Steam is a color matching game with a strong arcade element.
The player controls Tisha, a little girl riding a steampunk locomotive shooting colored balls from a mounted cannon at ball dispensers (in the first levels they are mole mounds). The train tracks circulate those dispensers as they keep filling the inner field around them with balls. Matching 3 or more balls of the same color makes them disappear. If the spheres accumulate, a floating time bomb appears. Its detonation ends the game.
X Rock is a Tetris variant. The player must eliminate balls of the same colors in vertical and horizontal directions. Balls fall in form of a cross or 'X' letter. When they reach the ground, the balls on the sides also fall down. The player can rotate balls around the center and change their colors. After finishing the level, an erotic real-life photo of a woman is displayed. There are eight such pictures in the game.
Between is a disjunct cooperative multiplayer game that takes place in an abstract, side-scrolling world where a character can be controlled. In the distance, a shimmering image of a tower is shown. It consists of blocks, each with a different squared pattern of colors. The aim of the game is to build the tower according to the pattern, but it is impossible to complete it without the help of the other player who has the same goal, but who is not visible on the player's screen.
The Enchanted World is a beautiful tile sliding puzzle-adventure set in a magical world torn asunder by dark forces.
Guide a young fairy through a series of beautiful environments, delightful puzzles, and meet strange characters on her journey to piece the world back together.
Explore enchanted forests and mysterious meadows, visit barren deserts and descend into dark caves, hop through magical marshes, get into an abandoned factory and visit the surreal future world.
Wordsmiths and Puzzle masters, Bejazzled is the exciting new word puzzle game, from Sungift Games.
This superb new match 3 word puzzle game gives you hours of fun, exercises the brain muscles and includes a fantastic jazz music sound track.
The player controls a worker in a warehouse. Gameplay is simple: the goal of each level is to push the crates onto specific squares marked with a yellow dot. It's very easy to get boxes trapped, so the player must carefully consider the route.
Boxyboy also features a level editor for players to create and play their own levels.
In Japan, Boxyboy is known as Sokoban World and is an official part of the Sokoban series.
As you begin a game of Sleuth a murder has just been committed. Your job is to mingle with the house guests and to search the contents of the house until you feel you have solved the crime. Every game of Sleuth is different so you must fully explore the house each time that you play. As your investigation proceeds the murderer will begin to grow suspicious and will most likely start plotting your demise. If you have not figured out who the murderer is by this point in the game, your chances of survival are slim.
Sticky Balls is an action puzzle game published by Gizmondo Studios and developed in Manchester and designed by John and Ste Pickford. Sticky Balls uses a pool-like interface where the player utilizes a spring-loaded rod to shoot brightly colored balls at each other. Bouncing the balls against the table walls doubles the score of the shot but hitting a ball of a different color, or failing to hit anything causes the player to lose a turn.
The Office is a video game for PC based on the sitcom of the same name, developed by American company Reveille and Published by MumboJumbo featuring the characters from the show as bobblehead dolls. Players are challenged to complete jobs and pull pranks around the office. The game was released on November 28, 2007.
As the name implies, this game is all about cracking safes. Within an eccentric millionaire's luxurious mansion, thirty-five safes in all sizes, shapes and colors are hidden. As an applicant for the position of Security Development Chief, you must prove your worthiness by locating and opening every one of the mansion's safes without getting caught by security.
Safecracker is a puzzle game within a graphical setting. Exercise your brain cells and challenge your powers of logic and deduction while solving its mind-bending puzzles. Are you good enough to crack the Granddaddy of all safes?
Claudius has got shipwrecked on the Island of Pixelus. The island gods are upset because their temple floors are broken. To get back home, you need to appease the gods by restoring the floor mosaics. There are nine temples with 201 puzzles in total that are unlocked by fixing a certain amount of floors.
Pixelus Deluxe can be considered a remake of the 2001 GBA game Guru Logi Champ. For each puzzle, the player receives a limited number of tiles that need to be locked in blank spots. Claudius can move around the mosaic and fling the tiles. To stop a tile in its tracks, barriers need to be set up. Medals are earned when the player beats the "world record" of each puzzle by using the minimum number of moves. Next to the regular mode, there is an expert mode in which the undo, reset and hint function are not available.
This game is a full 3D remake of Lines. In this game your task is to remove balls from the table by grouping them in three different manners (lines, blocks and star like). Each move new three random balls will pop up filling out your table. The game is over when your table is full. There are three difficulty settings in the game.
Space Dodge'm (sic!) is a shareware conversion of the game of Dodgem, a very simple yet complex game invented 1972 by mathematics student Colin Vout. The name originates from the fact that you'll often have to "dodge" around the pieces of your opponent to advance your own.
This conversion places Vout's abstract board game in a science fiction setting with an added time limit, playing in a space station which is about make fatal contact with an asteroid. Your goal is to evacuate all your shuttles or landers in time, while preventing your opponent to do the same before you.
The game is played on a simple square board, with players taking turns moving one token to a neighboring square at each turn. It is not allowed to move onto an occupied square or backwards, only in the direction of the evacuation pads (up for shuttles, right for landers) or sideways. That's it. The amazing thing is that these primitive rules produce quite a devilish game, where you have to try to block your enemy pieces, while taking care no