Paradise is a 7-map (5 main + 2 secret maps) GZDoom episode, packaged together with a custom gameplay mod crafted specifically for these maps. You do not need to read the mountain of text below to play the mod, but if you’re interested in getting a primer on all the gameplay changes before playing, go right ahead!
Chibi Rebellion is a SD (Super Deformed) take on the Star Wars universe. Players will go through a hub of randomly selected maps, blasting enemies, solving simple puzzles, and otherwise having fun. Chibi Rebellion falls somewhere between Lego Star Wars and Yoda Stories, so if you didn't like either one of those, you probably won't enjoy this. There is no gore in Chibi Rebellion, enemies typically leave behind a bouncing helmet to signify their passing.
Twilight Warrior is a tactical military Doom II total conversion created by Black Shadow Software that requires source port Doom Legacy. The initial November 15, 1998 release hosted on Doomworld was followed by a v1.01 upgrade on December 20, 1998.
Demonfear is a 32-map megawad for Doom II created by Adam Windsor. Though it is listed as one of Doomworld's Top 100 WADs of All Time in the year 1999, its release on the idgames archive dates it at 17 March of 2000. It is known primarily for being composed of short, fairly straightforward levels, a possible progenitor of Erik Alm's Scythe.
Demonfear is a compilation of small episodes released by Windsor between 1995 and 1999, known otherwise as Demonfear 1-6. An early, alternate version of Demonfear 6 was partially complete in 1997, but Windsor donated the maps to Requiem when the project had stagnated due to a handful of authors failing to provide maps for slots they had claimed. The compiler dropped Windsor's levels into the previously vacant slots so that his old Demonfear 6 MAP26, 27, and 28 appear as Requiem's MAP20, 26, and 25, respectively. Windsor would go on to create a new Demonfear 6 and then compile his own megawad.
Demonfear comes with a text file that describes in detail the story of the megawad on
Legacy of Suffering (a.k.a LOS), is a Doom 3 themed mod for GZDoom and Skulltag created by Logan MTM, released on 28 November 2009, and was updated on December 1 the same year. It received one of the 2009 Cacowards. The mod also contains artworks by Licinio Ribeiro de Souza and was playtested by Nigel "Enjay" Rowand.
The Punisher-WarZone: CaseBox 01 Total Conversion is a mix of ideas from The Punisher: War Zone movie, THQ Punisher video game, comic-books by Garth Ennis and new ideas from the creator.
Okuplok Slaughter Map (aka untitled 2) is a single-level PWAD for Doom II using a Boom-compatible source port. It was designed by Okuplok in 2012 and uses a MIDI rendition of "Central Park" from Last Ninja 2, composed by Matt Gray and sequenced by Chris Holm. It is regarded as one of the largest and hardest slaughter maps ever released.
Assault on Tei Tenga, also known as Tei Tenga, is a hub-based mapset for ZDoom created by Sam Ketner. It is widely considered as the first WAD to use the ZDoom hub system inherited from Hexen, combined with ACS-scripted cutscenes, which was not a simple proof of concept. Due to this, it is listed as one of the Top 100 WADs of All Time by Doomworld. Released on May 21, 1999, it originally received mixed responses, with some community members complaining that extensive scripting interfered with Doom's gameplay. Nevertheless, Tei Tenga has been described as "the wad that got ZDoom on its feet".
Shotgun Symphony is an episode replacement PWAD for Doom, released in January 2019 by Steve Duff, requiring a Boom-compatible source port. An E1-E2 style maps heavily inspired by Fava Beans, Shotgun Symphony features seamless progression between levels (with each new map's initial area being introduced by the previous map's exit location), creating the impression of a lone, giant facility.
Shotgun Symphony was one of the recipients of the 2019 Cacowards.
The Wayfarer is not your grandparents' Heretic. It includes a built-in gameplay mod that rebalances the game in ways that are mostly subtle but make the game a lot more engaging to play. Many enemy attacks are more dangerous, and most of the player's weapons are more powerful, allowing certain weapons to have more useful combat niches and eliminating the grindiness associated with vanilla Heretic's weapon/monster balance. The episode also features two new standard enemies, two new artifacts, a new weapon, plenty of custom decorations and textures, and more.
Doom City is a single-level PWAD for Doom II that came out in December 1995. It was designed by Shamus Young and uses his own custom music track.
Doom City was featured in Doomworld's Top 100 Most Memorable Maps, placing 70th.
BattleDudes.io is a 2D multiplayer browser shooter with fully destructible terrain. The game features multiple distrinct game modes and maps to play in. In your arsenal you have dozens of weapons, grenades, special tools and perks to choose from. The main feature of the game is the destructable buildings, which allow for creative tactical descisions to be made. The map also evolves over time as more and more of it gets destroyed. Bigger maps include driveable vehicles like jeeps and tanks.
A Final Doomer-esque mod starring a battlescarred badass with ridiculous firepower! While not as overpowered as Russian Overkill or Baradoom, it makes Plutonia less of a bullshit challenge, while adding a few challenges of its own. Mancubus fireballs burst into a hail of flame, revenant rockets are a little faster and home better but can be shot out of the air if your aim is good (and grabbed too!) Cyberdemon rockets are faster and can also be grabbed, but only if your timing's just right.