Dragon's Eye Plus: Shanghai III (ドラゴンズアイ プラス 上海III) is a 1991 game by Home Data for the Sega Mega Drive released exclusively in Japan. It is a member of Activision's Shanghai series of mahjong solitaire games — to be precise, it is a port of the Japanese version of what the Western market got as Shanghai II: Dragon's Eye; the numbering discrepancy was because of a Japanese Shanghai II that had already been made.
Activision were not happy with this version of the game, and instead produced their own Shanghai II: Dragon's Eye for the Western market.
Shogi no Hoshi is a 1991 game for the Sega Mega Drive by Home Data released only in Japan (probably to advoid censorship or because Activision hated this game and decide do not publish this outside Japan). The game is an implementation of the Japanese board game Shogi with bad language (like Kinta´s mommy showing your middle finger for your son).
In Brain Bender, mirrors are manipulated in order to get them to reflect a laser beam into some balls of gas and destroy the satellite. Brain Bender features 120 different puzzles to solve.
Paganitzu is a tile-based, CGA/EGA computer game created by Keith Schuler and published by Apogee Software in October, 1991. It is the sequel to Chagunitzu. The game is a 2D puzzle game comparable to Chip's Challenge. It requires the player to solve various puzzles to complete the game.
Paganitzu was published in three parts. Part 1: "Romancing the Rose", Part 2: "The Silver Dagger" and Part 3: "Jewel of the Yucatan".
Paganitzu is a tile-based, CGA/EGA computer game created by Keith Schuler and published by Apogee Software in October, 1991. It is the sequel to Chagunitzu. The game is a 2D puzzle game comparable to Chip's Challenge. It requires the player to solve various puzzles to complete the game.
Paganitzu was published in three parts. Part 1: "Romancing the Rose", Part 2: "The Silver Dagger" and Part 3: "Jewel of the Yucatan".
Paganitzu is a tile-based, CGA/EGA computer game created by Keith Schuler and published by Apogee Software in October, 1991. It is the sequel to Chagunitzu. The game is a 2D puzzle game comparable to Chip's Challenge. It requires the player to solve various puzzles to complete the game.
Paganitzu was published in three parts. Part 1: "Romancing the Rose", Part 2: "The Silver Dagger" and Part 3: "Jewel of the Yucatan".
Your goal is to find Waldo in various pictures in order to progress through the game.
The pictures are still images the size of the screen in the Easy and Practice levels. In the Medium and Hard levels, the player has to scroll to the side to see the rest of the area. The directional buttons control a magnifying glass and once the player finds Waldo, they get to go to the next level and a new picture.
Shi-Kin-Joh ("Forbidden City") is a puzzle game similar to Sokoban in which the player must reach a goal by pushing oversized mahjong tiles which block the path. When two matching tiles are pushed next to each other, they disappear. Other types of tiles will lock any movable tiles that come in contact with them.
The Megadrive version includes five different sound & graphics sets, dozens of puzzles to solve, and a "special puzzle" mode where the rules of the game are changed dramatically. There is also a puzzle construction mode where custom puzzles can be created. Game progress is saved using passwords.
Dr. Hello is an unlicensed Dr. Mario clone developed for the MSX and ported to the Sega Master System. It was developed in South Korea by a company known as "Sis Co." in 1991, without the backing from either Sega or Nintendo. The game uses a completely different set of graphics and music to Dr. Mario, but the gameplay is exactly the same.
Despite being released on a Master System cartridge, the Master System version runs in SG-1000 mode, and hence appears to have weaker graphics than most other Master System games. This is likely because the MSX and SG-1000 share similar specifications, and porting from one system to another was not too difficult.