Chronicles of Ghost Town is a episode of respectable size for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is 40oz.
Aquatic Wonder is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is joe-ilya.
Stroggman's Tundra is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is 40oz.
Luminous Gloom is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is 40oz.
Rainy Days In Casablanca is a limit-removing Doom II project from various members of Doomer Boards, led by joe-ilya. Welcome to the winter of 1900's Casablanca; the land of big casinos, dark alleys and singing skeletons.
A stressful errand sends Doomguy into a reality-destroying anxiety spiral. Old sights and familiar foes meld in a haze that can only be described as... TOMATOMANIA!
Khorus is a 9-level wad, in which you should battle against evil in woods and deserts, caves and vaults, the ancient abandoned temples and catacombs of the forgotten civilisation (that has some related roots with the ancient Egypt's one), and all it - while listening to Russian folk music, or later motives close to them (with a possible small exception). You will learn, why nobody likes cyberdemon's voice, also you will take part in the search of our hero's missing red cow, and feel the Mastermind's wrath, who couldn't expect that despite numerous and difficult traps, prepared for you, nevertheless, you'll break into his den to make the court of Doom come true.
A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell.
The AMC Squad is an epic story-driven FPS running on the Build Engine. It combines gameplay mechanics of retro-shooters with aspects of modern titles, complete with a story-driven narrative that spans over several episodes.
Superior: Vengeance is a roguelite co-op shooter where all the superheroes have turned into evil abominations. Every session you’ll start out unpowered and outgunned, as you hunt the evil superheroes, steal their powers to take on even tougher challenges.
Killer Baby is a shooter set in space. Killer Baby is the only survivor of a colony ship and has to battle aliens. Baby is located in the middle of the screen and has to defeat all enemies, coming from all sides. You can earn resources by destroying space stations. Power up's improve your weapons and refill oxygen and ammo.
The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve-made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class items are currently unreleased), and many rebalances for existing weapons as well as the Pyro class. It also introduced an overhaul to the contract system with the ConTracker, and introduced War Paint in place of weapon skins.
The Meet Your Match Update was a major update that saw the official release of Competitive Mode matchmaking and PASS Time, introduced Casual Mode matchmaking, four new maps, eight new cosmetic Items, an all class weapon, four new taunts, two achievements, and two startup themes.
The Tough Break Update was a major update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store. Players were invited to fulfill contracts ostensibly handed out by Miss Pauling via postcards on her state-mandated vacation.
Additional content was further added in the December 22, 2015 Patch, such as the Festivizer.
The Invasion Community Update was a major community-created update and event added on October 6, 2015. Announced with a community-created Source Filmmaker video, it added four new maps, one of them a themed version of 2Fort, 16 new cosmetic items, 4 weapon reskins, 9 new Invasion-themed unusual effects, and a new taunt. Also included in the update was the Invasion Community Update Pass, which allowed players to directly support the team behind the update and also granted them access to special crate drops and to the Invasion Community Update Coin, which counted kills during the event.
Season 1 was the first iteration of player progression in Battle Royale. Players could buy 4 Items in the Item Shop after earning enough XP. It started on October 26th 2017 and concluded on December 13th 2017.
The premise is Lovecraft-inspired, but not part of any of Lovecraft's universes. The story takes place not long after Doom 2, where Hell was defeated by the Doomguy. What no one knew was that there was a far greater and nigh inconceivable evil lurking beyond our realm: the Elder Gods. They saw how Hell had failed and felt it was now their time to succeed. They knew of the Doomguy's strength, and so decided to attack him in the one place he's vulnerable: in his nightmares. Thus, SoTNR takes place within the dreams of the Doomguy, each one manipulated by the Elder Gods.
The gameplay is pretty straightforward, with Doom-style exploration and combat. One difference is that your inventory is cleared and your health reset at the start of each map. After all, each one takes place in a separate dream :-P There are six total maps: three main levels, one secret level, one boss level, and a Quake-style start map.
Sigma-X is a GZDoom episode consisting in 10 maps using the full power of the OTEX textures made by Ukiro that will recreate different themes ranging from the classic tech bases to hell and void themes.