Plutonia Revisited Community Project 2 (PRCP2) is a continuation in the series of Plutonia-inspired megawads. During Plutonia 3's development, there were a handful of great maps that didn't quite fit in a Plutonia 3 megawad but would fit great in a PRCP megawad. So PRCP2 was started! PRCP2 is not as classic as PRCP or Plutonia itself, but we dare say the spirit is very Plutonian and fun to play.
The pessimistic, wisecracking, door-kicking zealot known as 'Bad Cop' is back.
Command a small army of Combine synths and soldiers on a Northern campaign to capture Dr. Judith Mossman.
Tread in the wake of Gordon Freeman at Nova Prospekt. Explore the mysterious 'Arbeit Communications' facility. Discover what lies beneath. Drive an APC through the arctic wastes. Confront the rebels on their doorstep and uncover a long-forgotten secret.
This project is a modern open-sourced rebuild of Cold Ice 1.75, a popular Half-Life mod back in 1999. Set in a winter scene, its philosophy is to deliver a deathmatch that doesn't take itself seriously. Only in this mod will you find voiceover cameos from Samuel L. Jackson, Hans Gruber, and "Leeroy Jenkins" by Ben Schulz. Its ethos delivers an explosively frantic fast-paced gameplay that was and always will be Cold Ice.
This DLC contains one Legendary Hunter, two Legendary weapons, and one Legendary tool: Daughter of Decay, Bountiful (Berthier Mle 1892), First Fruits (Bow), and The Scion (Knuckle Knife).
Amorphous Euphoria is a random, chaotic, and artsy Doom project with plenty to admire and varied challenges to overcome. Amorphous Euphoria is also Doom Universe's first original community project.
Classic arcade nostalgia and modern-indie design collide in this shooting-gallery boss battler! Play as a one-man army in offline solo OR bring a friend in online co-op/versus mode! Supports Mouse AND Lightgun play!
Gorehounds of Doom is an 18 level megawad for doom 2 in mbf21 format started by Thelokk. The theme of the project was simple and unrestrictive, with each mapper creating something under their personal interpretation of horror in a doom wad. The result is a wide variety of maps ranging from atmospheric environmental storytelling to slaughter under a dark/gory aesthetic.
Suns out, guns out! The second annual Coppertone Summer Jam is a 22 (+start) map jam for the Copper mod (included) that peels Ranger out of the cold and dark, thrusting him into sunny and hot environments from veteran and new mappers alike!
Vantage’s mother may have raised her to survive the wilds of Págos, but she never crossed paths with a Legend. With her squadmates' help, she’ll need to discover the will to survive.
A complete 9-level episode featuring some new textures and classic Heretic style with attention to Raven's mapping conventions. The set plays on the episode 2 slot. It includes 8 revised editions of ETTiNGRiNDER's prior released maps to update the visuals and gameplay, plus 1 never before released one (E2M2)
Caffeine Injection is 5 maps long episode for Doom II done between 2020-2022. It's made from various projects I couldn't finish in time or left when I changed my mind. I didn't want to waste those levels, so I compiled them in one small ep.
Pistol start is the intended experience.
Jaws of Destruction is a set of 11 vanilla maps I made in an effort to get better at making easier combat and to mess around with vanilla textures. I've aimed for a difficulty curve similar to Scythe, where the first couple of maps are pretty easy but it ramps up near the end. The maps generally take between 5-10 minutes to complete, and are very gameplay-focused. The maps are of various themes - techbases, outdoor valleys, small cities, floating hell fortresses - to name four.
Nostalgia is a 32-level megawad for limit-removing source ports. It was released by Alex Decker (myolden) in August 2022 and combines vanilla-style aesthetics with modern map design philosophies. Most maps are smallish in size, with a focus on easy-to-medium difficulty and fewer than 100 monsters. While level geometry and texturing is intentionally kept simple, the wad contains many instances of environmental storytelling as well as occasional doomcute detailing. Each level in the wad is named after a metal song that came out prior to 2000. The midi soundtrack is assembled from various sources from inside and outside the Doom community, containing no bespoke tracks.