Para Beetle Challenge is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3. The level contains five Advance Coins. Its official difficulty rating is of 5 out 5 stars. This card was released as part of Series 1 in Japan and Series 2 in North America.
Doors o' Plenty is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3. The level contains five Advance Coins and the Super Leaf e-Coin. Its official difficulty rating is of four out of five stars. This card was released as part of series 1 in Japan and North America.
Vegetable Volley is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3. The level contains five Advance Coins and the Mushroom e-Coin. Its official difficulty rating is of two out of five stars. This card was released as part of series one in Japan and series two in North America.
Classic World 1-1 is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3. It is a remake of the first level (1-1) from Super Mario Bros. Its difficulty rating is of one star out of five. This card was released as series one in North America.
Sonic's Action Game is an LCD game created for distribution at McDonald's restaurants. They were offered as a part of Happy Meals for a limited time in 2003. There is a single button on the game which allows the player to jump. This was used to jump over blocks. No directional pad was needed as Sonic moved automatically.
The game stars Sonic who must run automatically through Green Hill Zone levels. The jump button is used to navigate obstacles and jump on platforms to earn points. After scoring 20 points, the speed and level both increase. There is a total of 4 levels. If the player crashes into platforms five times in a single level, the game ends.
Rayman is a port of Rayman for Palm OS released in 2003. It has 8 worlds and 31 levels and came in two variants: with colors and black and white, depending on the hardware compatibility.
The time has come!
Get a closer look at Smilingüido. Take part in a dangerous and fun adventure. Test your skills and limits inside the Brazilian forest. The challenge is great. The difficulties and dangers are enormous, but the mission is worth it.
Face the challenge and discover the great lesson that Jesus has to teach you, whom he loves and cares for!
Left To My Own Devices uses the codes of digital games to explore a narrative of loss and awkward renewal. The game’s main character navigates a space of playful interaction and fragmented animation. Game segments take inspiration from the shifting emotional states associated with loss. The character’s backstory is gradually revealed through game play.