The educational program is intended to analyze the addition, subtraction, multiplication, and division questions with answers from 0 to 18 typed in by the player manually. Correct answer gives the player 10 points and wrong answer takes 1 point from the player. Fay is a woman, who should be guided by player's knowledge in arithmetic to the top of a structure, containing 15 stages. Correct answer transfers her to the next question in each of the 4 basic operations levels. Additional two levels are combinations of two and four operations. Highest score is stored to beat it up, and a list of wrong answers can be displayed or printed for the analysis.
Brilliant logic game about piracy of vessels battle well done.
The task regards 15 pirates on any of the two ship who must infiltrate into the enemy’s ship as they must do in your. The playing field is a 6×5 grid Series, which has a 4 “field”. Each pirate reaches level 3, so wisely, they need to run it in a battle.
One of these is the 17th Century naval setting, with the opposing galleons of Black Pete the pirate, versus Captain Carlos of the Spanish Armada. Each opposing ship has 15 troops (checkers) laying in wait in the cannon bays, ready to pounce out onto the “game board”. Each of the five cannons bays has three troops. You have the option to play as Captain Carlos or Black Pete.
To shortly sum up Monkey Business, it's about educational and math / logic, puzzle-solving. You have 3 -5 monkeys who have to stack on top of each other to capture an apple. there are only 3 spots to fill. For the generation growing up in the 80s it was often the first computer game ever played as it was exstenivley used in schools. It was made by Learning Technologies, Inc. in 1986
The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.
No-one was prepared for the Draxx onslaught on Arcturus 7. Thousands of lives were lost in the initial attack, and hundreds more in the chaotic aftermath. The remaining human colonists rallied and began to strategize a retaliation, but it was too late. The Draxx had called back their forces to the far side of the planet's only moon - taking with them the control orbs from the now rapidly cooling thermal-boosters, halting the terraforming process and reverting the planet back to an inhabitable and desolate ice world.
YOU are mankind's only hope. Infiltrate the Draxx Moonspire, cause as much devastation as possible and reclaim the stolen orbs!
Moonspire is a sprawling flip-screen exploratory sci-fi shmup developed for the 1983 Commodore 64 home computer by Dušan Milivojević. Initially created as a short one-level demo back in 2014, this final six-level commercial release of the game features over 260 screens to fight through, enhanced firing mechanics and audio by Ari "agemixer" Yliaho.
Slide the tiles around the board and collide identical numbers in order to climb up the power-of-two series until you achieve 2048. Each turn a new '2' or '4' stone will appear on the 4x4 grid, meaning that you'll have to choose your moves carefully. Every time you collide two or more tiles, your score increases by their merged value.
Originally an entrant in RGCD's 2014 C64 16KB Cartridge Competition, this final commercial version of the game features further visual improvements and minor bug-fixes (such as same speed music played on PAL and NTSC systems).
Help TIGER CLAW kick and punch his way through 24 screens of martial-arts mayhem to retrieve the four mystic scrolls before Fire Fist, Thunder Chain and Angry Tongue can reveal their true potential!
A relentless beat 'em up game for the 30 year old Commodore 64 home computer, developed by Lazycow and Saul Cross and released exclusively on cartridge by RGCD for backers of the C64 in Pixels Kickstarter (Fusion Retro Books, 2016).
An updated rework of an unreleased game that Nils Hammerich originally completed over 20 years ago, GRAVITRIX brings arcade-style, mind-bending puzzle-action to your Commodore 64 like never seen before!
Combine stones of four different gravity directions to solve each of the 120 levels across six themed worlds, but be wary of colour changers, conveyor belts, teleporters and other hazards!
To complete each level, you must clear the screen of all of the coloured GRAVITRIX stones. ALL of the stones of EACH colour must be connected in a single 'group' in order for them to vanish, ie. you cannot have multiple, unconnected groups of the same colour in different areas of the screen. The big challenge in GRAVITRIX is that the stones don't just have different colours - they have different 'directions' (or gravity) as well!
Each coloured stone 'falls' in its assigned direction (symbolised by an arrow) whenever there is nothing blocking its path, and this leads to some tricky chain reactions that must be solved. To m
Rocket Smash EX is an extended version of Saul Cross and John Christian Lønningdal's Rocket Smash.
Your goal is simple; on each of the single-screen levels you must reassemble and refuel your crashed rocket ship before your oxygen runs out. However, the hordes of fearsome aliens and deadly meteor showers on each planet will ensure that your mission is far from easy!
Rocket Smash EX features:
- Rockets! Aliens! Meteors! Lasers
- Story and pure arcade 'loop' game modes
- Three difficulty levels
- Cutscenes
Meet Barnsley, a lazy, good for nothing badger whose addiction to gambling has got him into all sorts of trouble. One night in his local boozer he overhears a conversation. A gold coin was discovered in the nearby graveyard, a coin carved with the head of the fabled ruler Tutanbodger on one side. If Barnsley can find the lost treasure of Tutanbodger it would solve all his money problems. A great journey awaits - as long as he doesn't fall asleep on the way!
