Originally made in 1990 by David Markley under the name of Hextris; Hexion is a game released in 1992 by Konami. Hexion is a puzzle game in the Tetris style; except instead of shapes made out of square blocks laid evenly on a flat surface, the pieces are shapes made out of hexagon blocks laid roughly on an uneven surface. The core goal is still the same; create a horizontal line without leaving gaps.
In the above-cited issue of Amuse World, Ryou Hainam mentioned another puzzle game called Pandora, which supposedly was rather successful in Europe. This seems to have been a revision of Puzzle World, which itself is a sequel to Dolmen, with the same character sprites from Prehistorik 2 or Puzzle Land. So far there's no trace of the 1996 Pandora itself, but there a later adult version called Hot Bubble, which still contains many instances of the Pandora logo.
Pochi and Nyaa is a puzzle game made by Taito (Makers of Puzzle Bobble/Bust-A-Move) and Aiky. The story behind it is that in every 1000 years there is a Tournament held by the animal gods Pochi (the Dog) and Nyaa (the Cat) in decision who will be the top star for the next millennium, although they need the power of Earth's people to do so. The gameplay is similar to Super Puzzle Fighter and Puyo Pop, but with a few differences.
An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.
Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear.
Wonder Stick is an adult maze game in the model of the 1981 Konami classic, Amidar. The objective is to encircle sections on a grid while avoiding the enemies in order to remove the blocks and reveal the hidden nude image underneath. Once all of the blocks are removed the stage is complete.
The player character is penguin that drops a line to encircle blocks while the button is held down. At the start of each line the player drops a tag. The tag will return to the player if the button is let go or will circle around any blocks that are fully enclosed by the line. Enemies can be killed by this moving tag and will drop either power-ups or food items for the player. If a situation gets too hairy the player may use a help, denoted by the fish icons in the upper-left hand corner, which will momentarily stun enemies and allow the player to pass by them unscathed.
Every five levels the player gets to play a bonus level where he can travel a grid with no enemies for the purpose of picking up food items and extra lives be
This upgrade to one of Dooyongs early games brings first and foremost one important addition: Competetive gameplay. Playing good hands now throws more cards at the opponent's field, disturbing their plans. As the deck is always limited, with remaining cards substracting from the score, matches are quick and intense.
Once again an "adult" game, Gun Dealer 94 lazily uses the same artwork as Sadari. New is the picture of an "ugly" woman displayed to mock the player each time the computer wins. In Japan, the game was known as Primella and published by NTC this time, like all of Dooyongs games after the first Gun Dealer.