or extra lives.
Jack the duck is no ordinary quacker. He is witty and rather clever, but this is not enough to get his precious egg to safety. He needs your help and ingenuity to get through the 20 mind-boggling mazes! Beware of the hidden dangers: the foxes, the traps. But most of all, let those sleeping bulldogs lie. Start your adventure in level 1 and challenge your way through to level 20, or if you are feeling vigorous, go straight into a higher level. But whatever you do, DON'T CRACK THE EGG!
500 years ago, the Kingdom of Granville fought a terrible war with Darces the Dark Overlord. A great hero, the warrior "Magi", rose to challenge Darces. He owned six magical swords and a powerful suit of armor that was impervious to all but the most powerful of magic. Five of his six swords were Elemental blades, each created from the rarest metals on earth. The sixth blade, "Tores", used an even more powerful metal. Using his powers, Magi defeated Darces, and exiled him to a far away land. After defeating Darces, Magi grew old and died. Now, on a dark, stormy night in the Kingdom of Granville, Darces the Dark Overlord returns to the land. According to an old saying, "When the shadowed veil returns to mask the midday sun, the Fire of Serpents will rise again; Five shall become the One. The elements now heed his call, and hope is born alive; We will have our peace once more when One becomes the Five."
Your city is under siege. Protect it or die. Jets. Tanks. Gun Boats. Giant Robots. Choppers. They're all out to destroy you. But you've got the power and speed of an F-15 behind you and all the ammo you need to decimate the enemy.
For years the monster lay in the grave, and the villagers went peacefully about their business trying to forget the horrible nightmare days when HE had spread terror throughout the countryside. For years the sun seemed to shine brighter and the crops grew taller than anyone could ever remember. Surely, their troubles were far behind them, and life was one blissful long walk through paradise. But, their wonderful world would be shattered in one mighty flash from the heavens. For lightning had struck the old tombstone that lay battered and overgrown with weeds in a dark corner of the ancient cemetary. And just as fiendish life had once been given to the dead, it would be given again. First a twitch of a finger, a flutter of a heartbeat, then a powerful surge of energy to the twisted criminal brain that so long ago had terrorized the land in the powerful body of the hideous monster. The horror was about to begin again... Frankenstein had risen from the dead!
The general gameplay concept is that each level is like a child's version of The Running Man with a basic top-down view. Players must throw tomatoes skillfully at a series of easy-to-hit targets. Some elements of the game are indirectly taken from the classic arcade game Pole Position (except that the player does not have the option to play as a Formula One vehicle).
In order to make it to the next level, the player must make it from the starting line to the finish within the time limit with a young child on inline skates. Otherwise, the player loses a chance and the player must start the stage over again. The host of the televised game show, J. D. Roth, congratulates players for winning a stage while taunting the player with late 1980s/early 1990s sarcasm when he loses a "chance." Icy floors and slime colored ramps offer an additional challenge to the player. There are 72 rooms in the entire Fun House; with targets that are either numbered or given a generic target graphic. Each room has a name that usually gives
Your starship is alive - a metamorphic creature that can transform from a huge flying insect into a metallic destroyer! Penetrate squadron after squadron of bizarre alien fortifications. March onward to a final confrontation against an all-powerful enemy!