"Mormonoids From the Deep is a satirical adventure game loosely based on the writings of Hunter S. Thompson, H.P. Lovecraft, and the Book of Mormon. The object of the games is to destroy the evil Yogsoggsmith and escape from the town of Mormonville without sobering up. Armed only with a Colt .45, a Hertz rent-a-car, and your last six-pack, can you save the day and rescue "Unwholesome Olson"?
NumberMaze is an educational game where players get to practice their math skills. The game consists of a number of mazes that the player has to navigate his way through to get to a castle. Viewed from a top down perspective the player moves his character by clicking with the mouse. The mazes have many doorways that the player has to go through. To pass through these the player has to solve math problems. There are also doors that are locked and for these the player first have to locate a key to open. Scattered through the mazes are also books which the player has to collect before he gets access to the castle.
Billed as an "interactive cyber event," this interactive hypercard stack is said to have been found by by creator Amendant Hardiker among some Babelian ruins dated back to 9999 BC, then deciphered from a since forgotten machine language. It is thought that Zaum Gadget was a subliminal event-structure capable of subtly manipulating the beliefs of any participant.
Inspired by Russian futurism, Zaum is a unique digital experience.
Explore the mazes of the Great Pyramid of Ra! Each level is a new, larger, random maze to solve. Find tools and supplies abandoned by earlier, failed expeditions, try to avoid the traps, and encounter dangerous animals and the fearsome Guardians as you seek the three sacred Talismans of Ra the Sun-God.
Commercial re-release of the popular shareware roguelike, The Dungeon of Doom. Along with a new look to the interface, this version adds secret "vault" areas and a "Gate Keeper" boss on every fifth level. To escape the dungeon, you must descend to the 40th level and return with the Orb of Carnos.
Innovative if overlooked game which utilizes the fledgling Inverse Parser system, which anticipates communication choices. Crawford later further developed this design after this game was released.
A shooting gallery style game, except instead of aiming with a cursor, players must line their shots up with the scope at the bottom of the screen. Also includes a small puzzle element.
Zero Gravity is an early B&W arcade game for Macintosh, in which you try to center your floating character in the center of the gravity chamber. A white dot appears to indicate where the gravity force is currently applied and you move accordingly to stay away from the chamber's sides.
You control a submarine in hostile waters. Sharing the deep sea with you are several dangerous creatures such as jellyfish, eels, sharks and the mysterious X-Sub. Destroy everything to reach the next level. This game has intermissions as well.