Featuring:
• Huge 120 screen map to explore!
• Various weird and wonderful meanies to avoid!
• Collectible items to power-up your badger!
• Gorgeous retro-style hi-res graphics!
• Catchy soundtracks!
Credits:
GFX and Design by Trevor Storey
Code by Georg Rottensteiner
Music by Andrew Fisher
Sfx by Hugo Hoekstra
Cover art by Trevor Storey
Game packaging by Jason 'Kenz' Mackenzie
In the distant future, Mankind has evolved technologically - but this development came at a price: The resources of the planet were gradually depleted to the point that civilization was left on the brink of collapse.
Ancient legends tell that in the origins of civilization, in those times where history is confused with myth, humanity possessed an artifact of great power known as the Eye of the Gods. Some believe it is a mystical object that connects with other dimensions; others believe it is an inexhaustible source of energy.
To calm the voices who plead for the artifact to be recovered, the Army sends one man, you, to infiltrate the ancient ruins of the Cradle of Civilization with one single purpose: Execute a desperate mission to find the Eye of the Gods, and to save humanity from it's own extinction.
Features:
• Huge map to explore!
• Varies enemies to destroy or avoid!
• Morphing power-suit with different powers!
• Retro-style C64 visuals!
Credits:
David Rodriguez - Design / Programmin
You are a young chick warrior from your village. A terrible drought has caused all your village's crops to dry up, and there is a risk of famine! So, your village elder asked you to search for the fabled Sacred Grove in the distant mountains, where the Seed of Life is rumored to lie.
The ? key will display help for you in the game!
This game was Purpleflayer's entry for the 2009 7DRL programming challenge
The C64 scene has waited almost 30 years for a decent conversion of Atari's 2600 classic "Yars' Revenge". Thanks to Peiselulli and Linus from Tristar & Red Sector Incorporated, that wait is now over.
Jars' Revenge is a full-screen (using all border space), PAL and NTSC compatible 2012 update of a timeless console shoot 'em up developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011).
Dive into the ocean and guide the mollusk through 24 levels of excitement in this C64 exclusive underwater eat 'em up!
Originally entered in RGCD's 16KB Cartridge Game Development Competition (2011), this special redux version features a number of enhancements over the competition release, including:
* 4 stages each with 6 levels,
* A limited amount of fishes to eat on each level.
* Bonus fish,
* Improved controls,
* Hi-score table,
* Optional disk hi-score saver/loader (and hi-score reset),
* Game map wraps horizontally,
* PAL/NTSC compatibility,
* Other minor bugfixes.
The game is set across four oceans (Atlantic, Pacific, Indian and Antarctic) each made up of six levels. The goal on each level is to eat a set quota of fish whilst avoiding enemy eels, piranhas, sharks and falling anchors. Your mollusk isn't defenseless though - you have a reserve of ink at your disposal!
The fish stock of each ocean is rapidly depleting - much like in real life - so you'll have to move quick. The stock level r
Originally intended to be released in 1994 during the commercial decline of the Commodore 64, Bloodwheels was unreleased until 2011 when it was included in the 'Shoot 'Em Up Destruction Set 2' package by Psytronik.
In this game you control an armoured vehicle on a mission that takes you through an arid desert-scape, a war-torn town, over bridges, through an army base, through dense jungle and an evacuated city, and more. The game features some nicely detailed sprites, destructible scenery and can be played by one or two players. War has never been so much fun!
The forest has lost its four Princesses to the Dark Wizard of the Underground.
Each Princess has been locked in with three magic crystals. Find the first three crystals scattered in the cave and then head for the Well!
Fairy Well is a unique and ambitious flick-screen collect-em-up arcade adventure of epic proportions squeezed into a tiny 16KB of ROM space.
With its multiple game modes (via a character selection at the beginning of your quest), huge randomly generated level maps, varied enemies and items, boss-battles and timeless adventure gameplay, Fairy Well is a modern C64 classic. Guide your fairy through the labyrinthine underworld on your quest to rescue the captured princess and restore peace to the forest!
Heavenbound is a cute little platform game. You control a little pink elephant named 'T-FANT' as you move him up the screen, jumping on clouds and ledges while you make your way up to heaven.
Spy vs. Spy: The Island Caper
Spy vs. Spy: The Island Caper (also known as Spy vs. Spy II: The Island Caper)[8] introduced a side scrolling play area, which effectively allowed for a small number of very wide "rooms" (the action actually takes place outside, on a tropical island).[7] It also introduced the idea of traps being built from the sticks and coconuts on the island, meaning that each spy no longer started with a fixed number of traps, but must compete to acquire the raw materials necessary to build their traps. The spies must gather the three segments of a rocket and then dive into a sea where a submarine awaits them. However, only connected segments can be carried at any one time. The second installment also included more complex scenery and continued the dual-screen interface present in the first.[7] The game starts with the two players parachuting onto an island in search of a buried missile. As they search, players are able to build traps to slow their enemy's progress.[7] This game was going to come