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Most Popular Ps3 Games - Page 414

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  • Alice no Paint Adventure

    1995

    Alice no Paint Adventure

    1995

    Puzzle
    Satellaview Super Famicom
    There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. Although the game is directed towards children, literacy in both Japanese and English is required in order to properly enjoy the story mode and to fully understand the rules. The three arcade games present in the game include painting the roses red, whacking characters from the story, matching creatures like in the card game Concentration. The painting mode can be likened to an extremely simplified version of Mario Paint. There is only one eraser tool and paintings cannot be saved into memory or printed on a printer. Only 16 colors can be used on canvases that feature the film's characters; the full 256-color spectrum is reserved for the blank canvas. While the blank canvas allows for total creativity for older children, the "character canvases" are good for teaching hand-to-eye coordination with very young children. During the interacti
  • Super Tekkyu Fight!

    1995

    Super Tekkyu Fight!

    1995

    Puzzle
    Super Famicom
    Super Tekkyu Fight! is an Action game, developed by Metro and published by Banpresto, which was released in Japan in 1995.
  • Topper

    1983

    Topper

    1983

    Puzzle
    Texas Instruments TI-99
    Poor Topper, the lovable little turtle who tries to liven up his universe by painting his galactic tiles. But, the mysterious Dynomite and the Renegade Rabbits will stop him if they can. It's up to you. Can you help Topper, while keeping him from getting caught by the Regenade Rabbits? Can you save him from the mysterious Dynomite before his tile is demolished? Topper needs you!
  • Ant Colony

    1983

    Ant Colony

    1983

    Puzzle
    Texas Instruments TI-99
    Ant Colony is a prototype game from Funware which was never released. In the game you play the role of an exterminator who much navigate through the puzzled map and clear out ants as they emerge and spread out through the map. Be careful as there are also timed zones which appear to spawn additional ants. Fun for the whole family!
  • Chew-Man-Fu

    1990

    Chew-Man-Fu

    1990

    Puzzle
    Wii TurboGrafx-16/PC Engine Wii U
    Chew-Man-Fu has gone too far! His evil curse deprives you, (and everyone else), of your beloved egg rolls and fried rice. To break his spell, roll 4 magic balls through a maze to matching colored squares. Sound easy? Hah! Chew's whole zoo is out to stop you. Prickly porcupines, wily penguins, rowdy apes and more! Use those balls to clobber 'em and smash through the walls. With 5 worlds and 550 wild rounds, the fun never stops.
  • Drop Off

    1990

    Drop Off

    1990

    Puzzle
    Wii TurboGrafx-16/PC Engine
    There's no waking up from this nightmare! You'll need all your nerve and strategy to get out alive! A dream of giant apples and diamonds goes berserk when they turn into deadly demons raining down on your head! You have to shoot 'em down with a steel ball. Ricochet your shots to knock 'em off in bunches! They're coming fast, and each level is more threatening than the last! Why are those skulls laughing? Shoot first and ask questions later!
  • Battle Lode Runner

    1993

    Battle Lode Runner

    1993

    Puzzle
    Wii TurboGrafx-16/PC Engine Wii U
    Once an ancient arcade game, and with a previous version on the PC Engine by Pack In Video, Hudson Soft have taken the addictive gameplay of Lode Runner and given the graphics a complete face lift. The puzzle-based action in Lode Runner is simple: You are presented with a side-view platforms-and-ladders based level and you have to collect all the gold and escape without getting caught by the baddies. To defend yourself, you can dig holes in the ground, either to the left or to the right, and enemies stumbling upon them will fall down and be trapped. If you time it right, the hole will re-fill before the enemy can climb out, forcing them to respawn elsewhere in the level. If you prefer evasive action, make sure the coast is clear so you can escape up a ladder or across a well-placed rope, but be warned - they will follow! Once you have collected all the gold, hotfoot it to the nearest long ladder and escape out the top of the screen. In magazine previews, this was originally titled Lode Runner II.
  • Shogi Shoshisha Muyo

