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Most Popular Playstation 3 Games - Page 423

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  • Super Gussun Oyoyo 2

    1996

    Super Gussun Oyoyo 2

    1996

    Puzzle
    Satellaview Super Famicom
    Released in Japan in 1996.
  • SD Gundam Power Formation Puzzle

    1996

    SD Gundam Power Formation Puzzle

    1996

    Puzzle
    Super Famicom
    SD Gundam Power Formation Puzzle is a Puzzle game, developed by Tom Create and published by Bandai, which was released in Japan in 1996.
  • Super Sokoban

    1993

    Super Sokoban

    1993

    Puzzle
    Satellaview Super Famicom
    Super Sokoban (or Soukoban) is a puzzle game in which the player must push crates around a maze to their designated storage area, ensuring they do not accidentally push a crate into a position where it cannot be recovered. Thinking Rabbit created the original game in 1982 on home computers, and Super Sokoban is the first Super Famicom game to follow the same blueprint. The intro establishes that the eponymous Sokoban, or warehouse worker, must perform enough box-pushing puzzles to earn enough cash for a flashy new car so that he might finally impress the girl of his dreams. An added wrinkle is that each stage has a fixed move limit, and so the player must not only push the boxes in the right order but do so with maximum efficiency. The game was not released outside of Japan.
  • Bishoujo Senshi Sailor Moon S: Kondo ha Puzzle de Oshioki yo!!

    1994

    Bishoujo Senshi Sailor Moon S: Kondo ha Puzzle de Oshioki yo!!

    1994

    Puzzle
    Super Famicom
    The Sailors try to find Princess Serenity, who was lost a long time ago fighting the forces of evil in the Moon Kingdom. The Negaverse are trying to go back in time to rule the Moon Kingdom as well, so time is not on your side.
  • Block Kuzushi

    1995

    Block Kuzushi

    1995

    Puzzle
    Super Famicom
    This game was released only for the japanese Super Famicom.
  • Raccoon Rascal

    1994

    Raccoon Rascal

    1994

    Puzzle
    Super Famicom
    The 11 year old Robby North and his friend Oscar live in Wisconsin. During fishing they hear a shoot. A racoon-mother was shot. Robby takes the baby of this racoon with him and cares for it. The boy names the racoon Rascal. Guide Rascal through puzzles and trouble and find Robby!
  • The Shinri Game

    1993

    The Shinri Game

    1993

    Puzzle
    Game Boy
    The Shinri Game is an Adventure game, published by Visit, which was released in Japan in 1993.
  • Power Lode Runner

    1999

    Power Lode Runner

    1999

    Puzzle
    Super Famicom
    Power Lode Runner is a Super Famicom video game published by Nintendo on the first day of 1999. The game is an updated version of Lode Runner. In the game you'll control Muguru-kun whose primary goal is to collect gold in order to progress through the game. Monkeys will act as the game's villains. The game was released as a Nintendo Power RAM cartridge.
  • Lode Runner Twin: Justy to Liberty no Daibouken

    1994

    Lode Runner Twin: Justy to Liberty no Daibouken

    1994

    Puzzle
    Super Famicom
    A young knight and priestess is on a mission to explore all the magic caves located underneath the kingdom's castle. Their first task is to retrieve all the candies stolen by some grey little devils.
  • ClockWerx

    1995

    ClockWerx

    1995

    Puzzle
    Satellaview Sega Saturn Super Famicom
    ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.
  • Jammes

    1995

    Jammes

    1995

    Puzzle
    Super Famicom
    Jammes is a puzzle game for the Super Famicom that is a variant of the "falling blocks" sub-genre popularized by games such as Tetris and Columns. It was exclusive to the Super Famicom. The game features a story mode with increasingly difficult opponents - it also has a tutorial for its obtuse mechanics - as well as a free mode where the player tries to survive as long as possible and a versus mode for multiple human players. In the single-player modes, the player can choose between a male or female avatar. The goal of the game is take a pair of falling dice, each with a specific color and number attached to them, and drop them into a grid with other fallen dice. If a die is on a line horizontally, vertically or diagonally with another die of the same color, both those dice and every die in-between will drop by one in value. Once a die has reached "1" and is involved in another combo, it disappears. Dice on top fall in the gaps left behind, potentially creating chain reactions. There are also power-ups that will
  • Pikiinya!

