The first officially licensed Champions League game released on PC in 1997. The game featured motion captured players and was developed by Krisalis Software. A PS1 version was developed but never released...
Guimo is an action platformer for DOS about a fearless galactic sentinel and lizard dude called Guimo who needs to save Bitland from being annihilated.
It's eat or be eaten in this classic maze game. Your object is to clear the dots from each level while avoiding the nasty Gobl-ems! Eat the power pills to turn the tables on your foes for a short time while collecting the bonus fruits and prizes.
Based on CHAMP Pacman, this version offers superb graphics, Soundblaster support and enhanced gameplay that truly makes you feel like you're in an arcade! A completely re-designed user interface is now easier and more powerful than before. A complete remake of the look and feel has created a truly enjoyable game.
CHAMP Pac-em comes with all the classic levels and intermissions, plus more power-ups in CHAMP mode, including more ghosts, speed patches, transporters, and invisible mazes!
MoleZ is an extremely brutal mole shoot'em up for two to four players on a single computer. You are a mole armed with a wide range of different weapons; from shovel all the way to the rocket launcher and nuclear grenade. Your only purpose is to kill the other moles or at least hurt them as much as possible before you die. The player with most kills wins!
MoleZ became almost legendary, at least in Finland. It started a whole new genre of "side view underground dig & shoot deathmatch" or real-time Worms-style games. Several clones (for example Liero) have been made from it since.
MoleZ was originally released in 1997 under donation based licensing terms. It was re-released as freeware on christmas day in 1999.
Rayman Gold is a bundle of the original Rayman game and Rayman Designer (includes 24 new levels) that was released for the PC in 1997.
Some copies also come with four making-of Rayman 2 videos.
Championship Manager 97/98 is a football management simulation for PC based on the 97/98 season. It is officially the 4th game in the series and the final game to use the Championship Manager 2 engine.
Duke: The Apocalypse is a shovelware collection of two expansion packs, Duke!ZONE II and Duke Xtreme, released in 1997 by WizardWorks for Duke Nukem 3D. This package also included a Duke Xtreme t-shirt. It was followed up by Duke: The Apocalypse 2.
Duke Nukem 3D: Kill-A-Ton Collection is a compilation consisting of Duke Nukem 3D and several authorized expansion packs, the original side-scrolling games and various utilities. The content on the discs are as follows:
Disc 1:
Duke Nukem
Duke Nukem II
Duke Nukem 3D and the Plutonium PAK upgrade
Various utilities (including the Build level editor and RTSMaker for editing Remote Ridicule sounds) and extras (such as FAQs and MIDI files)
Shareware versions of Death Rally, Raptor: Call of the Shadows, Rise of the Triad, Terminal Velocity and Xenophage: Alien Bloodsport
Disc 2:
Game Wizards Interactive Game Guide for Duke Nukem 3D
Disc 3:
Duke Nukem 3D desktop themes and screen saver
Duke it out in D.C.
Duke Xtreme
Duke!ZONE II (the 500 user-created levels from Duke!ZONE are not included in this release)
Unlike some of the other collections, the Kill-A-Ton Collection does not include the original CD pressings. The Kill-a-Ton Collection is out of print, and unopened boxes are now highly sought by collectors.
Sunstorm Interactive's final authorized expansion pack for Duke Nukem 3D.
The add-on includes 7 new levels plus one secret level as well as 4 extra DukeMatch levels; all with new, tropical background music. The weapons and power-ups are the same, but they have new, beach-themed appearances (squirt guns, coconut launchers, and more!). The aliens, too, are now dressed in beach apparel.
Assemble your fleets, fill your silos with nuclear warheads, conduct research, gather resources, and wage war in a vast galaxy in this unique take on 4X Strategy. Appoint Colony Supervisors to manage your colony and deploy Spy Satellites for the ultimate in skulduggery. Negotiate and trade with 6 different alien cultures, each with their own unique personality.
You were born to a minor town mayor and his wife. You had the spark of Elemental Powers. Your grandfather once had the same spark. He was to become a priest of the Cult of Wisdom, The only legal user of Power.
Your grandfather abhorred the priest life. He was given a choice. To be bereft of the Powers for ever, or to become a priest. He chose neither, he managed to escape the priests. But he was too dangerous an example. He was hunted down and executed publicly.
Most people still believe the Cult is the only answer to their everyday religious needs. But your father knew the truth. The Cult had many good men, true keepers of wisdom, but as every power does, even wisdom corrupts.
The Townspeople were loyal to your father, and so they arranged you to 'disappear'. In truth you were sent to an old man, elementalist himself by some claims. To avoid suspicion, he lived far distant from any larger settlement. He was forgotten by the cult.
Your father hoped you would be forgotten as well.
What connects an emergency at a covert military base with a 200 year-old infant and a graveyard where the dead are rumored to live on? How does Margie Poole know so much about weapons? Who is General Barrow really working for?
And just what is the XMZ1A project?
Unravel the shocking secrets of Downforth- the town with the kookiest collection of citizens you're ever likely to meet. As lawman Vic Buckmaster would say, "Welcome to our little community. You ain't leaving."