The game is presented in a isometric format and is set on board a haunted galleon named the Blackwyche. Sir Arthur Pendragon's main objective is to free the soul of its former captain, Richard Cavendish. Pendragon can utilise various weapons such as knives, daggers and a magic sword to defend himself from enemy skeletons. The player begins the game with full energy and it will slightly deplete every time the player is hit by an enemy. If Pendragon completely runs out of energy, a large skeletal hand will drag the player off-screen, thus killing him.
Various segments of maps are scattered around the galleon, which will form a complete view of the game's overworld once all the segments are picked up. Other scattered items in the game include keys for locked doors, gunpowder to fire cannons and pieces of jewellery, the latter having no additional use other than adding to the player's score.
Black Thunder is a very fast side scrolling game similar to Suicide Express. The gaming is straight forward just steer and shoot. Cool voices and great music.
A multi-directional scrolling action-adventure set on an African Savannah in which the player has to locate the Almazz diamond before the 40 day time limit runs out.
Time Tunnel is a computer game for the Commodore 64. The aim of the game is to teleport between different ages to solve puzzles, find "The Seven Scriptures" and become King of the Gnomes.
Dragon Skulle is an action-adventure game for the Commodore 64 developed and published by Ultimate Play the Game in late 1985. It is a sequel to The Staff of Karnath, Entombed and Blackwyche, and the final title to feature the aristocrat adventurer, Sir Arthur Pendragon. The game was created by brothers Dave and Bob Thomas.
Life as a Pharoh for Zoser has been a prosperous and peaceful time in Egypt until in his tenth year a great famine has swept the land causing hardship and death for his loyal subjects. Years have passed with still no solution to the problem and now his subjects who worshipped him have lost patience and are now gathered outside his temple in Memphis. The Pharoh has turned to his wisest man, Imhotep for help but the only solution to be found is for the wise man to find a Princess with the sacred books called the Souls of Ra. Problem is her location is only known to the God of Wisdom, Throth and to reach him in to ask for directions in his land called Thebes, Imhotep must cross the lands of the Jawi Nomads which are hostile and heavily armed.
You play the role of Imhotep as you attempt to cross the hostile lands before finding the location of Throth and finally the Princess over a number of levels. You start the game on a bird flying over the landscape which is a horizontally side view scrolling shooter as you avoid
Scarabæus is a 3D adventure game made by Andromeda in 1985. It is also known as "Invaders of the Lost Tomb" in North America.
The game starts with the player landing his spaceship near an Egyptian tomb. He wears a spacesuit and is followed by a dog. His aim is to collect the ancient treasure of Scarabæus, a smaragd in the shape of a dung beetle kept inside the tomb. Although it's not shown in the presentation, the explorer gets bitten by a spider upon entering the temple. The tomb contains several vials with an antidote, and several others with poison, and the explorer must solve some puzzles that will reveal which ones he can drink and which ones he must avoid. He also must survive hostile monsters that will try to kill him.
The game is divided into three maze-like floors, each with its own goals. The ultimate target is to survive and recover the Scarabæus, held in the Pharaoh's Tomb. Along the way, the player needs to keep an eye on the explorer's health, shown on the instruments on the right of the screen.
In Heart of Africa, the unofficial follow-up to The Seven Cities of Gold, you play the part of an adventurer who is to continue a quest started by another explorer, Hiram Primm whose expedition has been reported missing while looking for the lost tomb of Pharaoh Ahnk Ahnk. Find the tomb and you will stand to be the sole beneficiary to Primm’s estate. The only information that you have to go by is Primm’s unpublished paper on the legend of Ahnk-Ahnk and his African diary.
The quest begins near a large port town and here you can find stores which will allow you to purchase items which are necessary like ropes and shovels. You start the quest with only $250. Use the map provided to find important landmarks and locations which the natives may name when giving you directions. The natives hold the key to your success. Not all natives behave the same to strangers. Offer them gold, copper, or other gifts to win their friendship. But be careful, not all natives see your offering as a sign of friendship. They each have