    1997

    Pikiinya!

    1997

    Puzzle
    Super Famicom
    Pikiinya! is a Japan-exclusive action-puzzle video game developed by Crea-Tech and published by ASCII, which was released in 1997 for the Super Famicom. Pikiinya! takes the Tetris-esque formula of blocks falling from the sky, and adds gyrating tropical-type penguins. They excite easily, and sleep when they are alone and/or bored. These penguins just want to live in peace, and throughout the story mode in the game they must constantly fight against people that want to capture them including poachers, witch doctors, and mad scientists. The characters were designed by Tamakichi Sakura (the artist of Super Mario Adventures). The game designers were Hiroshi Miyaoka and Tomoki Tauchi. The voices are from Maki Yagita.
  • Dolucky no Puzzle Tour '94

    1994

    Dolucky no Puzzle Tour '94

    1994

    Puzzle
    Super Famicom
    This video game is a puzzle block fighter similar to other Japanese block games on the Super Famicom like Dossun! Ganseki Battle. The player has to match coloured blocks together and gain combos/special blocks to fight against its opponent. The game features stylized "muted" graphics and a soundtrack composed by Hideyuki Shimono and Akihito Ohkawa. This was their first collaboration before Zero Divide in 1995.
  • Zig Zag Cat: Ostrich Club mo Oosawagi da

    1994

    Zig Zag Cat: Ostrich Club mo Oosawagi da

    1994

    Puzzle
    Super Famicom
    Zig Zag Cat (also known as Zig Zag Cat: Ostrich Club mo Oosawagi da) is a puzzle-action game from Opera House and Den'Z featuring a young hero and his shapeshifting cat. The gameplay is a mixture of a vertical-scrolling shoot 'em up and Breakout. The player can collect money, which unlocks various bonuses, as well as Arkanoid-style power-ups that include a fireball that will go straight through blocks instead of being deflected. They can also send the bat forward a short distance, which helps to collect items, defeat enemies and hit the ball. The game was released exclusively in Japan for the Super Famicom in 1994.
  • Sokoban World

    1990

    Sokoban World

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    Pushing around boxes in store rooms may not sound like ideal fodder for a video game. Well, they went and made one anyway. this is one of those brain melting puzzle games that some will love and some will despise. Each level you are presented with a room with boxes and spots, which are where the boxes should end up. You can push the boxes, but not pull them and you really have to plan in advance to stop getting, um...'boxed' in. If you feel you've taken a bit of a wrong turn, you can simply push a button and rewind your moves. But as well as countless levels of box-shoving there's also a level editor that allows you to create your own levels of fun and frustration. (From The PC Engine Software Bible)
  • Blodia

    1990

    Blodia

    1990

    Puzzle
    Game Boy
    Blodia is a puzzle game released by Tonkin House only in Japan.
  • Spin Pair

    1990

    Spin Pair

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    A falling blocks puzzle game for the PC Engine. By matching pairs of symbols with opposing designs, they will cancel each other out and remove similar symbols from the grid.
  • Tac Tiles

    2016

    Tac Tiles

    2016

    Puzzle
    Android
    A colorful and challenging puzzle game for smartphones and tablets. The target is to change a board of multiple colored tiles to a single color with a limited number of moves. A progression of increasingly hard levels await players, and the only tool available is a set of colors for modifying the board. Players must use them intelligently, and create chain reactions to connect as many tiles as possible before running out of moves.
  • Miseria

    2013

    Miseria

    2013

    Puzzle
    Android
    "Miseria: World's Apart" Enter the world of Miseria, where our hero Lurk, the urchin, has been torn from his love and imprisoned by the cold-hearted spider ogre, Grunzel. Guide him through her fiendish traps and reunite these lovers true. Or they will forever be...
  • Libble Rabble

    1983

    Libble Rabble

    1983

    Puzzle
    Arcade Super Famicom
    Libble Rabble is an arcade game that was released by Namco in October 1983. It was designed by Toru Iwatani, who had also designed the Gee Bee series, Pac-Man, and Pole Position. It is a curious but challenging game, where the player tries to harvest little mushrooms (Mushlins) while avoiding various enemies, and was the first game from Namco to use a Motorola 68000 processor (which ran at 6.144 MHz). At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins. Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corner
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