This is 1994's incarnation of the long-running PGA Tour series, this time the additions come mostly on the technical arena: new, better, graphics and sounds including videos and commentaries of all the courses, as well as 9 digitized PGA pros to play as or 55 opponents with whom to play against in the tournament. The courses in the game include the TPC at Summerlin, River Highlands, and Sawgrass with all their corresponding holes.
Gameplay is practically unchanged from the previous series, with some small additions like sudden-death playoffs to decide ties for the lead, etc. in addition to being a much more difficult game.
War Inc. (Project Airos in Australia and Germany) is a real-time strategy computer game developed by Optik Software. It was published by Interactive Magic for DOS on August 31, 1997. It incorporates a rudimentary stock market, placing the player directly in control of research and development and the ability to completely customize units by using a variety of components.
Trick or Treat is one of those obscure adventure games, which are hard to find nowadays. It's a true graphical point & click extravaganza that puts you in the shoes of an out of job young guy who has recently got another job as a Care Assistant at an Elder Home Care Center in Devilsville.
SimuSex 1.0 is a simplistic sex simulator for DOS made by Erosoft.
The few novelties of SimuSex are fluid animation, the fact that it was one of the first virtual girl-programs with more than still graphics and text descriptions, and that it was extremely widespread in many BBSs in the 90s.
A copy of SimuSex 2.0 is promised when registering the game. The developers promise MPEG1 SVGA quality digitized video on software, interactive 3D models with toys, digitized sound effects, sort of a mood AI for the girls and a range of other ahead of their time features. The 2.0 version never realized into a real product.
Electranoid is designed to close the book on all Arkanoid style programs. This game goes far beyond any Arkanoid style program that we've ever seen! Not only do you smash bricks, but you battle the enemy fighters with lasers, missiles and just about anything you can throw at them!
In 1993tris the players goal is to destroy a certain number of flies. Flies drop down into the play field in blocks of 2x2. The flies are colored, and can be killed by matching three or more of the same color together.
There are also weapons that will fall down that the player can use by pressing the space bar or enter key.
An evil scientist has used genetic engineering to create a race of rampaging monsters. As a fellow scientist you must take back a chain of islands by breeding your own creatures that are faster, smarter, more aggressive, and faster at breeding. Raise your creatures in a lab where you can mate them, examine them, and even create random mutations by introducing radiation into the environment.
The game simulates the 15 Puzzle, a sliding puzzle that consists of numbered square tiles located on 4x4 board in random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.
This game includes the pictures of naked women (originally found in Playboy magazine) in background of the board. When tile is placed in order, it is converted in part of picture, but it still can be moved. There are 8 levels in the game, and certain tiles can't be moved on the board with level increase.
The number of moves in counted, and the best scores are stored in hi-score table.
An artillery game for two human players, who get placed on both sides of a randomly-selected landscape and proceed to take turns lobbing high explosives at each other. Each side commands a gun company with 100 men: these unfortunate meat-shields tend to die even on a near-miss, and a direct hit will kill them all. Perhaps realizing that, one man deserts his post after each turn, on both sides. The first side to wipe out the opposing force is the victor - until the next battle.
Shots are fired by entering an angle and a velocity; the terrain is destructible, so craters can chip away at the landscape, or cause a player's gun to drop into the resulting pit. Ballistic trajectories are also affected by wind speed, which can be constant or variable (if variable, a difficulty level is chosen to determine the magnitude of the changes).