Amy in Sonic 1 is a modification of Sonic 1 that swaps sonic out with Amy Rose from Sonic CD, bringing with her, her move-set from Sonic Advance.
Using Her Piko Piko Hammer she will have to Jump, whirl, and dash through South Island to put a Stop to Robotnik's plans.
Portal Gun in Sonic 2 is a Modification of Sonic the Hedgehog 2 that does just that add the portal gun from the portal series into Sonic the Hedgehog 2.
Sonic's Sprites have been tweaked, and the Portal Gun is fully functional the portals warping you to their adjacent portal. The portals can also interact with Enemies and Bosses.
Sonic 3D Blast: Director's Cut is a Modification of Sonic 3D Blast, made by the Director of the original game.
This mod includes New features such as the ability to transform into Super Sonic, password feature restored from the Sega Channel.
New time attack mode, over-world map, tweaked controls and gameplay, even graphical changes to align the characters with their appearance from Sonic Mania.
Metal Sonic Rebooted is the spiritual successor to Metal Sonic Hyperdrive, built off Sonic 2 this mod features new characters such as bomb, art, move-sets, and level layouts.
Metal will have to use all of his abilities to show Dr. Robotnik he's not easily forgotten, Dashing through the air, Spindashing through Robotnik's army, and potentially showing his real potential by overclocking himself!
Tails and Charmy are the flying types with the ability to soar through the air nothing stands in their way, and with Each carrying a legion of friends when super or hyper, Dr. Robotnik's forces don't stand a chance!
Knuckles and Vector are the power types delivering devistating blows to Robotnik's Badnick army combine that with the ability to Glide, climb walls, and Power Dash, these two are the roughest, toughest dudes around.
As if the Teams weren't enough to sway you new powerups make their rounds aswell: Home in on Robotnik's forces with the Homing Sheild, Burn those bots with a fire sheild.
Short-circuit them with an electric sheild, If a watery grave awaits you a bubble sheild is just around the corner.
The Sol Emeralds have also managed to cross dimensions through the Special Zone but not to worry Team Sonic and Chaotix are on the job!
Using both the Power of the Chaos and Sol Emeralds will unlock a very familiar power.... can you collect all 14?
Sonic Color Contrast is a modification of Sonic 1 in which South Island is drained of it's color and must be restored through color monitor each zone has a Hub world where all 3 acts are accessed.
To get to the next zone Sonic must restore all color to the Hub and All 3 Acts of a Zone, then the next zone will become accessible. There are new power-ups added such as a Sheild that increases jump height, and a reset power-up which resets the level.
This lets the player search for color monitors they may have missed, sonic has no new moves, same as Sonic 1, this means no Spindash. The game features an intro cutscene aswell.
Nothing is a quirky little puzzle platformer where EVERYTHING is a collectable upgrade – including sound FX, jumping and even moving left.
Created for Ludum Dare 45, in Nothing you start the game with nothing – no sound and a character that can’t move in any direction. However, as you progress you collect upgrades which flesh out you abilities and your experience. These upgrades start off fairly normal, such as allowing you to move left, but soon get more crazy (and funnier).
Taking around 10 minutes to play through, it’s a fun little game with a great sense of humor, beautiful pixel art animation, challenging gameplay and a delightfully quirky premise. There’s one major feature that you don’t get until near the end of the game that really affects how you play the game and makes you approach the platforming in a very unique way. Good luck!
Kiwi 64 is a small hommage to that one 3D collect-a-thon platformer by that one UK gamedeveloper.
It features one world and challenges you to collect five magical lamps in order to get the evil melon down from the mountain in the middle.
The music is part of Jay Moser's amazing album "Bear and Bird".
A mission to Mars. Something goes wrong and you end alone on that desert planet, struggling to survive on extreme conditions, running trough dangerous environments searching for little precious bottles of oxygen that keep you alive. No one can help you and it seems that every communication is lost.
But there is something strange in there: it seems there was someone else before you landed. Does that mean that there can be a hope at the end of the road?
Day in the Life of a Harpy is a short but sweet story of a harpy girl that was wandering out late and must get home before dinner.
The game features moderately paced platforming, lighthearted visuals, and upbeat music.
The main protagonist, Duri, has various skills that can help her fend off creatures that threaten her. Her main method of attack is to shoot feathers from her wings, but she has other methods, such as a bag that she can use to capture and throw enemies. She can use her wings to keep her in the air, though, being young, she can only flap them several times before she needs to rest on the ground again.
This adventure takes the player through a variety of stages that are simplistic and fun in their own ways. Day in the Life of a Harpy is a short , but uplifting experience.
Raven is just a regular, young woman. She goes to work, she goes to sleep, she checks her e-mails… In fact, there's nothing special about her. She's just ordinary.
If she's so uninteresting then why was she targeted by an entity calling itself 'File'?
Part desktop simulator, part platformer, this is a game designed in 2.5 months for #PixelHorrorJam by myself & James_T_Ripper
Inspired by the popular titles Welcome To The Game & Pony Island, File requires the mouse to be controlled in order to maneuver Raven's computer in search of a set of programs, each more horrifying as you progress.
Controls:
-Once a program is executed, the D/Right-Arrow Keys can be used to move the player right
-Alternatively, the A/Left-Arrow Keys can be used to move the player left
Like most platformers, the Spacebar is used for jumping in levels which require it