The Commodore 64 port features an intro splash screen and introductory text before the games starts. The enemy soldiers and player sprites among others have a simpler design to make it more clear. The castle layout is also very different.
The North American Commodore 64 port of Space Harrier.
Elite handled the home computer ports for Europe and North America, however each version is a unique port of the game. Differences in this version include different sprites and a multi-colored scrolling effect on the ground rather than the flat color that was in the European release.
The EU Commodore 64 Port of Space Harrier.
Elite handled the home computer ports for Europe and North America, however each version is a unique port of the game. Differences in this version include different sprites and a flat colored floor rather than the scrolling effect that was in the North American release.
This is a prototype of a children's educational game that was done by James WickStead Design Associates. It was archived from JWDA graphics designer Robin Ballweg. According to to her, the game was never fully developed.
Heavily inspired by Die Hard, Archer 2 takes place in a multi story office building overrun with terrorists! This time there are no bombs to diffuse, but there are a few to set off, and lots of hidden hamburgers to find to restore your health!
The Challenge... set an adventure in a house that's the exact opposite of a multi-room mansion.
In this (barely) Point & Click adventure you have one goal ...It is a very short "game"!
This game was inspired by the arcade game Narc, just shooting a bunch of bad guys on the street and occasionally using a rocket launcher to clear out enemies. But then there's the hang glider stage!
In this game, players control a soldier who must shoot four massive heads that belong to those of the four characters from the series. Each head shoots back, and contact with their bullets result in a loss of life. Once the heads are destroyed, the players proceed to the next level. As players progress to new levels, the speed of each head increases, making it difficult for players to avoid bullets.