Martians are attacking the Earth and planning to destroy all life in it. A Martian space ship is orbiting the earth and a big laser cannon is being built on Earth and it is the player's mission to hold the Martian threat until the laser cannon is complete. To do so, the SIDO (Space Intruder Defense Organisation) infiltrated a fighting probe inside the Martian spaceship.
In Martian Threat the player controls a fighting probe with the joystick. The lack of gravity will make the probe keep moving until reverse thrust is given. The player has to shoot Martians and their energy bombs, which will appear in four different spots. The probe can only shoot diagonally. At the start, the Martian bombs are green and have little energy on them. As the game proceeds the bombs turn blue, purple and finally red. The probe can take up to ten hits from green bombs, but only three hits from red bombs. Additionally, the bombs will move faster and when they hit the probe they'll push it away. The probe explodes if it hits the space s
The players are in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire. From there, they monitor the activity of the twin solar systems of Terien and Lorien, forty-three billion light years away. Their mission is to control to protect the planets of those solar systems from the invasion fleet with the remote controlled battle cruisers.
They'll control their ships with the joystick and fire lasers with the action button. The invasion fleet will shoot the players and the planets as well. Shot planets will have their colors changed and will be conquered when their colors match the invaders ship's colors.
If the players' ship is destroyed, a new one will be launched from one of the planets with their color. If there's no planet with their color, they'll have to wait until a planet's color change to theirs.
If the players crash into planets with a color different than theirs, both the ship and the planet will be destroyed. Destroyed planets won't come back, but the central plane
MONKEY TAG!
(1 or 2 players)
Press 0 on the numeric section of the Odyssey2 keyboard.
The screen will display four computer-controlled monkeys in a matrix of monkey bars.
Two men appear at the lower right and left of the screen. They are activated by the hand controls.
The object of the game is to tag as many monkeys as you can with your man - without getting tagged back.
The left hand control maneuvers the man at the lower left of the screen. The right hand control activates the man at the lower right of the screen.
Push the joystick to the right to make your man go to the right. Push the joystick to the left to make your man go to the left.
Push the joystick forward and press the action button to make your man jump up to the next highest level of monkey bars. Push the joystick forward at an angle and press the action button to make your man jump on a diagonal. The men can only jump up one level of monkey bars at a time. One man can give the other a boost. If one jumps on the head of the othe
The Mousing Cat is another game about the eternal conflict between felines and rodents. The game consists in a series of six encounters in which the players alternate the roles of cat and mouse (three times each). The winner is the player with most points at the end of the series.
The only player to score is the mouse. He does so by eating the cheese pieces scattered through the room. To eat, the player controlling the mouse has to press and hold the "action" button. The longer the button stay pressed, the more it eats. If the mouse eats for a certain amount of time, it will grow bigger than the cat and will be immune for a short period of time.
With this cartridge, the Odyssey 2 can play music thanks to the 3 stored tunes. The user can of course play its own music and record it. This introduction to computer music do not stop here: the user can play with tunes, modifying note duration, for example. The cartridge also provides training through a musical dictation feature.
In Neutron Star the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion.
The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by pressing the action button) and it will be drawn into the neutron star. The boulders can also be destroyed with rockets launched by the ship, but they are only available while the ship is not carrying any boulders.
In this pool title, two players can choose either one of the two games available: 8-ball or Rotation. The games are selected by pressing any direction of the joystick while their names are displayed on screen.
In the 8-ball game, the winner is the first player to sink either one of the two black balls in game.
In Rotation, the black balls are replaced by colored ones, and the winner is the player to sink the most balls. By sinking one ball, the player gets the chance to try another shot. There are no penalties for missing the balls or sinking the white one.
Players can choose the direction of the shot (by rotating the cue around the white ball) and the strength of the shot (the longer the action button is pressed, the harder the shot is).
P.T. BARNUM'S ACROBATS!
(1 or 2 players at a time)
SINGLE PLAYER VERSIONS
Press 0 on the numeric section of the keyboard.
You are under the Big Top at the Ringling Bros. Barnum and Bailey Circus!
One of the acrobats is standing on the platform at the left side of the screen. His partner is on the teeter board at the center of the screen.
Three rows of balloons are dancing back and forth high above their heads.
Use the joystick of the right hand control to move the teeter board from side to side.
Use the action button to make the acrobat jump from the platform. If he lands on the high end of the teeter board, the other acrobat will fly into the air. (The closer the first acrobat lands to the high end of the teeter board, the higher the second acrobat jumps. If he does not jump high enough to reach the first row of balloons, he will crash.)
If the flying acrobat hits a balloon it will pop and give him a bouncing chance to pop some others. Keep moving the teeter board so he lands on the high end when he finall
Press 0 on the numeric section of the keyboard.
The Voice will ask you to "SELECT SKILL." Choose 1 or 2.
Press 1 for the first skill level. Press 2 for the second skill level. (If you don't press either, the computer will automatically deliver skill level 2 after about 15 seconds.)
The Voice will immediately announce: "MONSTER ATTACK! OPEN FIRE!"
Sure enough! Giant Sid the Spellbinder snakes across the screen. Your only defense is a missile launcher at the bottom of the screen. Use the joystick of either hand control to move your missile launcher to the right or left. Press the action button to fire a missile.
Your ammunition supply is indicated by the number at the lower right hand corner of the screen. You get thirty missiles at skill level 1 and twenty missiles at skill level 2.
