Tanks a Lot is a clone of Tank Battalion. In this game, you control a person within a maze. You must destroy tanks and protect your top and bottom bases from getting destroyed. After all yellow tanks tanks have been shot down, you move on to the next level. All of the levels call for different tactics, depending on the enemy arrangements. The walls can be shot and destroyed, and the game loses if all of your lives are lost, and there are four game and option variations to choose from.
A new single map for GZDoom, done for @Baratus's birthday using their and Skelegant's custom weapons mod Broadsword Jim, a modifier that puts you in the metallic, armored shoes of Jim, a sword-headed wielder of both medieval and modern weaponry.
Inspired by my love of malls and the album Illuminations by FM Skyline. A fairly linear adventure through a dreamily brutalist structure with a few tonal shifts and surprises sprinkled in.
Santa got dead and you have to infiltrate the illuminati before they make evil santas something something save christmas and shoot stuff you know how it goes figure it out.
200 Line Christmas: Snowy Slaughter is a community project targeting MBF21 (complevel 21). The project is inspired by Arsinikk and NinjaDelphox's Line Massacre Series and is the sequel to 100 Line Christmas. It uses the new Doom Christmas Enhanced resource pack with some new additions specific to the project.
As the 200 in the title suggests, each map was limited to 200 lines at most. Each mapper was asked to add some kind of friction in their maps (Either slippery ice or heavy snow). In addition, each map has a hidden runaway gnome for you to grab (replacing the item count)!
150 Line Massacre: The Golden Skulls is a 36 map megawad by @NinjaDelphox, featuring maps by @Arsinikk, @Cacodemon187, and @Large Cat, and is a non-canon sequel to 100 Line Massacre. Originally intended as remaster of Ninja’s 5 Maps with 100 Lines, it turned into a full blown sequel featuring “remasters” of these original 5 maps that led to the eventual creation of 100 Line Massacre, along with re imaginings of these maps and 27 entirely new maps, including a previously unreleased 100 Line Massacre map! 150 Line Massacre also features a new gameplay mechanic: The Golden Skulls! Each map contains a hidden Golden Skull, and is required for a 100% playthrough, displaying a “Skulls” count at the end of each map instead of an item count.
A classic Doom megawad made by level designers at iddqd.ru to celebrate the anniversary of their beloved game. The maps provide a variety of experiences: there are ones authored by newcomers and by experienced mappers, desert cities and snow-covered bases, compact and very large levels. The first episode is based on the original Doom, while the later maps are variations on Doom II-related themes.
This was produced during NaNoWADMo 2023. It is a sequel to The Lost Magic (you may want to play that first!), and is a fair bit harder in difficulty and far more experimental.
This is a Boom compatible megawad replacement for The Ultimate Doom. It features 4 episodes with 9 levels each all themed in the vein of the original game. The levels are all levels that Chris Hansen has released either solo or as part of projects over the past 25 years. There are also a couple of new levels to fill in the gaps. "Hell's Bane" is oldschool Doom with a few Boom tricks behind the scenes.
Revisit the map that started it all in this reimagining of E1M1: Hangar, now christened Hangul and set in a demon-infested fortress built into the cliffs of a remote desert. Old secrets and new surprises abound in this tribute to 30 years of 둠