After years of serving as a support studio for major projects such as Halo Infinite, Doom, and Perfect Dark, Certain Affinity is once again striking out on its own with an original project, codenamed Project Loro.
This news was revealed by company founder and CEO Max Hoberman, who described it as an "original FPS."
Demons have once again invaded a UAC military base. Since you seem to be good at stopping such invasions, the UAC has sent you to contain the situation.
There is a tower at the heart of Hell... At the top: the promise of salvation. But you'll first have to climb from its forgotten depths to the throne that overlooks all of Hell -- and defeat the demon prince who rules there.
Halls of The Goat Child is a semi-speedmap that is short and sweet, taking me about 12 minutes to complete on UV. It gets to the point and doesn't do anything too elaborate.
The difficulty settings in Freaky Panties IV do not behave in the same way as the traditional Doom difficulty settings: the same monsters and items appear regardless of difficulty. Instead other aspects of the game change in order to raise or lower the difficulty. For example, on easy difficulties, the monsters are weaker and less aggressive. A brief description of the difficulty is provided in the menu when you select it.
Freaky Panties 2: Boxers or Briefs is the spiritual sequel to the original Freaky Panties. Unlike the original, however, FP2 does NOT have a dynamic difficulty system - difficulty is instead handled in a traditional Doom-y way.
Freaky Panties is an experimental level that adjusts itself to how well you play. If you're playing well, it will get a bit harder. If you start to die too often, it will scale back the difficulty automatically. Essentially I tried to make the map adjust itself without ever having to set a monster or item to only appear on certain difficulty settings.
Technical Issues is a large single-level WAD for Doom 2. Using stock textures and the basics, I tried to make a complete level that felt like a progressive adventure, combining various visuals styles and using traditional gameplay.
This is a simple, fast WAD with a little higher difficulty than usual, but it shouldn't be too punishing. The environment focuses on darkness, dark tech-bases and a lot of acid.
The Sega Saturn version of Duke Nukem 3D is a 1997 port that was developed by Lobotomy Software and published by Sega. Instead of the classic Build engine, the port uses Lobotomy Software's own game engine, SlaveDriver, which is notable for its use of dynamic lighting.
Duke Nukem 3D for the Sega Mega Drive/Genesis is a console port of the desktop PC/MS-DOS game Duke Nukem 3D. The port is profoundly different from the original game.
Duke Nukem 3D for Android and iOS is an authorized Duke Nukem 3D port developed by MachineWorks Northwest and published by Tapjoy.
Apart from its unique control scheme, the Android/iOS version is largely unchanged from the PC version, though there is no in-game music outside the main menu.
Speed Squared is the eighth edition of PUSS, BluePineapple72's (semi) monthly speedmapping series. These maps were built with BigBrik's Adventures of Square total conversion. Download Square here: