The story takes place in Russia at the secret plant called "Object E7" or "Black Star" at the same time as the unexpected consequences at Black Mesa. G-Man was planning to organize three incidents of portal opening originally. First one - at Black Mesa Complex. Second one - at Black Star plant. The third place is unfortunately unknown. But thanks to the fact that the cascade resonator at Black Star was out of order, the planned incident didn't take place there. Object E7 is a laboratory complex researching anomalous materials and organisms. Its academic adviser is Dr.Victor Shmurghe. He has connected directly with G-Man.
Nine large, open industrial/base levels and a starting hub map. The underlying mod features a large number new and modified enemies, weapons and additional content like models, sounds, skyboxes and music tracks for each map. It is also meant to serve as a general toolbox for base-themed levels.
Sizeable community mapping pack with 11 sewer-themed levels and a start map based on the Extras mod with a few additions, among which are two new sewer-themed enemies. It also features custom skyboxes and a few music tracks
Q25 Limits Jam is a vanilla Quake collaborative jam made for Quake's 25th anniversary which reads; a great collection of maps made in the spirit of "Maximum DOS Performance". 16 small to large Old-School levels in varying classic themes, and a start hub map, all keeping within the original game's technical and stylistic restraints.
A pack of 10 Koohoo themed Mesoamerican temple maps made in two weeks, for vanilla Quake. A custom start map is included, and a map source is included.
This map pack should last an experienced player two to three hours.
Zombie Edition is a mod based on the original Half-Life concept, but you will play as a headcrab and, what is more interesting, as a zombie. Zombies can mutate into three types to change their characteristics and each type will have at least six upgrades, including new weapons and abilities.
The Hazardous-Course 2 is a spoof of the original "Hazard-Course" from Half-Life, which resembles the first player training levels. Contrary to this, the Hazardous Course, as its name let's suggest, is much more dangerous. Although it's a mod for a first-person shooter, the player can only wield a weapon at the designated target range. So it plays more like an adventure. The difficulty is quite challenging, but the rewards are accordingly. The Basic Training is peppered with hidden Secrets, which reveal tools, shortcuts, control rooms, and other features, to ease almost all challenges. There are two Secret Levels and one Bonus Level to discover and complete to access the final part of the Hazardous Course.
Enjoy a new 28 Map Half-Life campaign. Take the role of Gerald Backman, an industrial electrician interning at Black Mesa at the time of the resonance cascade. Face off against all the enemies from the Opposing Force.
Half-Life: Field Intensity is a mod for the original Half-Life (1998) that has been in the works for 13 years. You play as HECU soldier Stefan Oldfield who was sent to the Black Mesa Research Facility to silence the scientists working there after the resonance cascade. It features 5-10 hours of game-play and 34 maps in total.
Half-Nuked is a mod for Half-Life allowing you to play as Duke Nukem, the king himself.
New features include brand new voice lines, 3D weapons from Duke Nukem 3D, and an all-new soundtrack. The core mechanics stays the same, traveling through Black Mesa during the events of the Resonance Cascade.
Fifth "retro" map jam held at Func_Msgboard, following an E3M5/The Wind Tunnels theme, resulting in seven small to medium-sized levels. Retro Jams are made to be played with a vanilla engine and require no modification.
Retro Jam - Egyptian is the sixth Retro Jam organized at Func_Msgboard - featuring 17 small to medium-sized Egyptian-themed levels by various authors. It comes with custom visuals for the items and several skyboxes. Retro Jams are map packs designed for vanilla Quake and can be played with an unmodified engine.
This map pack is one of the biggest ever made, at 52615 Kilobytes, lasting up to six hours of playtime.
The Final Descent is an ambitious early 2000 Episode for Quake by Hellscrag.
The Final Descent is an Episode with nine medium to large maps (including a secret map) in varying styles - Base/Wizard/Metal - with many caverns and fortresses, and a few new monsters and new weapons. This map should last an experienced player 2 hours of playtime.
The Sword of Ares is a 1998 unlicensed total conversion for Quake.
The game adds several features not available in vanilla Quakes, such as the ability to switch to a third-person view (which may be a bit buggy) and several selectable player skins.
The Sword of Ares was made of free content but was distributed as shareware. It appears that the registered version (as a separate PAK file) was eventually made available by the author as a free download too, as it can be found on PlanetQuake mirrors alongside the shareware release. It is an unofficial commercial total conversion, whether it was licensed by id Software is unclear.
The game retailed at $9.99 on their official website.
An episode consisting of three large levels and a start map by Tronyn and PM. The maps follow an evil metal-Egyptian-flesh texture theme and include many modified and new monsters, new items, and weapons as well as other custom codes (arwop.txt). The episode also features background music inspired by The Doors (can be turned off with "impulse 17") and a hidden fifth difficulty mode. The gameplay is fast and very hard, blending in with the strong 'Doom vibe' it conveys - especially the boss battle is extremely tough.
Knee-Deep in ZDoom (also known by the abbreviation KDiZD) is a ten-level PK3 for The Ultimate Doom, designed for use with the ZDoom source port. The project was led by Daniel Gimmer (Tormentor667). It was first released on June 2, 2007, and at the 2007 ceremony it picked up a regular Cacoward as well as the Mordeth award. The final version of the mod was uploaded on June 16, 2012.
The PWAD is a reinterpretation of the original id Software's Knee-Deep in the Dead. A core concept of the mod was to expand the original levels by making full use of the power of Marisa Heit (Randi)'s ZDoom port, which adds features that are not possible under the original Doom engine. The levels have an atmosphere and design similar to Quake 2, with large tech bases and similar ambient sounds.
Five Rivers is a campaign in DOOM 3 hell-style, made by JPL for Quake in 2007. This episode has three small to medium-sized, dark, and scary maps, featuring new enemies, ambient sounds, and Doom 3 textures.
Operation: Urth Majik is an early single-player episode with five medium to large IKBase/Quake2/Egyptian-themed, professionally constructed maps, new monsters/weapons, and progs including cutscenes - by an all-star Team of mappers: FatController, Tyrann, Tronyn, and Apollo. This map pack included narration, weapon from the DOOM series, and a Quake 2/Half-Life ambiance.
Carved in Flesh is an early 2003 collection of three unique new levels as you make your way across night-lit terrain and enter an epic gothic castle.
A very fresh theme was created with Fakk2 and Quake3 textures.
A partial conversion with ten new custom monsters and three powerful new weapons. Alongside this bestiary, almost all Quake monsters have been modified, either with a new skin, improved AI, or a new arsenal.