Tactical Manager is a soccer/football management game, setting you in charge of one of the teams in the top 2 English divisions of the time and giving you control over transfers, tactics and training regimes as you aim to guide your team to success.
Initially you can only manage the lower teams, but if you succeed over a few seasons you will become respected enough to have a chance to get the top roles.
Swigridova kletba (Swigrid's Curse) is a fairy-tale adventure. It is one of the first Czech games that features voice acting, provided by the developer team members themselves. The game is entirely controlled with the mouse through a single action. The gameplay is based on exploring the environment, talking to characters, and solving puzzles. Items can be collected and they are stored in an inventory near the bottom of the screen.
Kommersant is a Soviet computer game developed and released by the Kiev company Rada Ltd in 1991. The author of the game is Vladimir Kharchenko, better known as a poet and artist. The game was distributed free of charge through the FidoNet network and was released on bootleg game discs.
Kommersant is an economic strategy in which events take place in real time, but are paused to await the user's reaction. The player takes on the role of a merchant, whose goal is to increase wealth through commercial transactions: buying and selling, depositing and loaning funds in a bank, buying from dubious persons at a low price, concluding various transactions, and the like.
The second version of Tetris was programmed by Vadim Gerasimov and Dmitry Pavlovsky for the IBM PC, which was more modern the Elektronika 60 computer for which the original version was programmed.
The new version added a score board and colors for the tetriminoes.
Like the first version, this version also wasn't meant for commercial release.
Cyborgirl is a standalone release of the Cyborgirl pinball table, originally included in the game Epic Pinball.
The table was designed by Joe Hitchens.
Dangerous Dave in Copyright Infringement is an official modification of Super Mario Bros. 3 of IFD - Ideas from the Deep. The tech demo has the Dangerous Dave instead of Mario to avoid copyright issues. It would lead to the beginning of id Software.
The mechanics used here would be later incorporated in the Commander Keen series.
Aggression is a board game that combines elements of checkers and chess. The goal of the game is to move all your tiles to the opposite side of the game board while your computer opponent or your friend awaiting his/her turn does the same with their tiles. You can use your tiles to surround and entrap the opponents tiles forcing them to restart at the beginning with that tile and naturally they can do the same to you.
In The Lost Tribe you get to go back in time and lead a prehistoric tribe to a new homeland. When the volcano that your tribe has always called "home" explodes and molten lava engulfs your village at its base, you have little choice but to assume command of your frightened tribe and seek out a different place to live. This means providing for your tribe's food, shelter, safety, and general happiness all along the way.
Six different scenarios provide a variety of challenges for players of various skill levels. The game's educational side is present in teaching the player about prehistoric cultures, artifacts, and mythology.
The Kingdom of Syree is a RPG based on the novels by Lord Steven and heavily inspired by the earlier Ultima games.
After many years of peace evil is threatening the kingdom of Syree: an evil wizard wishes to conquer the kingdom. None of the kingdom's great heroes have returned from their search for the wizard, and now it is your time to search for him and kill him.
The screen is divided into three parts. To the upper left is the game area where all the action takes place. To the upper right is the status area where you can see your equipment, health and wealth, and at the bottom of the screen is the message window where conversations and such will show up. The game features lots of exploring and monster killing.
The Darkest Night is a graphical adventure game with a horror theme, set in the land of 'Tilorm'. The protagonist is a young anthropomorphic fox called 'Rolan', who is lost in a forest after an evening of heavy drinking with his friends, celebrating Hallows Eve.
While sleeping it off in the woods, he is awakened by a tattered and bloody yelling man, who comes running up to you, collapsing but managing to tell you of an evil cult trying to release the Demon Yaxagiraw tonight, a netherworld being who was imprisoned in an old Abbey hundreds of years ago, but who could be released again during Hallows night, when the souls of the damned are close to our dimension.
Having delivered his warning, the man dies and leaves you to prevent the cultists from achieving their goal.
This is the sequel to The Dark Convergence and takes place some time after the end of the original game.
The player has survived the horrible night, but his mind is deeply scarred by the horrors he had to face. In fact, the player lives as a bum, wandering aimlessly on the streets, not capable of retrieving his own lost sanity. A new horrid menace may be lurking underneath the apparent calm and may be linked to the psychiatrist who is searching for the player...
This game uses the same engine as the original game with similar gameplay and atmospheres.
The Dungeons of Grimlor II is a single player, shareware, DOS dungeon game. The dungeons are labyrinthine and are full of traps to avoid, monsters to battle and puzzles to solve. Boulders can be moved to trap nasties and to block arrow shooting walls. There are some monsters which cannot be killed by Sir Merdimek's arrows, though they are vulnerable to other things, and there are wizards who can raise the dead. Sir Merdimek can ride rivers to secret rooms and use teleporters which may lead more hidden treasures.
The Dungeons Of Grimlor is a shareware puzzle action game.
The souls of all the children of Grimlor have been captured by the dragon that lives beneath the town. Naturally, the honour of entering the evil dragon's dungeon falls to Sir Merdimek, who is the most famous dragon slayer in the town of Grimlor. The story places the player in the role of Sir Merdimek to whom the task of navigating the dungeon's many rooms, collecting treasure and killing monsters has fallen.
Ostensibly the shareware version of a more robust, non-quick Majik Adventure, as with their later Dragon Hunt this is a bit of a graphical roguelike, placing a fantasy adventurer smack in the middle of level 75 of a series of random and devious dungeons, filled to the gills with treasures and hostile creatures. As an earlier effort Neurosport hadn't yet extruded the perspective into three bewildering dimensions here, and so we still retain the traditional top-down view, prettied up (and range-of-view constrained) with a graphical tile set.
Wolfsbane is predominantly an adventure game, which plays for the most part similarly to point-and-click examples of the genre, despite the unusual side-scrolling perspective. The player must explore the town, talk to its inhabitants, and gather information and items in order to solve the mystery. The game utilizes a branching dialogue system. It also has action elements, present in the sporadic combat and a health meter for Axel.
Drop-Drop is a puzzle arcade game, probably inspired by Tetris and Columns.
There is a rectangular playfield. Various blocks appear slowly from the top. If one of the columns would reach the bottom, the game is over.
The player has a cursor at the bottom which can be used to select a particular column, pull blocks into that cursor the bottom, move the cursor to a different column and push the blocks back to the top. Multiple blocks can be moved at once, but they have to be the same type. As soon as the column of at least 5 blocks of the same type gathers together, this group annihilates, freeing up space on the playfield, thus making it possible to continue the game.
Drop-Drop was initially developed and published in Russia; the only known names attached to the project are programmers Vladimir Ryshov and Grigory Sragovich. The game was included in the Moscow Nights game compilation, which released in (at the very least) the United Kingdom and Germany.
Data East learned of Moscow Knights and obtained a license f