Downtown Nekketsu Monogatari (River City Ransom in North America, Street Gangs in Europe) was ported to the Sharp X68000, a Japanese computer platform, and released in April 1990.
This version of the game, which was developed by SPS and published by Sharp, features several enhancements to the Famicom original, such as displaying three enemy characters on-screen instead of just two, slightly more colorful graphics, an expanded game world, and new items and special techniques for the player (including some that were only used by certain enemy characters in the Famicom version, such as the headbutt and the whirlwind kick).
The new locations includes several new shops (such as a dojo) and the schools of each enemy gang, each featuring two new bosses. In addition to the player's regular stats, the player also has individual stats for all the special techniques their character has acquired. The more frequently a special move is used to finish off enemies, the stronger that particular move becomes.
Unlike the Famicom v
The Sharp X68000 port of Bubble Bobble was developed by Dempa with MTJ's direct supervision. This version includes a hidden minigame called Sybubblun, which features an original set of very difficult levels, with the whole game being given a visual motif to resemble the Arcade game Syvalion.
After World War III, humans have finally achieved world peace - or so they thought. Malevolent aliens have infected the human organism in a most treacherous way possible, turning young and pretty women into rampaging, violent nymphomaniacs. Only one person can stop the insanity - the attractive secret agent with the codename Lyewärd. Guerrière Lyewärd is a side-scrolling beat-em-up. The gameplay is very simple: the player moves the protagonist through strictly linear stages from left to right, each containing a few types of female enemies that attack the heroine from both sides. The secret agent can punch, kick, and jump. Power-ups such as health-restoring hearts and invincibility appear at set points during the stages, floating in the air. Each stage culminates with a boss battle against a powerful female enemy; defeating the boss leads to a lesbian sex scene.
Shanghai II is a variant of the puzzle game also known as solitaire mahjong. 144 mahjong tiles are arranged in rows and stacked upon each other in various patterns; the player's goal is to remove pairs of matching tiles that do not have adjacent tiles from both sides until the whole board is clear. This variant features six patterns named after animals: tiger, scorpion, monkey, snake, panther, and dragon. The player can choose to display hints or reverse any amount of moves. A mode with a time limit is available as well.
Knight Arms: The Hybrid Framer was part third-person rail shooter and part side-scrolling platformer, released by Arsys Software for the Sharp X68000 computer in 1989. It featured some of the most advanced pseudo-3D sprite-scaling seen on a home system of the 1980's.
Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.
Tritorn Final is an Action RPG developed by Lee Way and published by XAIN Soft for the Sharp X68000 home computer in 1989. It is the final entry in the Tritorn trilogy.
Star Cruiser is a space shooter/adventure game with many distinct elements from a number of different genres. It focuses on exploration and is very story-driven, as the game takes the players through various star systems and planets to solve the mystery of the VOID attacks. On their way, the players will meet many peculiar characters, learn their stories and try to help with their problems whenever an opportunity presents itself.
Additionally, this port is somewhat more ‘mature’ if such a term could be used, due to its sense of humor and the depiction of alcohol. This version of the game is quite different from the Mega Drive port that is already available in English, but it’s similar to the original PC-88 release as far the mechanics are concerned (except for the character portraits and some other minor details). An interesting aspect of the game are the shops, which were not present in the MD port. There, just the equipment can be found, as the entire money system was scrapped. In the PC versions the playe
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
A scrolling shooter and sequel to Thunder Force developed by Technosoft originally released for the X68000 computer before being ported to the Sega Mega Drive/Genesis game console.
The Sharp X68000 version has an introduction sequence and an extra stage (top and side view) not found in the Sega Mega Drive/Genesis version.
The second iteration of the A-Train series was released in July 1988 for the NEC PC-9801 and X68000. In the US, it was released under the name Railroad Empire.