If you do not completely destroy Sid the Spellbinder before it reaches the opening at the lower left and right sides of the screen, it will eat your reserve missile supply starting with the second turn. Sid the Spellbinder consumes
Secret of the Pharaohs is a puzzle game for two players. Each player has to find the correct position of stones in the Pharaoh's pyramids. The screen is horizontally divided in the half, and the pyramids have four blocks in the lower layer (or higher for the top player), three in the middle and one at the top (or bottom for the top player). Each block has two possible positions for placing the stones, and after the players place them, a number will appear above (for the up player) or below (for the down player), showing how many of them are correctly placed. Players must then relocate the stones until all of them are placed correctly. When it is done, the higher (or lower) layer of blocks will be liberated. The player who first places all the stones correctly in all the layers wins.
In Super Bee the player controls a bee flying in a magic garden, where fruits keep popping everywhere. The fruits must be eaten (by flying over them), while avoiding to crash in the garden's fences (the edges of the screen). Additionally, when a fruit is eaten a magic barrier will appear, in the same direction in which the bee is flying, and it also must avoid crashing on them.
The player earns points by gathering fruits as follows:
Lemon (yellow): 5 points
Apple (red): 10 points
Pear (green): 15 points
Plum (grey): 20 points
Strawberry (red): 25 points
When the player reaches 105 points a bonus round takes place. A big spider appears in the screen, along with a fruit, for a limited time. Super Bee must avoid the spider and eat the fruit. By doing so the player earns 50 points. The next bonus rounds take place every 15 more points.
There are 10 skill levels available (by pressing 0 to 9), each one with different mazes.
In the year 213 B.C. the town of Syracuse in southern Sicily, was besieged by the troops of the Roman consul Marcellus. The battle lasted three years, giving Archimedes time to perfect his ingenious system for defending Syracuse.
Archimedes' idea was to reflect the sun off a mirror onto the enemy ships. The sunlight reflected in this way would be concentrated enough to set fire to the Roman warships.
Despite a heroic defense, the Romans won. As for Archimedes, he was so absorbed in a geometry problem when the Romans landed, that he was killed by a Roman soldier because he refused to answer his questions.
With the Syracuse game you will be able to be part of this historic event as often as you like.
So, to your joy-sticks ! And do not forget that the battle must start at sunrise and finish at sunset.
For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players.
Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit.
To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time.
Push the action button to activate the flippers. Push the joy stick to the left to shift the flipper coverage to the left. Push right to shift flipper coverage to the right.
Your game score will be automatically displayed at the far left of the scoreboard. Your bonus score will be displayed at the right side of the scoreboard. The bonus will automatically be added to you score at the end of each ball. The scoreboard will automatically show each player's score during the turn.
8,9 Roving
The player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C.
If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be undone by pressing the "clear" key.
The computer keeps track of the time elapsed and the number of moves made by the player, also showing the minimum amount of moves to solve the puzzle. There are 9 other possible variations, with the difference of having the way to point D blocked and different amounts of numbers to move. Those variations can be selected by pressing "reset" and the desired number, as follows:
one figure - minimum number of mov
Join this true olympic skeet competition, testing your skill!
As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen.
Press 1, 2, 3, or 4 on the alpha-numeric keyboard to correspond with the number of players.
The first hole and an electronic golfer will appear on the screen. The number at the top right of the screen indicates the hole being played. The player's scores will appear at the top left of screen in order of play. The first player's score will be farthest left. The fourth player's score will be at the farthest right. If you are playing on a color TV, the color of your score will match the color of your electronic golfer.
Once the ball is on the green (the lighter geometric segment of the course) the TV picture will automatically change to a close-up of the green so that the electronic golfer can putt out.
The trees on the course are hazards and will stop the flight of the ball. A drive into the trees will elicit a very human reaction from the electronic golfers.
The dark area outside the course is the "rough." A ball must be hit back on the course when it's in the "rough." The golfers cannot drive through the rough t
Press 1 on the alpha-numeric keyboard.
A full size tournament soccer table appears on your screen. The scoring rack is at the bottom.
The left hand control controls the goalkeeper at the left side of the screen and the other members of the team who wear the same colors.
The right hand control controls the goalkeeper at the right side of the screen as well as the other members of the team.
You can play against another player or the computer. Press the action button or move the joystick of the hand control to tell the computer how many people are in the game. If one of the hand controls is not activated, the computer will play that side and a "C" will appear on the scoring rack. If neither hand control is activated, the computer will play itself.
Each joystick controls three sets of electronic lightning rods that maneuver the ranks of players.
Push the joystick of the left hand control to the left to control the goalkeeper. When the joystick is in the center position, it will control the center file of three te
THE GREAT WALL STREET FORTUNE HUNT is an authentic computerized model of the real investment world. The opportunities for investment in the game represent the thousands of alternatives available on the various exchanges.
You'll find conservative blue chips like IBM (International Business Machines Corporation) and high risk high flyers like WOW (Wildcat Oil Western). You'll find the fast food industry represented by McDonald's Corporation and high technology manufacturers represented by Texas Instruments.
Each of the companies available for investment not only represents itself but other similar companies as well. Therefore the Standard Oil Company (Indiana) also represents Shell, Mobil, Arco and the other large petroleum companies.
Each of the investments has a different sensitivity to the news flashes which come across the TV screen. For example - some investments will go up at a time of world crisis and others will go down. The inherent sensitivity of each investment to the various categories of news is graph