In Spinworld the player takes control of a two-man space ship, manned by Ronald and Joe, which is sent out to explore the the planet Spinworld. The game is a side-scrolling shooter in which the player has to shoot everything that moves and must avoid touching the environment. It is not advised to use rapid fire, though, because the gun may overheat. A speciality is the fuel which needs to be replenished before running out. To do so the player needs to shoot enemies until “crunch' is activated which can be converted to fuel in the so-called “tunnels”.
Jade Earth is a single-level PWAD for Doom II. A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00).
Stronghold: On the Edge of Chaos is a Doom megawad created by a team of designers at DRD Team and Realm 667, lead by Daniel Gimmer (Tormentor667). It requires GZDoom or Skulltag to run and supports both singleplayer and multiplayer. The project was released in November of 2010.
The City of the Damned: Apocalypse is a single-level PWAD for Doom II using the GZDoom source port. It was designed by Daniel Gimmer (Tormentor667). It is the sequel to The City of the Damned.
The City of the Damned: Apocalypse was featured in Doomworld's Top 100 Most Memorable Maps, placing 58th, and is also included in the Top 25 Missed Cacowards.
The City of the Damned is a single-level PWAD for Doom II that requires the ZDoom source port. It was designed by Daniel Gimmer (Tormentor667) in 2004, last updated in 2005, and uses an unnamed music track by Lexus Alyus. The par time defined in MAPINFO is 23:15. In 2020 it received a v2.0 update for GZDoom, and a sequel called The City of the Damned: Apocalypse was released in 2007.
Lunatic is a five-level WAD for Doom II, created by Paul DeBruyne (skillsaw) and designed for source ports with Boom compatibility. It won one of the 2011 Cacowards.
Demon Eclipse was a Doom II mod for GZDoom by Amuscaria (formerly Eriance). Originally intended to be told through the eyes of another marine escaping the invasion on Earth in during Doom II, Demon Eclipse went through multiple iterations but was ultimately dropped due to real-life and the loss of motivation for the project by the author. The project had succumbed to multiple rounds of scope-bloat and become too much to manage. The first episode of first dropped from the mod, but was later made standalone by Blue Shadow. The intent was to focus and refine the second episodes 'hell-tech' theme in the "Hell-Forged Edition", but that also fell thru in 2014.
In 2017, Amuscaria had revive the project in a complete reboot of the second episode by the name of Hell-Forged, with a much narrower focus around the Gothic hell-tech theme.
Jenesis is a 2011 megawad for Doom II by James Paddock. It was one of the winners of Doomworld's Cacowards for 2011.
Jenesis' goal was to retain the classic feel of not just the original Doom and Final Doom games, but that of popular megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe, and often to mesh these themes together to create nostalgic yet modern-looking maps.
The VR Arcade Shooting Range Mix speed and accuracy to turn into a crazy shooting expert! Shoot, move, turn around, shoot again. Comfortable. Zero motion sickness.
Requiem (REQUIEM.WAD) is a 1997 megawad that contains 32 new levels, uploaded to the idgames archive on July 4, 1997. Several of its designers previously worked on Memento Mori and Memento Mori II. It is famous for popularizing architectural tricks that are used even today, including the faked 3D bridges originally introduced by Dystopia 3. It is also one of the few PWADs that are allowed to be used in Compet-n speedruns.
50 Shades of Graytall is a megawad of 18 levels built around the design constraint of using only three textures for walls (namely DOORTRAK, FIREBLU1, and GRAYTALL). Despite this limitation, the challenge was to create levels that were aesthetically pleasing and offered interesting gameplay. The project was led by Michael Fraize (Marcaek). Each map was allowed to use one flat of the author's choice as well as F_SKY1. In addition, further textures could be used on non-visible parts (such as the upper and lower textures of a one-sided line) so as to achieve special effects, such as switch sounds (a line only provides audible feedback when activated if it has a switch texture) and sky transfers.
Doom 2 the Way id Did is a 2013 megawad for Doom II containing 32 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and American McGee
Doom the Way id Did: The Lost Episodes is a 2012 megawad for Ultimate Doom containing six new episodes totalling 53 levels created with maps submitted to Doom the Way id Did which did not make the final cut.
In 2016 it received the Mordeth Award of the 23rd Annual Cacowards and was uploaded to idgames archive.
Memento Mori II (MM2.WAD) is a 1996 megawad that contains 32 new levels, plus two top-secret levels that are not contained in the WAD file itself (see Accessing the top-secret levels). Released on July 27, 1996, it is the sequel to the 1995 megawad Memento Mori, with many of the same designers involved, including Denis and Thomas Möller of the Innocent Crew. Like its predecessor, and in contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns.
Even with the Hell Cult gone, the dead don’t rest in this brand-new Zombie Army 4 campaign mission! Battle your way through the terrifying frozen North towards a new Hell Storm, on the trail of a missing scientist and scout team! Can the deadhunters find their allies in time, or will the mountain take its toll?
Trapped miles beneath the Earth’s surface, fight your way through a ghastly dig site and battle ancient horrors in this brand-new campaign mission for Zombie Army 4.
When the deadhunters discover an abandoned underground city, old allies become a force to be reckoned with as they uncover a source of horrifying occult power.
The Fuhrer has been defeated, but the dead still rise. Infiltrate a mysterious laboratory, tear your way through zombified researchers and solve the mystery of the zombie scourge! Terror Lab is the first mission in Hell Cult, a new hair-raising three-part Zombie Army 4: Dead War campaign! Explore a brand-new location in this terrifying mission in co-op or single player, complete with new collectables! The Fuhrer may be gone, but the dead war rages on!
Magnolia is a set of three Boom-compatible maps released by Zachary Stephens (Ribbiks) in 2018. Like many of his past works, this wad alters the palette to allow for a range of teal and magenta colors to replace a wide variety of the original shades.