Bungie's Mac Action Sack collects six of the company's action games on one CD which comes in an actual sack made of cloth.
Games Included:
Minotaur: The Labyrinths of Crete
Pathways into Darkness
Abuse
Marathon
Marathon 2: Durandal
Marathon Infinity
You're no hero, so when your friend Jake asks you to join him in exploring a ruined castle several days' journey to the north, you refuse to have anything to do with the idea. Well, that was weeks ago, and you haven't heard from Jake. Much against your better judgement, you decide to go find out what became of him...and maybe pick up some treasure along the way.
This is an interactive environment containing music, videos, monologues, and art-jokes from performance artist and musician Laurie Anderson with the help of designer Hsin-Chien Huang. It begins with an electrical outlet that glows and howls into the darkness. Then you enter "The Hall of Time", a corridor in the motel where icons cover the walls, and lead to 33 symbol-crowded rooms. A puppet Laurie Anderson sparingly appears as a guide.
Ocean Bound is a survival game where you and the crew of your ship are stranded on an unknown island. The main goal is to build a ship to escape back to civilization, but before you can do that you must establish a colony, collect resources and try to stay alive. But once you manage to escape, the next level simply strands you in another island. There are sixty levels in total, featuring all sorts of islands, some as big as continents, and each one requires a different strategy to stay alive.
Whilst travelling out on the open sea, your boat sinks. You, and two others are washed onto a tropical island. The island is a paradise, with trees, bananas, coconuts, and vines. However, you suddenly remember the long range weather forecast. A tornado will form in this area in about one week. You must work hard to build a raft to get off the island, but also make sure you keep alive by eating, drinking and sleeping. The other survivors must build their own rafts too. You must decide if and when you help them, or if you line your own pockets with gold.
After a mysterious boating accident, you find yourself stranded on a small tropical island. Life isn't so bad here: there's food, wood, and gold for the taking, so why leave? Well, even paradise has its dark moments, and this particular paradise is about to be wiped off the map by a hurricane. Your newfound life of leisure has turned into a lesson in bare survival. Avoid starving to death, chop wood, build a boat, and get off that sand pile. Before you leave, you might even have enough time to line your pockets with the gold that still litters the island.
Reminiscent of Diablo, but instead of maps, the game consists of eighteen 3D globes. There are no boundaries, you can walk all the way around the globe if you want to. This does get somewhat confusing at times though. In order to move to the next globe, you have to find all the pieces of a stone disk.
However, your enemies will also pick up the disk pieces and you have to defeat them to get them back. When you die, you are reincarnated at your "oracle", a stone structure which you have to defend. If your oracle is destroyed, you can no longer be resurrected. This is also true for your enemies.
Castle Chaos is a turn-based fantasy adventure game where you guide one of four heroes through a chaotic castle. Your goal is to reach the treasure room in the center of the castle, grab as much gold as you dare, and make it safely to the outside. But this task is not an easy one; the castle's passageways are different every game, there are traps to catch the unwary, and a deadly horde of minions is on the prowl. As if all that weren't enough, the treasure chamber is patrolled by the evil wizardess herself.
Ares is a sci-fi real-time strategy action game developed by Nathan Lamont from Bigger Planet Software and published by Changeling Software in 1998 for Mac OS 9. Nathan didn't earn any profit from the sales of the game, due to Changeling's poor marketing. Changeling Software became defunct later that year, so Nathan modified Ares and re-released it as shareware by Ambrosia Software in 1999. Thanks to Ambrosia's marketing efforts, the game became successful and reached its peak in the late 1990s.
In 2008, Nathan Lamont released the original source code to Ares under the GNU GPL 2.0, and most of the media under the CC Attribution-Noncommercial-Share Alike license. This has produced Antares, which is a port of Ares for Mac OS X and Linux.