One last map before my surgery for scoliosis. This one's a small limit-removing stroll. Only 94 monsters. It should take you no more than 7 or 8 minutes to beat on your first go.
A dungeon map with a strange layout. Skill 3 & 4 are linear while skill 2 (marked especially so you can immediately see there's an alternate game mode) is a mad dash for supplies. Some monster behaviour has been changed!
The map was designed to be SP only, for GZDoom (works fine in 3.3.1) and so jumping, crouching and freelook is allowed, the arctic setting was originally inspired by 'The Thing', however it soon evolved into a more traditional doom map. This was a submission for the Vinesauce Mapping Contest II.
15 Years a Doomer was a mapping contest held from March 22 to March 29, 2021. The event was organized by James Paddock (Jimmy) to celebrate his 15th year anniversary in the Doom community.
Titan 2 is a ten-level Doom II episode mod, created by Jesper Krag Rasmussen (Ixnatifual) and released on January 21, 2009. Built for GZDoom, it is the sequel to 2004's Titan and follows the protagonist's attempts to escape Hell and return to the moonbase. It once again features several custom enemies as well as a new weapon, the minigun.
The Iron Forge is a single map for Heretic, created by Xaser (architecture/layout) and me (thing placement). It plays in the E2M1 slot and requires ZDoom/GZDoom.
This map includes a variety of tweaks to Heretic's monsters and weapons to improve the pacing and balance of the game (especially to address that feeling you get when all the monsters are super weak but take forever to kill).
Hymn is a Doomworld community project for Heretic. It is a 9 level episode that features custom textures. HYMN should be compatible with most modern Boom and ZDoom related ports, as well as Doomsday, but has an emphasis on 'vanilla' style mapping.
I.C.T.O.A.N. is a single level map set in a demon-infested airship type thingy. If you're claustrophobic, don't try this level, as it's really cramped.
Plasmaplant is a single level for ZDoom created by Sverre Kvernmo. It was the first map released by Kvernmo since the release of Eternal Doom seventeen years prior. The majority of the map focuses on a visual theme dominated by the colour blue, and heavy lighting contrast.
Oniria is a single-level PWAD for Doom II, authored by Aluqah and designed for ZDoom. The new color scheme (PLAYPAL and COLORMAP), which plays a significant role in the level, was created by Jon Dowland.
In Oniria, you are having a nightmare from which you cannot awaken. You find yourself in a bizarre world where everything is black-and-white with the exception of the color red. The only thing you can do is to explore the world with the hope that the nightmare would eventually come to an end.
Asylum of the Wretched is a single-level PWAD for Doom II for limit removing source ports. It was designed by Ian Myers and uses the music track "". The PWAD is notable for its horror theme and atmosphere, accomplished through the use of new graphics and sounds and a DeHackEd patch.
Originally a map for Jimmy's Joy Of Mapping 5, I ended up pulling it as it had gotten too large and ambitious, and its size & length would have really bogged down what was already a hefty community project. This allowed me the chance to polish the map up to a higher standard.
32 Inch Nails is a seven-map PWAD for Doom II and limit-removing ports created by Alexander S. (Eternal), released on September 28, 2008. It split off the Grid 32 community project and is built in a similar fashion, as the maps were created with a 32x32 grid in the map editor for all linedefs and vertexes, giving them a rather unique look, although this does not extend to thing placement.
Nuclear Chunks is a limit removing Plutonia WAD with 6 decently sized maps. There is also a Map08 containing what I had made of Map07 before I lost my way with the project (the actual Map07 in the wad is a simple "The End" bookmark style map). Each map has a distinct style from each other and was limited to using a 32 grid size for linedef and things placement, similar to my favourite Eternal mapset (though allowing myself rotation for a bit of flexibility. Map06 breaks the grid a bit and Map08 a lot). Testing is done using mostly Crispy with DelphiDoom using the voxel pack to help with thing placement.
Team Rocket comprises AD_79, Dragonfly, Jimmy and MTrop, four experienced Doom mappers who together will be working round the clock to reach the goal of 32+ full levels for Doom 2, averaging 8 maps each. Through their combined efforts, and the encouragement of you, the viewer, they hope to run for around 24 hours (but most likely a bit less!).
Team Rocket comprises AD_79, Dragonfly, Jimmy and MTrop, four experienced Doom mappers who together endured a 20-hour speedmapping livestream. Their efforts were supported by kind donators and guest mappers who tagged in to let the fatigued rocketeers recuperate. We bring you 34 maps, all made within less than a day, shaped by you, our viewers.