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New Wii Games - Page 446

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  • Silpheed

    1986

    Silpheed

    1986

    Shooter
    Apple IIGS PC-8800 Series TRS-80 Color Computer DOS FM-7 Sega CD
    star 5.4
    In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels. The game is one of the first-ever that used music as a selling point.
  • 3D Thunder Ceptor II

    1986

    3D Thunder Ceptor II

    1986

    Shooter
    Arcade
    A sequel to Thunder Ceptor. The game is very much like the original; the player controls the Thunder Ceptor (now colored light blue), and must shoot the incoming crafts (now colored from gray to green) as normal. There are now multiple obstacles, including large rods, and flying panels (like the Bacura from Xevious), and the obstacles can now be destroyed with the bombs, now no longer having to avoid them. As the name suggests, the game is playable in 3D, and is the only Namco arcade game to do so. The player would put their head up to the attached goggles on the machine for the 3D effect.
  • Ikari Warriors

    1986

    Ikari Warriors

    1986

    Shooter
    Family Computer Nintendo Entertainment System
    star 6.9
    NES/Family Computer port of Ikari Warriors (Ikari).
  • Secret Command

    1986

    Secret Command

    1986

    Shooter
    Wii Sega Master System/Mark III
    A port of Rambo: First Blood Part II, without the Rambo license.
  • Super Star Force: Jikuureki no Himitsu

    1986

    Super Star Force: Jikuureki no Himitsu

    1986

    Shooter
    Family Computer Nintendo Entertainment System
    Super Star Force: Jikuureki no Himitsu is a video game developed and published by Tecmo on November 11, 1986 for the Family Computer only in Japan. The game was featured in episode 111 (14th Season) of GameCenter CX. While this video game was originally assigned by Hudson Soft to be the publisher, Tecmo (then known as Tehkan) decided to both develop and publish the game as they were the official copyright owners
  • Ginga Denshou: Galaxy Odyssey

    1986

    Ginga Denshou: Galaxy Odyssey

    1986

    Shooter
    Family Computer Disk System
    Humans are currently getting sick and are dying from a devastating disease. The cure to the disease is said to be located in one of the galaxies several dungeons. It's up to you, who controls a space cadet, to recover this cure potion and rid this disease from destroying humankind.
  • Vs. Gradius

    1986

    Vs. Gradius

    1986

    Shooter
    Arcade
    Nintendo Vs. System port of Gradius, based on the NES version.
  • Life Force

    1986

    Life Force

    1986

    Shooter
    Arcade
    The Japanese and European versions are nearly identical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that feature starfield backgrounds were changed to the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser" and "Force Field" becoming the "Shield". Narration is added to the beginning of each stage, detailing the area of the alien's body which the player is currently inhabiting such as "Enter stomach muscle zone" or "Bio-mechanical brain attack".
  • Guerrilla War

    1986

    Guerrilla War

    1986

    Shooter
    Arcade PlayStation 3 PlayStation Portable
    star 6.9
    Guerrilla War is an overhead run and gun game produced by SNK. Originally released for arcades in 1987 as a coin-operated arcade game, Guerrilla War followed the adventures of two unnamed rebel commandos (Che Guevara and Fidel Castro in the Japanese version) as they raid an unnamed Caribbean Island in order to free it from the rule of an unnamed tyrannical dictator. Along the way the players vanquish hordes of unnamed enemy soldiers while attempting to rescue hostages (with large score deductions for any hostages killed in the crossfire), collecting weapons from troopers and operating tanks.
  • Alpha Mission

    1986

    Alpha Mission

    1986

    Shooter
    Family Computer Nintendo Entertainment System
    Alpha Mission was developed by SNK and G1M2 for the Famicom and Nintendo Entertainment System after success as an Arcade installation. It is a vertical scrolling shooter that has similarities to Xevious, with the use of air-to-air and air-to-ground weapons.
  • Alpha Roid

    1986

    Alpha Roid

    1986

    Shooter
    MSX
    Alpha Roid is a simple but great combination of a shump and a fighting game. After flying through space you must perform hand-to-hand combat with an equally determined enemy in order to get your weapon upgrades.
  • B-Wings

    1986

    B-Wings

    1986

    Shooter
    Family Computer
  • Heroic Episode

    1986

    Heroic Episode

    1986

    Shooter
    Arcade
    Heroic Episode is a 2D top-down fantasy shooter, similar to Commando or Ninja Princess in an ancient land. The player controls a small, bearded man who wears a horned helmet, goes straight forward and shoots various enemies and bosses. He has unlimited bullets, but the weapon has a very limited range.
  • S.R.D. Mission

    1986

    S.R.D. Mission

    1986

    Shooter
    Arcade
    A space shooter where you attempt to rescue astronauts.
  • Gradius

    1986

    Gradius

    1986

    Shooter
    Arcade Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 5.3
    The NES port of Gradius.
  • Comical Machine Gun Joe

    1986

    Comical Machine Gun Joe

    1986

    Shooter
    Sega Master System/Mark III
    This game was originally released only in Japan on Sega Card, though has appeared in several compilations since.
  • Argus

    1986

    Argus

    1986

    Shooter
    Family Computer
    Argus is a vertical shooter by Jaleco and conversion of an arcade game originally released in 1986. The players takes control of a space-fighter equipped with a front laser gun and ground bombs. Although the game features power-ups, they follow an unusual and unique formula - tiles on the ground must be destroyed in order to upgrade the main weapon or trigger special events. However, three of these tiles must be destroyed to activate such power-ups - B creates a temporary barrier around the ship,P upgrades the primary weapon and L gives the player an extra bonus at the end of each stage. Another interesting twist to the game is the Uoru armor; a shadow sometimes appear on the ground and if the player aligns his own shadow with it, then the ship transforms into a powerful robot for a short amount of time. Each stage ends with the same boss battle; a large Mega Argus fortress with a slow flashing core at its center, and the only way to destroy this pernicious mothership is to bomb its core when it is fully exposed. A
  • Baltron

    1986

    Baltron

    1986

    Shooter
    Family Computer
    Baltron is an Action game, developed by Shouei and published by Toei Animation, which was released in Japan in 1986.
  • Gyrodine

    1986

    Gyrodine

    1986

    Shooter
    Family Computer
    Gyrodine is a top-down vertical helicopter scrolling shooter for the Nintendo Entertainment System/Family Computer, MSX and arcade developed by Crux and published by Taito in 1984.
  • Laydock

    1986

    Laydock

    1986

    Shooter
    MSX
    Two jet fighters go on a mission together, each managed and controlled by a different player. The jets can be docked side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is the weapons officer. The game can also be played by a single player. When you progress in the game you can select more advanced weapon systems to fight the over 50 different enemy characters.https://www.youtube.com/watch?v=8NGGZr4nxUg
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