Misplaced is a homebrew puzzle game. The player directly controls the character Hara who wakes up on a small island floating in the clouds. This happens every day. Every level is a puzzle where a yellow key needs to be located. To reveal the key one or more red jewels need to be picked up and taken to a white square. Gradually different types of puzzle mechanics are introduced, often by a character called Hatter in the environment.
Each level consists of a single, fixed screen. There are enemies such as ghosts present that need to be avoided. The main puzzle mechanic is the ability to stop time, record movement and then play back that movement at a different location. For instance Hara can stop time, move three steps down, three step left and three steps up. By recording and then launching this movement pattern at a different location, it becomes possible to move past a wall by walking on the air. This mechanic can be used as often as possible, but only one pattern can be stored and the amount of moves per pattern
The Pixel Boy's Adventures - 2D Pixel Puzzle Game
The Pixel Boy's Adventures is old school simple 2D logical puzzle game inspired in like Sokoban style games. Train your brain and solve all puzzles. Pixel art puzzle game with almost 50 levels to solve. The game contains Level editor and you can easily make your own level.
THE GOAL
The goal is simple. Move the red box to the final stage.
FEATURES
- 60 logical puzzle levels
- 1 level editor for your own level
- music & sounds
- save and continue
EASTER EGG
In the Game, there is also Easter Egg for opening all levels. Or you can solve all.
Based on the same puzzle and arcade principles of the original Ultraflow, with a dose of fresh new features. Ultraflow 2 is an arcade puzzle game which combines the gameplay of air hockey and mini-golf, in a chill and minimalist experience.
No score, no timer, the only challenge is your dexterity. Just fling the ball to the goal!
Exception is a game about AI programming. During the game, the player assists the units to defeat their enemies in the virtual world. However, the player needs to control the units by programming instead of controlling them directly.
Mighty Mighty Missile! for the Sega Mega-CD is an unlicensed clone of ChuChu Rocket!, which was originally released on the Sega Dreamcast. The game closely mimics the presentation and gameplay of Sonic Team's earlier releases, including stages adapted from both the Dreamcast and Game Boy Advance versions.
Super Qube Hopper is a single player, shareware, Q*bert style game in which the player has to bounce Qubey around the screen changing all the blocks to a target colour. Naturally there are baddies trying to stop Qubey in his quest and contact with these will cost a life, the player has two lives in the shareware version of the game but in the registered version they have four lives and gain another life for every five thousand points scored.
The game is mouse or joystick controlled, has sound and voice effects and a high score table. It occupies a fixed sized window on-screen within which the game plays. The game also comes with a level construction set.
A game I made with my dear friend Loren Hernandez for the Pulse-Pounding Heart-Stopping Game Jam. We call it a “physics-based dating sim.” It was important to me that we toss the idea of what’s typically considered a “dating sim” by the wayside; I didn’t want a lot of text with multiple endings and torrid affairs. I wanted to make something that accurately portrayed the feeling of dating— the frustration of trying to find someone who fits with you, the twitchy anticipation of trying to read social cues on a first date when you don’t even know what to look for, the process of finding out how you and your partner are both different people than you assumed. I hope that comes across.
Chain Sushi together to get combos and a high score - and try to avoid the poisonous ones, they don't taste very good. The rainbow ones, however, are quite delicious.