"Akashic Migraine" is a misshapen, awkward, and unfriendly map i put together as a break from work on time tripper. it's exhausting making detailed, pretty, and generally accessible things all the time, especially when my tastes lean the other way.
there's a reasonable amount of platforming (all of it can be done with running once you work out the angles, don't feel bad about taking it slow or savescumming those bits though) and the combat ramps up quickly from "this is kind of awkward" to "this is kind of awkward light slaughter". generally speaking i configured it to be just enough of a challenge to me.
One-of-a-kind intense tactical FPS where you fight battles alongside female officers and interact with those beauties in a 3D dating sim. Rescue captured officers, gain affection by dating in various scenarios to unlock unique interactions, and fight side-by-side on an anti-terrorism campaign.
Make your way through this hellish dimension. Destroy all monsters, crush their skulls. -Old school shooter with 90's style graphics. -A wide variety of monsters. -Decent arsenal of powerful weapons. -Gloomy atmosphere.
A 35-level single player major conversion, Marathon: Phoenix is difficult and action-packed. Marathon: Phoenix features a full arsenal of new, powerful weapons, and more threatening enemies than you could ever want.
The Limited Edition includes a copy of the Rainbow Six Extraction game as well as digital content, the Obscura Pack, which includes the universal Cephal Black and Cerulean weapon skins along with the Redacted and Anagram charms.
Techblast is a 2 map wad for Boom compatible ports (tested in GZDoom, Prboom, DSDA Doom and Doom Retro) featuring classic styled techbases and some difficult encounters.
MAP01 starts things off with a slower paced exploratory level, then MAP02 escalates into harder encounters. Difficulty levels are supported, and I recommend HMP for the first time through unless you're a very confident player. Freelook is fine, jumping is not. It can be played continuously or with pistol starts.
Maps vary in length and complexity, with some harder fights being optional. 3 secret maps full of BS and nonsense for those who like being abused by videogames.
This is my new wad, containing 6 maps. It uses Otex textures by @ukiro. It also features custom tree sprites (by @elend and @Negatronica) which really puts the icing on the cake as far as looks go. Also, that nice blue sky is by @Mechadon taken from "boxoskies-v3". MIDI's are by @AD_79, which I felt fit the theme very well.
Gameplay is mostly strategic with occasional mild slaughter elements. Maps are generally short, tough and fast-paced.
Difficulty-wise, I've tried my best to cater for most players... I wouldn't say UV is ultra hard but it can be rage-inducing without the right care. HMP is much more oriented for fun, although still challenging in parts. HNTR is a walk in the park.
Pistol starts are possible, but I personally think continuous play is a lot of fun for this wad!
Pizzeria of Peril is a limit removing map with only 99 monsters - 11 secrets - and yummy doomcute pizza! Are you up to the task of saving the pizzeria from hoards of demons?
Requiem Of Science is a free Sci-Fi modification for Half-Life 2: Episode 2. Gameplay similar to the gameplay of Half-Life 2, but with some changes. These changes are not about the overall balance of the game, but about unusual narrative.
Here is a new single map for GZDoom, inspired an inordinate amount by Cyb's "Void".
Ambition outgrew the time allotted before Fuzzball's birthday, so it was released 2 weeks late.
BlueAge is a brand new 32 map limit removing megawad made by Skronkidonk and @DCGRetrowave.This megawad was made in 1 1/2 years on and off & was tested on DSDADoom.Pistol start was made in mind and is designed for UV, but lower difficulties are implemented as well.
This is a mapset with the following traits/gimmicks/whatever; All map titles are one word and end on the letter T, except for MAP32. The maps are primarily coated in blue, using textures from 32in24-15tex & OTEX. Some maps might have a semi-speedmap feel to them, with sparse detailing. Some maps are easy, some are hard; but all except two of them can be knocked out in less than 15-20 minutes.