Nibbles is a simple video game and variant of Snake. It was inspired by an early 1980s game called Hustle from the Radio Shack TRS-80 micro-computer. (It was not influenced by Mozaik Software's 1984 Amstrad CPC game, Nibbler, despite the similar names.) Nibbles was written in QBasic by Rick Raddatz, who later went on to create small business companies such as Xiosoft and Bizpad.
The game's objective is to navigate a virtual snake (or worm) through a walled-space while consuming numbers (from 1 through 9) along the way. The player must avoid colliding with walls, other snakes or their own snake. Since the length of the snake increases with each number consumed, the game increases in difficulty over time. After the last number has been eaten, the player progresses to the next level, with more complex obstacles and increased speed. There is a multiplayer mode which allows a second player to control a second snake by using a different set of keys on the same keyboard.
Nibbles originally became popular because it was
Gorillas is a video game first distributed with MS-DOS 5 and published in 1991 by IBM corporation. It is a turn-based artillery game consisting of two gorillas throwing explosive bananas at each other above a city skyline. The players can adjust the angle and velocity of each throw, as well as the gravitational pull of the planet.
In EcoQuest: The Search for Cetus, the player is cast into the role of Adam, the twelve-year-old son of the famous ecologist Noah Greene. One day, his father rescues a dolphin from an abandoned fish net. As Adam becomes more friendly with the creature, he is amazed to discover that the dolphin can talk! Adam finds out that his new friend is Delphineus, the messenger of the whale king Cetus. As a qualified scuba diver, Adam is chosen to venture into the underwater kingdom of animals known as Eluria, and help its inhabitants.
The game's interface and basic gameplay are similar to those of other Sierra adventures: the player interacts with the environment by selecting icons that represent verb commands ("Look", "Talk", "Use", etc.) and applying them to objects or characters. Compared to most other adventure games by the same company, the difficulty level is lower, with the intention of making the game more suitable for younger players; for instance, it is impossible to "die" or get irrevocably stuck in the game.
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A DOS-based ASCII game creation program. Built for simple, top-down shooter or adventure games, with a built-in object-based programming language for added complexity.
After completing the mission in episode one, Keen learns of the Shikadi's enormous ship, which doubles as the largest weapon ever built. So in episode two, titled "The Armageddon Machine", Keen faces his greatest challenge yet - to save the Galaxy!
Following the Invasion of the Vorticons, the story arc of Goodbye Galaxy! takes Commander Keen to a planet to rescue the Keepers of the Secret of the Oracle, which know the location of the Shikadi's doomsday device, The Armageddon Machine.
A mean bunch of hungry aliens have your babysitter and they're planning to make her their main course. Now it's up to you, as Billy's alter ego Commander Keen, to climb into your homemade Megarocket and save her. Or risk explaining what happened to your parents. The only question is: Can you complete your mission before dinnertime?
In episode one of the fourth episode of the Commander Keen series, "Secret of the Oracle", Keen rockets to an alien planet to rescue the Keepers of the Oracle, who are the only ones capable of helping Keen find out more about the Shikadi.
Aldo's Assault" is the third in a series of MS-DOS platform/arcade titles inspired by the Super Mario Bros. series. The player controls Aldo who climbs ladders onto steel beams while dodging barrels and grabbing treasure. A timer counts down and each bit of treasure adds to the player's score at the end of each stage. Aldo eventually careens across the skyscrapers of Kong City attempting to steal a treasure chest from an enemy helicopter, and in the next stage we realize he is a wanted criminal. No giant ape makes an appearance, and barrels materialize from no where to torment Aldo. If a player loses all of their lives, they are pushed back to the DOS command prompt.
Catacomb 3-D is the third in the Catacomb series of video games, and the first of these games to feature 3D computer graphics. The game was originally published by Softdisk under the Gamer's Edge label, and is a first-person shooter with a dark fantasy setting. The player takes control of the high wizard Petton Everhail, descending into the catacomb of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.
Catacomb 3-D is a landmark title in terms of first-person graphics. The game was released in November 1991 and is arguably the first example of the modern, character-based first-person shooter genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for DOS with EGA graphics. The game introduced the concept of showing the player's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful and well-known Wolfenstein 3D.
Less of a traditional game and more of a cross between a benchmark tool and a time waster, Dr. Sbaitso was a talking artificial AI program that came with early Sound Blaster cards. He posed as a psychiatrist, but many of the answers Sbaitso gave the player were rambling and nonsensical.
After the success of the simulation titles Their Finest Hour: The Battle of Britain® and Battlehawks 1942 in the late 80s, LucasArts decided to follow up those games with another World War II simulation title: Secret Weapons of the Luftwaffe. Released in August 1991, the game followed the campaign by the US 8th Air Force to cripple the German Luftwaffe during the final years of World War II. Players could fly in either American or German warplanes. The game was remarkable because many of the playable airplanes were still under development during the war. In other words, the planes were never used extensively in battle, so players could explore “what if ” possibilities with the game. Those possibilities were further expanded by four Tour of Duty expansion packs. The planes in those expansions included the P-38 Lighting, a twin-engine escort fighter and the German Do335, an interceptor aircraft that featured a conventional tractor propeller in the nose as well as a pusher propeller behind the tail of the aircraf
Trade Wars 2002 is a classic BBS door game that has been actively played since the late 1980s. The player controls a spaceship in a Star Trek-inspired universe, trading resources at a profit to build up a space empire of planets and space stations. It was later adapted to play over the internet and external tools were built to automate repetitive tasks. The game is still playable on many web BBSes today.