Pinball Wizard is a German pinball game with one non-scrolling table. As usually, the goal is to use the three paddles to keep the ball as long as possible from falling off the screen. Hitting things on the playfield rewards points for the high score list which is saved on the disk. The table also features some additional extras to discover, e.g. hitting a certain spot when the letters "AMIGA" are glowing activates a multi ball. Also included is the option to influence the ball's direction by nudging the screen - but this eventually leads to a tilt.
Alien Strike makes use of digitized images, music, and speech, which is noteworthy for a 1987 release. The in-game screen is separated by a line into two sides. Each player controls a jet. You have to shoot the carriers and ships on your enemy's side of the screen while preventing the other player from destroying yours. The game speed is insanely high. You probably won't stand any chance against the computer, but with two players, this could be fun for a short while.
Brainstorm is a straight conversion of the game Concentration (also known as Memory). There is a set of 54 cards flipped on their back so every card looks the same. On the flip-side, there are 26 pairs with different motives. The players (in turn) flip over two cards each while trying to find a pair. When a pair is found, it is removed from the table. The goal is to find more pairs than the opponent.
Cruncher Factory is a Pac-Man variant. The player commands a cruncher (which looks exactly like Pac-Man) and steers him through non-scrolling labyrinths shown from the side. On every place not occupied with a wall are pills which have to be eaten by rolling over the field they are on. There are also ghosts which cause the player to lose a life when touched - at least until the cruncher eats a special ball which causes him to eat the ghosts. A level is won when all balls are eaten.
The game features 100 levels, a level editor (can be also used to change the existing levels) and a two-player mode.
Challenger is a frantic single-screen shoot 'em up. The player is in their craft at the bottom of the screen, shooting bursts of three shots at 45 degree angles at flashing polygons. When hit, the polygons split into smaller ones. Your task is interrupted by incoming squiggly lines which will destroy your ship unless you hit it before it reaches the floor. Furthermore, a walking car or robot creature sometimes enter the screen, giving you bonus points if you locate your ship below it. As a safety measure, you have a smart bomb that damages everything onscreen, as well as the ability to change sides to the top of the screen if it gets too crowded at the bottom.
Amegas is a wild, fast paced game written to take full advantage of the Amiga's amazing speed, graphics and sound! Bounce, shoot, slam, and juggle your way through 40 challenging screens. Every screen has its own surprises and it will take quick reflexes to deal with all the action, sounds, and sights! For the Amiga 500, 1000 and 2000.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.