    1991

    Shogi Shoshisha Muyo

    1991

    Puzzle
    TurboGrafx-16/PC Engine
    Japanese chess board game designed for serious players and not suited for beginner.
  • Star Mobile

    1991

    Star Mobile

    1991

    Puzzle
    Sharp X68000 Sega Mega Drive/Genesis Turbografx-16/PC Engine CD Plug & Play
    Puzzle game where the player must use a scale.
  • Moai no Hihou

    1986

    Moai no Hihou

    1986

    Puzzle
    MSX
    The goal of the game is to get to the level exit before your time runs out. This while avoiding foes.
  • Konami's Mahjong 2

    1989

    Konami's Mahjong 2

    1989

    Puzzle
    MSX
  • Knither Special

    1987

    Knither Special

    1987

    Puzzle
    MSX
    Knither is the sequel to Demon Crystal. The gameplay is similar - collect keys to open locked areas, find the big key and then the exit, only now you also have to collect 3 passwords per world, otherwise you cannot advance to the next world. In addition to the fire ball, there's also thunder sword, wave of fire, cracker and spark flash, which kills all enemies on screen. The game features 5 worlds with 10 stages each, plus the last stage where you battle the witch, for a total of 51 stages.
  • Puzzle Piece Panic!

    Puzzle Piece Panic!

    Puzzle
  • Chinese Logic

    1980

    Chinese Logic

    1980

    Puzzle
    Odyssey 2 / Videopac G7000
    The player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C. If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be undone by pressing the "clear" key. The computer keeps track of the time elapsed and the number of moves made by the player, also showing the minimum amount of moves to solve the puzzle. There are 9 other possible variations, with the difference of having the way to point D blocked and different amounts of numbers to move. Those variations can be selected by pressing "reset" and the desired number, as follows: one figure - minimum number of mov
  • Morse

    1984

    Morse

    1984

    Puzzle
    Odyssey 2 / Videopac G7000
    Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen: - The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again. - The second type lets the player type individual symbols and listen to their respective codes. -The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code. - In the fourth type the player uses t
  • SpectrumTap

    2008

    SpectrumTap

    2008

    Puzzle
    iOS
    Gems change colors rapidly. Try your color perception and tap groups of same-colored gems before time runs out! SpectrumTap features many levels of increasing difficulty and high score functionality.
  • The Flintstones' Keyboard Fun

    The Flintstones' Keyboard Fun

    Puzzle
    Unreleased 1983 ECS It's fun to learn keyboard skills when The Flintstones and their friends are your teachers. Now everyone can enjoy the action of a colorful and exciting video game and develop useful keyboard skills at the same time! An easy way to put the whole family in touch with the computer age. Includes our unique curriculum guide.
  • Gartu in the Kindergarten

    2013

    Gartu in the Kindergarten

    2013

    Puzzle
    iOS
    Welcome to the magical world of little Gartu. Enjoy diving into incredible adventures with his friends Andy and Tina in the tree house with over 20 educational mini-games in each level, full of surprises, many stories and original songs. Recognize colours, draw, play hide and seek, put in order different objects with different shapes and sizes or learn to differentiate between sounds and how to recognize savage animals among many other games.
  • 4-Tris

    1999

    4-Tris

    1999

    Puzzle
    Intellivision
    Tetraminoes are pieces created from 4 blocks joined together into 7 different patterns. By rotating them, you can position the pieces as they are falling so they fill open spaces. When an entire horizontal line fills with the pieces, the line clears and you are on your way to higher levels! Blocks will fall from the top of the screen towards the bottom. Arrange the pieces so that a row is completely filled by the blocks. Failing to do so will fill up the screen making it more and more difficult to clear rows. A cleared row will disappear giving you points and making game play easier.
  • Hypnotic Lights

    1998

    Hypnotic Lights

    1998

    Puzzle
    Intellivision
    [Unreleased 1983] puzzle game -- move rows and columns of squares to line up matching colors. While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game. Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.
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